Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map;

This commit is contained in:
MontyTRC89 2020-03-02 09:49:11 +01:00
parent 49070202eb
commit ac7d6b95f7
32 changed files with 1510 additions and 279 deletions

View file

@ -443,7 +443,7 @@ bool GameFlow::DoGameflow()
{
// First we need to fill some legacy variables in PCTomb5.exe
GameScriptLevel* level = Levels[CurrentLevel];
//level->LaraType = LARA_YOUNG;
CurrentAtmosphere = level->Soundtrack;
if (level->Horizon)