Move all scripting header files into new folder.

This commit is contained in:
hispidence 2021-12-14 21:04:19 +00:00
parent b43b9c704f
commit a9d8b78c96
29 changed files with 0 additions and 0 deletions

View file

@ -1,38 +0,0 @@
#pragma once
#include "GameScriptNamedBase.h"
#include "Specific/phd_global.h"
namespace sol {
class state;
}
class GameScriptPosition;
class GameScriptSoundSourceInfo : public GameScriptNamedBase<GameScriptSoundSourceInfo, SOUND_SOURCE_INFO &>
{
public:
using IdentifierType = std::reference_wrapper<SOUND_SOURCE_INFO>;
GameScriptSoundSourceInfo(SOUND_SOURCE_INFO& ref, bool temp);
~GameScriptSoundSourceInfo();
GameScriptSoundSourceInfo& operator=(GameScriptSoundSourceInfo const& other) = delete;
GameScriptSoundSourceInfo(GameScriptSoundSourceInfo const& other) = delete;
static void Register(sol::state *);
GameScriptPosition GetPos() const;
void SetPos(GameScriptPosition const& pos);
int GetSoundID() const;
void SetSoundID(int soundID);
int GetFlags() const;
void SetFlags(int flags);
std::string GetName() const;
void SetName(std::string const &);
private:
SOUND_SOURCE_INFO & m_soundSource;
bool m_temporary;
};