tr5_movinglaser -> MovingLaser

This commit is contained in:
Sezz 2025-03-19 15:36:42 +11:00
parent 5bdff1bf3c
commit b07ee8eed7
4 changed files with 5 additions and 5 deletions

View file

@ -1,5 +1,5 @@
#include "framework.h" #include "framework.h"
#include "Objects/TR5/Trap/tr5_movinglaser.h" #include "Objects/TR5/Trap/MovingLaser.h"
#include "Game/animation.h" #include "Game/animation.h"
#include "Game/collision/collide_item.h" #include "Game/collision/collide_item.h"

View file

@ -57,15 +57,15 @@
// Traps // Traps
#include "Objects/Effects/EmberEmitter.h" #include "Objects/Effects/EmberEmitter.h"
#include "Objects/Effects/tr5_electricity.h"
#include "Objects/TR5/Trap/LaserBarrier.h" #include "Objects/TR5/Trap/LaserBarrier.h"
#include "Objects/TR5/Trap/LaserBeam.h" #include "Objects/TR5/Trap/LaserBeam.h"
#include "Objects/TR5/Trap/MovingLaser.h"
#include "Objects/TR5/Trap/ZipLine.h" #include "Objects/TR5/Trap/ZipLine.h"
#include "Objects/Effects/tr5_electricity.h"
#include "Objects/TR5/Object/tr5_rollingball.h" #include "Objects/TR5/Object/tr5_rollingball.h"
#include "Objects/TR5/Trap/tr5_ventilator.h" #include "Objects/TR5/Trap/tr5_ventilator.h"
#include "Objects/TR5/Trap/tr5_romehammer.h" #include "Objects/TR5/Trap/tr5_romehammer.h"
#include "Objects/TR5/Trap/tr5_fallingceiling.h" #include "Objects/TR5/Trap/tr5_fallingceiling.h"
#include "Objects/TR5/Trap/tr5_movinglaser.h"
#include "Objects/TR5/Trap/tr5_explosion.h" #include "Objects/TR5/Trap/tr5_explosion.h"
#include "Objects/TR5/Trap/tr5_wreckingball.h" #include "Objects/TR5/Trap/tr5_wreckingball.h"

View file

@ -742,7 +742,7 @@ if not exist "%ScriptsDir%\Strings.lua" xcopy /Y "$(SolutionDir)Scripts\Strings.
<ClInclude Include="Objects\TR5\Switch\tr5_raisingcog.h" /> <ClInclude Include="Objects\TR5\Switch\tr5_raisingcog.h" />
<ClInclude Include="Objects\TR5\Trap\LaserBarrier.h" /> <ClInclude Include="Objects\TR5\Trap\LaserBarrier.h" />
<ClInclude Include="Objects\TR5\Trap\LaserBeam.h" /> <ClInclude Include="Objects\TR5\Trap\LaserBeam.h" />
<ClInclude Include="Objects\TR5\Trap\tr5_movinglaser.h" /> <ClInclude Include="Objects\TR5\Trap\MovingLaser.h" />
<ClInclude Include="Objects\TR5\Trap\tr5_explosion.h" /> <ClInclude Include="Objects\TR5\Trap\tr5_explosion.h" />
<ClInclude Include="Objects\TR5\Trap\tr5_fallingceiling.h" /> <ClInclude Include="Objects\TR5\Trap\tr5_fallingceiling.h" />
<ClInclude Include="Objects\TR5\Trap\tr5_romehammer.h" /> <ClInclude Include="Objects\TR5\Trap\tr5_romehammer.h" />
@ -1268,7 +1268,7 @@ if not exist "%ScriptsDir%\Strings.lua" xcopy /Y "$(SolutionDir)Scripts\Strings.
<ClCompile Include="Objects\TR5\tr5_objects.cpp" /> <ClCompile Include="Objects\TR5\tr5_objects.cpp" />
<ClCompile Include="Objects\TR5\Trap\LaserBarrier.cpp" /> <ClCompile Include="Objects\TR5\Trap\LaserBarrier.cpp" />
<ClCompile Include="Objects\TR5\Trap\LaserBeam.cpp" /> <ClCompile Include="Objects\TR5\Trap\LaserBeam.cpp" />
<ClCompile Include="Objects\TR5\Trap\tr5_movinglaser.cpp" /> <ClCompile Include="Objects\TR5\Trap\MovingLaser.cpp" />
<ClCompile Include="Objects\TR5\Trap\tr5_explosion.cpp" /> <ClCompile Include="Objects\TR5\Trap\tr5_explosion.cpp" />
<ClCompile Include="Objects\TR5\Trap\tr5_fallingceiling.cpp" /> <ClCompile Include="Objects\TR5\Trap\tr5_fallingceiling.cpp" />
<ClCompile Include="Objects\TR5\Trap\tr5_romehammer.cpp" /> <ClCompile Include="Objects\TR5\Trap\tr5_romehammer.cpp" />