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Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map;
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32 changed files with 1510 additions and 279 deletions
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@ -443,7 +443,7 @@ bool GameFlow::DoGameflow()
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{
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// First we need to fill some legacy variables in PCTomb5.exe
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GameScriptLevel* level = Levels[CurrentLevel];
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//level->LaraType = LARA_YOUNG;
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CurrentAtmosphere = level->Soundtrack;
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if (level->Horizon)
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