mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-13 05:57:05 +03:00
fixed nonLot are false for intelligent entity
- now entity will use pathfinding.
This commit is contained in:
parent
176c654e2f
commit
aa8b9fa02d
1 changed files with 2 additions and 0 deletions
|
@ -144,6 +144,8 @@ void InitialiseSlot(short itemNum, short slot)
|
||||||
else if (!obj->undead && obj->hitPoints)
|
else if (!obj->undead && obj->hitPoints)
|
||||||
obj->hitEffect = HIT_BLOOD;
|
obj->hitEffect = HIT_BLOOD;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
obj->nonLot = false; // change to use pathfinding
|
||||||
}
|
}
|
||||||
|
|
||||||
// init the basic zone for creature.
|
// init the basic zone for creature.
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue