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Move all scripting header files into new folder.
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#pragma once
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#include "framework.h"
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namespace sol {
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class state;
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}
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struct PHD_3DPOS;
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class GameScriptPosition {
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public:
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int x;
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int y;
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int z;
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GameScriptPosition(int x, int y, int z);
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GameScriptPosition(PHD_3DPOS const& pos);
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std::string ToString() const;
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void StoreInPHDPos(PHD_3DPOS& pos) const;
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static void Register(sol::state*);
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};
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