diff --git a/Documentation/doc/1 modules/Effects.html b/Documentation/doc/1 modules/Effects.html index f1b6e454f..03bf091f1 100644 --- a/Documentation/doc/1 modules/Effects.html +++ b/Documentation/doc/1 modules/Effects.html @@ -78,7 +78,6 @@ @@ -510,7 +509,7 @@
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diff --git a/Documentation/doc/1 modules/Flow.html b/Documentation/doc/1 modules/Flow.html index 3e77fa7f7..3463aedf3 100644 --- a/Documentation/doc/1 modules/Flow.html +++ b/Documentation/doc/1 modules/Flow.html @@ -80,7 +80,6 @@ @@ -513,7 +512,7 @@ Specify which translations in the strings table correspond to which languages.
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diff --git a/Documentation/doc/1 modules/Inventory.html b/Documentation/doc/1 modules/Inventory.html index 2d3972ff1..66930c851 100644 --- a/Documentation/doc/1 modules/Inventory.html +++ b/Documentation/doc/1 modules/Inventory.html @@ -78,7 +78,6 @@ @@ -238,7 +237,7 @@ Similar to GiveItem but repla
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diff --git a/Documentation/doc/1 modules/Logic.html b/Documentation/doc/1 modules/Logic.html index 04849e092..241c827be 100644 --- a/Documentation/doc/1 modules/Logic.html +++ b/Documentation/doc/1 modules/Logic.html @@ -80,7 +80,6 @@ @@ -386,7 +385,7 @@ and provides the delta time (a float representing game time since last call) via
generated by LDoc 1.4.6 -Last updated 2022-09-13 21:22:35 +Last updated 2022-09-14 20:04:13
diff --git a/Documentation/doc/1 modules/Misc.html b/Documentation/doc/1 modules/Misc.html index 127b5d936..1705c9256 100644 --- a/Documentation/doc/1 modules/Misc.html +++ b/Documentation/doc/1 modules/Misc.html @@ -78,7 +78,6 @@ @@ -99,6 +98,10 @@ Determine if there's a line of sight between two points. + Vibrate(strength, time) + Vibrate game controller, if function is available and setting is on. + + FadeOut(speed) Do a full-screen fade-to-black. @@ -123,6 +126,14 @@ Set and play an ambient track + StopAudioTracks() + Stop any audio tracks currently playing + + + StopAudioTrack(looped) + Stop audio track that is currently playing + + PlaySound(sound[, position]) Play sound effect @@ -220,6 +231,31 @@ eyes of the creatures would be. print(Misc.HasLineOfSight(enemyHead:GetRoom(), enemyHead:GetPosition(), flamePlinthPos)) + +
+ + Vibrate(strength, time) +
+
+ Vibrate game controller, if function is available and setting is on. + + +

Parameters:

+ + + + + +
@@ -354,6 +390,41 @@ eyes of the creatures would be. + +
+ + StopAudioTracks() +
+
+ Stop any audio tracks currently playing + + + + + + + +
+
+ + StopAudioTrack(looped) +
+
+ Stop audio track that is currently playing + + +

Parameters:

+ + + + + +
@@ -642,7 +713,7 @@ To be used with
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diff --git a/Documentation/doc/1 modules/Objects.html b/Documentation/doc/1 modules/Objects.html index 6af6f7dcb..f6d49e473 100644 --- a/Documentation/doc/1 modules/Objects.html +++ b/Documentation/doc/1 modules/Objects.html @@ -78,7 +78,6 @@ @@ -296,7 +295,7 @@
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diff --git a/Documentation/doc/1 modules/Strings.html b/Documentation/doc/1 modules/Strings.html index a14d21f3e..a6edeb9c2 100644 --- a/Documentation/doc/1 modules/Strings.html +++ b/Documentation/doc/1 modules/Strings.html @@ -78,7 +78,6 @@ @@ -168,7 +167,7 @@ with a call to ShowString, or
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diff --git a/Documentation/doc/2 classes/Flow.Animations.html b/Documentation/doc/2 classes/Flow.Animations.html index a3db481c1..f3be2e107 100644 --- a/Documentation/doc/2 classes/Flow.Animations.html +++ b/Documentation/doc/2 classes/Flow.Animations.html @@ -74,7 +74,6 @@ @@ -99,7 +98,7 @@
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diff --git a/Documentation/doc/2 classes/Flow.Fog.html b/Documentation/doc/2 classes/Flow.Fog.html index 627309feb..09fdd66b0 100644 --- a/Documentation/doc/2 classes/Flow.Fog.html +++ b/Documentation/doc/2 classes/Flow.Fog.html @@ -79,7 +79,6 @@ @@ -226,7 +225,7 @@
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diff --git a/Documentation/doc/2 classes/Flow.InventoryItem.html b/Documentation/doc/2 classes/Flow.InventoryItem.html index 2e86ae1b4..369a47002 100644 --- a/Documentation/doc/2 classes/Flow.InventoryItem.html +++ b/Documentation/doc/2 classes/Flow.InventoryItem.html @@ -78,7 +78,6 @@ @@ -181,7 +180,7 @@ EXAMINE
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diff --git a/Documentation/doc/2 classes/Flow.Level.html b/Documentation/doc/2 classes/Flow.Level.html index 4b5905c69..c5aee1f61 100644 --- a/Documentation/doc/2 classes/Flow.Level.html +++ b/Documentation/doc/2 classes/Flow.Level.html @@ -79,7 +79,6 @@ @@ -495,7 +494,7 @@ Must be at least 4.

generated by LDoc 1.4.6 -Last updated 2022-09-13 21:22:35 +Last updated 2022-09-14 20:04:13
diff --git a/Documentation/doc/2 classes/Flow.Mirror.html b/Documentation/doc/2 classes/Flow.Mirror.html index 9056dc607..4e5025c55 100644 --- a/Documentation/doc/2 classes/Flow.Mirror.html +++ b/Documentation/doc/2 classes/Flow.Mirror.html @@ -74,7 +74,6 @@ @@ -99,7 +98,7 @@
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diff --git a/Documentation/doc/2 classes/Flow.Settings.html b/Documentation/doc/2 classes/Flow.Settings.html index 486d21b4f..377e60498 100644 --- a/Documentation/doc/2 classes/Flow.Settings.html +++ b/Documentation/doc/2 classes/Flow.Settings.html @@ -78,7 +78,6 @@ @@ -142,7 +141,7 @@ has an unrecoverable error, the game will close.
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diff --git a/Documentation/doc/2 classes/Flow.SkyLayer.html b/Documentation/doc/2 classes/Flow.SkyLayer.html index 6eed6c8d6..f77b083ad 100644 --- a/Documentation/doc/2 classes/Flow.SkyLayer.html +++ b/Documentation/doc/2 classes/Flow.SkyLayer.html @@ -79,7 +79,6 @@ @@ -198,7 +197,7 @@ Less is more. City of The Dead, for example, uses a speed value of 16.
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diff --git a/Documentation/doc/2 classes/Objects.AIObject.html b/Documentation/doc/2 classes/Objects.AIObject.html index 1755f325d..97ee02750 100644 --- a/Documentation/doc/2 classes/Objects.AIObject.html +++ b/Documentation/doc/2 classes/Objects.AIObject.html @@ -78,7 +78,6 @@ @@ -371,7 +370,7 @@ aiObj:SetObjectID(TEN.Objects.ObjID.AI_PATROL1)
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diff --git a/Documentation/doc/2 classes/Objects.Camera.html b/Documentation/doc/2 classes/Objects.Camera.html index 5b40f1646..5dd31d9de 100644 --- a/Documentation/doc/2 classes/Objects.Camera.html +++ b/Documentation/doc/2 classes/Objects.Camera.html @@ -78,7 +78,6 @@ @@ -259,7 +258,7 @@
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diff --git a/Documentation/doc/2 classes/Objects.Moveable.html b/Documentation/doc/2 classes/Objects.Moveable.html index 8756655b7..a2d22357c 100644 --- a/Documentation/doc/2 classes/Objects.Moveable.html +++ b/Documentation/doc/2 classes/Objects.Moveable.html @@ -78,7 +78,6 @@ @@ -1479,7 +1478,7 @@ sas:SetPosition(destinationPosition, false)
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diff --git a/Documentation/doc/2 classes/Objects.Sink.html b/Documentation/doc/2 classes/Objects.Sink.html index 222b0855c..6588eef57 100644 --- a/Documentation/doc/2 classes/Objects.Sink.html +++ b/Documentation/doc/2 classes/Objects.Sink.html @@ -78,7 +78,6 @@ @@ -261,7 +260,7 @@
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diff --git a/Documentation/doc/2 classes/Objects.SoundSource.html b/Documentation/doc/2 classes/Objects.SoundSource.html index f5d249edc..d1be8ce36 100644 --- a/Documentation/doc/2 classes/Objects.SoundSource.html +++ b/Documentation/doc/2 classes/Objects.SoundSource.html @@ -78,7 +78,6 @@ @@ -259,7 +258,7 @@
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diff --git a/Documentation/doc/2 classes/Objects.Static.html b/Documentation/doc/2 classes/Objects.Static.html index 0f3d505b7..1a100dad3 100644 --- a/Documentation/doc/2 classes/Objects.Static.html +++ b/Documentation/doc/2 classes/Objects.Static.html @@ -78,7 +78,6 @@ @@ -103,6 +102,18 @@ Disable the static + Static:GetActive() + Get static mesh visibility + + + Static:GetSolid() + Get static mesh solid collision state + + + Static:SetSolid(if) + Set static mesh solid collision state + + Static:GetPosition() Get the static's position @@ -191,6 +202,67 @@ + +
+ + Static:GetActive() +
+
+ Get static mesh visibility + + + +

Returns:

+
    + + bool + visibility state +
+ + + + +
+
+ + Static:GetSolid() +
+
+ Get static mesh solid collision state + + + +

Returns:

+
    + + bool + solid collision state (true if solid, false if soft) +
+ + + + +
+
+ + Static:SetSolid(if) +
+
+ Set static mesh solid collision state + + +

Parameters:

+ + + + + +
@@ -460,7 +532,7 @@
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diff --git a/Documentation/doc/2 classes/Strings.DisplayString.html b/Documentation/doc/2 classes/Strings.DisplayString.html index e168f4971..b096e09ce 100644 --- a/Documentation/doc/2 classes/Strings.DisplayString.html +++ b/Documentation/doc/2 classes/Strings.DisplayString.html @@ -78,7 +78,6 @@ @@ -306,7 +305,7 @@ TEN.Strings.DisplayStringOption.SHADOW -- will give the text a small shadow
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diff --git a/Documentation/doc/3 primitive classes/Color.html b/Documentation/doc/3 primitive classes/Color.html index f1b37b2d0..f99b84127 100644 --- a/Documentation/doc/3 primitive classes/Color.html +++ b/Documentation/doc/3 primitive classes/Color.html @@ -79,7 +79,6 @@ @@ -311,7 +310,7 @@
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diff --git a/Documentation/doc/3 primitive classes/Rotation.html b/Documentation/doc/3 primitive classes/Rotation.html index 1401a72c5..848f3ed4f 100644 --- a/Documentation/doc/3 primitive classes/Rotation.html +++ b/Documentation/doc/3 primitive classes/Rotation.html @@ -79,7 +79,6 @@ @@ -249,7 +248,7 @@ All values will be clamped to [-32768, 32767].

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diff --git a/Documentation/doc/3 primitive classes/Vec3.html b/Documentation/doc/3 primitive classes/Vec3.html index 06681cf90..5c42f6e10 100644 --- a/Documentation/doc/3 primitive classes/Vec3.html +++ b/Documentation/doc/3 primitive classes/Vec3.html @@ -79,7 +79,6 @@ @@ -276,7 +275,7 @@ However, this function would return it as (0, 1, 1).
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diff --git a/Documentation/doc/4 enums/Effects.BlendID.html b/Documentation/doc/4 enums/Effects.BlendID.html index 479a63823..d9d74dc9e 100644 --- a/Documentation/doc/4 enums/Effects.BlendID.html +++ b/Documentation/doc/4 enums/Effects.BlendID.html @@ -78,7 +78,6 @@ @@ -148,7 +147,7 @@ ALPHABLEND
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diff --git a/Documentation/doc/4 enums/Objects.ObjID.html b/Documentation/doc/4 enums/Objects.ObjID.html index bc87f47f7..c6e78d80c 100644 --- a/Documentation/doc/4 enums/Objects.ObjID.html +++ b/Documentation/doc/4 enums/Objects.ObjID.html @@ -78,7 +78,6 @@ @@ -1308,7 +1307,7 @@ PC_SAVE_INV_ITEM
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diff --git a/Documentation/doc/5 lua utility modules/EventSequence.html b/Documentation/doc/5 lua utility modules/EventSequence.html index 05dd8d943..7c41ecffc 100644 --- a/Documentation/doc/5 lua utility modules/EventSequence.html +++ b/Documentation/doc/5 lua utility modules/EventSequence.html @@ -40,7 +40,6 @@

1 Modules