diff --git a/TR5Main/Game/lot.cpp b/TR5Main/Game/lot.cpp index b86c4a5ce..5bad0e82d 100644 --- a/TR5Main/Game/lot.cpp +++ b/TR5Main/Game/lot.cpp @@ -144,6 +144,8 @@ void InitialiseSlot(short itemNum, short slot) else if (!obj->undead && obj->hitPoints) obj->hitEffect = HIT_BLOOD; } + + obj->nonLot = false; // change to use pathfinding } // init the basic zone for creature.