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fixed nonLot are false for intelligent entity
- now entity will use pathfinding.
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@ -144,6 +144,8 @@ void InitialiseSlot(short itemNum, short slot)
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else if (!obj->undead && obj->hitPoints)
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obj->hitEffect = HIT_BLOOD;
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}
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obj->nonLot = false; // change to use pathfinding
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}
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// init the basic zone for creature.
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