fixed nonLot are false for intelligent entity

- now entity will use pathfinding.
This commit is contained in:
TokyoSU 2020-01-11 11:54:06 +01:00
parent 176c654e2f
commit aa8b9fa02d

View file

@ -144,6 +144,8 @@ void InitialiseSlot(short itemNum, short slot)
else if (!obj->undead && obj->hitPoints)
obj->hitEffect = HIT_BLOOD;
}
obj->nonLot = false; // change to use pathfinding
}
// init the basic zone for creature.