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tr5_movinglaser -> MovingLaser
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parent
5bdff1bf3c
commit
b07ee8eed7
4 changed files with 5 additions and 5 deletions
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@ -1,5 +1,5 @@
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#include "framework.h"
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#include "Objects/TR5/Trap/tr5_movinglaser.h"
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#include "Objects/TR5/Trap/MovingLaser.h"
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#include "Game/animation.h"
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#include "Game/collision/collide_item.h"
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@ -57,15 +57,15 @@
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// Traps
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#include "Objects/Effects/EmberEmitter.h"
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#include "Objects/Effects/tr5_electricity.h"
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#include "Objects/TR5/Trap/LaserBarrier.h"
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#include "Objects/TR5/Trap/LaserBeam.h"
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#include "Objects/TR5/Trap/MovingLaser.h"
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#include "Objects/TR5/Trap/ZipLine.h"
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#include "Objects/Effects/tr5_electricity.h"
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#include "Objects/TR5/Object/tr5_rollingball.h"
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#include "Objects/TR5/Trap/tr5_ventilator.h"
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#include "Objects/TR5/Trap/tr5_romehammer.h"
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#include "Objects/TR5/Trap/tr5_fallingceiling.h"
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#include "Objects/TR5/Trap/tr5_movinglaser.h"
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#include "Objects/TR5/Trap/tr5_explosion.h"
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#include "Objects/TR5/Trap/tr5_wreckingball.h"
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@ -742,7 +742,7 @@ if not exist "%ScriptsDir%\Strings.lua" xcopy /Y "$(SolutionDir)Scripts\Strings.
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<ClInclude Include="Objects\TR5\Switch\tr5_raisingcog.h" />
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<ClInclude Include="Objects\TR5\Trap\LaserBarrier.h" />
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<ClInclude Include="Objects\TR5\Trap\LaserBeam.h" />
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<ClInclude Include="Objects\TR5\Trap\tr5_movinglaser.h" />
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<ClInclude Include="Objects\TR5\Trap\MovingLaser.h" />
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<ClInclude Include="Objects\TR5\Trap\tr5_explosion.h" />
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<ClInclude Include="Objects\TR5\Trap\tr5_fallingceiling.h" />
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<ClInclude Include="Objects\TR5\Trap\tr5_romehammer.h" />
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@ -1268,7 +1268,7 @@ if not exist "%ScriptsDir%\Strings.lua" xcopy /Y "$(SolutionDir)Scripts\Strings.
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<ClCompile Include="Objects\TR5\tr5_objects.cpp" />
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<ClCompile Include="Objects\TR5\Trap\LaserBarrier.cpp" />
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<ClCompile Include="Objects\TR5\Trap\LaserBeam.cpp" />
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<ClCompile Include="Objects\TR5\Trap\tr5_movinglaser.cpp" />
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<ClCompile Include="Objects\TR5\Trap\MovingLaser.cpp" />
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<ClCompile Include="Objects\TR5\Trap\tr5_explosion.cpp" />
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<ClCompile Include="Objects\TR5\Trap\tr5_fallingceiling.cpp" />
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<ClCompile Include="Objects\TR5\Trap\tr5_romehammer.cpp" />
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