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Fix documentation; Level -> LevelVars.
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@ -706,10 +706,10 @@ the following line each time an enemy is killed:
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LevelVars.enemiesKilled = LevelVars.enemiesKilled + 1
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If the player saves the level after killing three, saves, and then reloads the save
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some time later, the values `3` will be put back into `Level.enemiesKilled.`
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some time later, the values `3` will be put back into `LevelVars.enemiesKilled.`
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__This table is emptied when a level is finished.__ If the player needs to be able
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to return to the level (e.g. like the Karnak level in *The Last Revelation*,
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to return to the level (like in the Karnak and Alexandria levels in *The Last Revelation*),
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you will need to use the @{GameVars} table, below.
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@table LevelVars
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*/
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