mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-07 11:13:53 +03:00
Fix documentation comments and regen docs
This commit is contained in:
parent
dc51cb8e29
commit
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53 changed files with 5312 additions and 1139 deletions
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@ -34,14 +34,18 @@
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<ul class="nowrap">
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<ul class="nowrap">
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<li> <here>Effects</here></li>
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<li> <here>Effects</here></li>
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||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
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<li> <a href="../1 modules/Flow.html">Flow</a></li>
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<li> <a href="../1 modules/Input.html">Input</a></li>
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<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
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<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
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<li> <a href="../1 modules/Logic.html">Logic</a></li>
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<li> <a href="../1 modules/Logic.html">Logic</a></li>
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<li> <a href="../1 modules/Misc.html">Misc</a></li>
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<li> <a href="../1 modules/Objects.html">Objects</a></li>
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<li> <a href="../1 modules/Objects.html">Objects</a></li>
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<li> <a href="../1 modules/Sound.html">Sound</a></li>
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<li> <a href="../1 modules/Strings.html">Strings</a></li>
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<li> <a href="../1 modules/Strings.html">Strings</a></li>
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<li> <a href="../1 modules/Util.html">Util</a></li>
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<li> <a href="../1 modules/View.html">View</a></li>
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</ul>
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</ul>
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<h2>2 Classes</h2>
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<h2>2 Classes</h2>
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<ul class="nowrap">
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<ul class="nowrap">
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<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
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<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
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<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
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<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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@ -69,16 +73,18 @@
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</ul>
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</ul>
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<h2>4 Enums</h2>
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<h2>4 Enums</h2>
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<ul class="nowrap">
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<ul class="nowrap">
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<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
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<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
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<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
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<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
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<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
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<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
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<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
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<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
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<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
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<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
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<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
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<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
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<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
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<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
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</ul>
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</ul>
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<h2>5 Lua utility modules</h2>
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<h2>5 Lua utility modules</h2>
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<ul class="nowrap">
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<ul class="nowrap">
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@ -131,10 +137,6 @@
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<td class="name" ><a href="#MakeEarthquake">MakeEarthquake(strength)</a></td>
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<td class="name" ><a href="#MakeEarthquake">MakeEarthquake(strength)</a></td>
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<td class="summary">Make an earthquake</td>
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<td class="summary">Make an earthquake</td>
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</tr>
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</tr>
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<tr>
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<td class="name" ><a href="#FlashScreen">FlashScreen(color, speed)</a></td>
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<td class="summary">Flash screen.</td>
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</tr>
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</table>
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</table>
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<br/>
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<br/>
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@ -490,32 +492,6 @@
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</dd>
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<dt>
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<a name = "FlashScreen"></a>
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<strong>FlashScreen(color, speed)</strong>
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</dt>
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<dd>
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Flash screen.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">color</span>
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<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
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(default Color(255, 255, 255))
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</li>
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<li><span class="parameter">speed</span>
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<span class="types"><span class="type">float</span></span>
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(default 1.0). Speed in "amount" per second. Value of 1 will make flash take one second. Clamped to [0.005, 1.0].
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</li>
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</ul>
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</dd>
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</dd>
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</dl>
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</dl>
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@ -524,7 +500,7 @@
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</div> <!-- id="main" -->
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</div> <!-- id="main" -->
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<div id="about">
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<div id="about">
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<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
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<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
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<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
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<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</div> <!-- id="container" -->
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</body>
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</body>
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@ -34,14 +34,18 @@
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<ul class="nowrap">
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<ul class="nowrap">
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<li> <a href="../1 modules/Effects.html">Effects</a></li>
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<li> <a href="../1 modules/Effects.html">Effects</a></li>
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<li> <here>Flow</here></li>
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<li> <here>Flow</here></li>
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<li> <a href="../1 modules/Input.html">Input</a></li>
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<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
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<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
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<li> <a href="../1 modules/Logic.html">Logic</a></li>
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<li> <a href="../1 modules/Logic.html">Logic</a></li>
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<li> <a href="../1 modules/Misc.html">Misc</a></li>
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<li> <a href="../1 modules/Objects.html">Objects</a></li>
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<li> <a href="../1 modules/Objects.html">Objects</a></li>
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<li> <a href="../1 modules/Sound.html">Sound</a></li>
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<li> <a href="../1 modules/Strings.html">Strings</a></li>
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<li> <a href="../1 modules/Strings.html">Strings</a></li>
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<li> <a href="../1 modules/Util.html">Util</a></li>
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<li> <a href="../1 modules/View.html">View</a></li>
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</ul>
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</ul>
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<h2>2 Classes</h2>
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<h2>2 Classes</h2>
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<ul class="nowrap">
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<ul class="nowrap">
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<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
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<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
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<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
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<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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</ul>
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</ul>
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<h2>4 Enums</h2>
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<h2>4 Enums</h2>
|
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<ul class="nowrap">
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<ul class="nowrap">
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<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
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<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
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<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
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<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
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<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
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<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
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<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
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<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
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<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
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<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
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<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
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<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
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<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
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<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
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</ul>
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</ul>
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<h2>5 Lua utility modules</h2>
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<h2>5 Lua utility modules</h2>
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<ul class="nowrap">
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<ul class="nowrap">
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@ -163,6 +169,10 @@ scripts too.</p>
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<td class="summary">Delete a savegame.</td>
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<td class="summary">Delete a savegame.</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" ><a href="#DoesSaveGameExist">DoesSaveGameExist(slotID)</a></td>
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<td class="summary">Check if a savegame exists.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#GetSecretCount">GetSecretCount()</a></td>
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<td class="name" ><a href="#GetSecretCount">GetSecretCount()</a></td>
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<td class="summary">Returns the player's current per-game secret count.</td>
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<td class="summary">Returns the player's current per-game secret count.</td>
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</tr>
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</tr>
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@ -202,7 +212,7 @@ scripts too.</p>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" ><a href="#GetString">GetString(string)</a></td>
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<td class="name" ><a href="#GetString">GetString(string)</a></td>
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<td class="summary">Get translated string</td>
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<td class="summary">Get translated string.</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" ><a href="#SetLanguageNames">SetLanguageNames(table)</a></td>
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<td class="name" ><a href="#SetLanguageNames">SetLanguageNames(table)</a></td>
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@ -573,6 +583,34 @@ level count, jumps to title.
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</dd>
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<dt>
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<a name = "DoesSaveGameExist"></a>
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<strong>DoesSaveGameExist(slotID)</strong>
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</dt>
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<dd>
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Check if a savegame exists.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">slotID</span>
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<span class="types"><span class="type">int</span></span>
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ID of the savegame slot to check.
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">bool</span></span>
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true if the savegame exists, false if not.
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</ol>
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</dd>
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</dd>
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<dt>
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<dt>
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<a name = "GetSecretCount"></a>
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<a name = "GetSecretCount"></a>
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<strong>GetString(string)</strong>
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<strong>GetString(string)</strong>
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</dt>
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</dt>
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<dd>
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<dd>
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Get translated string
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Get translated string.
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@ -802,7 +840,7 @@ Specify which translations in the strings table correspond to which languages.
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</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
287
Documentation/doc/1 modules/Input.html
Normal file
287
Documentation/doc/1 modules/Input.html
Normal file
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@ -0,0 +1,287 @@
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||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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||||||
|
<html>
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||||||
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
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|
<head>
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||||||
|
<title>TombEngine 1.1.0 Lua API</title>
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||||||
|
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<div id="container">
|
||||||
|
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
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||||||
|
</div> <!-- id="product" -->
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||||||
|
|
||||||
|
<div id="main">
|
||||||
|
|
||||||
|
|
||||||
|
<!-- Menu -->
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||||||
|
|
||||||
|
<div id="navigation">
|
||||||
|
<br/>
|
||||||
|
<h1>TombEngine</h1>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="../index.html">Index</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1 Modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
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<li> <a href="../1 modules/Flow.html">Flow</a></li>
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||||||
|
<li> <here>Input</here></li>
|
||||||
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
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<li> <a href="../1 modules/Logic.html">Logic</a></li>
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||||||
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<li> <a href="../1 modules/Objects.html">Objects</a></li>
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||||||
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<li> <a href="../1 modules/Sound.html">Sound</a></li>
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||||||
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<li> <a href="../1 modules/Strings.html">Strings</a></li>
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||||||
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<li> <a href="../1 modules/Util.html">Util</a></li>
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<li> <a href="../1 modules/View.html">View</a></li>
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||||||
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</ul>
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||||||
|
<h2>2 Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
|
||||||
|
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>3 Primitive Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>4 Enums</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>5 Lua utility modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
|
||||||
|
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="content">
|
||||||
|
|
||||||
|
<h1>Table <code>Input</code></h1>
|
||||||
|
<p>Functions for input management.</p>
|
||||||
|
<p>
|
||||||
|
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h2><a href="#Functions">Functions</a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Vibrate">Vibrate(strength, time)</a></td>
|
||||||
|
<td class="summary">Vibrate the game controller if the function is available and the setting is on.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#KeyIsHeld">KeyIsHeld(action)</a></td>
|
||||||
|
<td class="summary">Check if an action key is being held.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#KeyIsHit">KeyIsHit(action)</a></td>
|
||||||
|
<td class="summary">Check if an action key is being hit or clicked.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#KeyPush">KeyPush(action)</a></td>
|
||||||
|
<td class="summary">Simulate an action key push.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#KeyClear">KeyClear(action)</a></td>
|
||||||
|
<td class="summary">Clear an action key.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#GetCursorDisplayPosition">GetCursorDisplayPosition()</a></td>
|
||||||
|
<td class="summary">Get the display position of the cursor in percent.</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<br/>
|
||||||
|
<br/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
|
||||||
|
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "Vibrate"></a>
|
||||||
|
<strong>Vibrate(strength, time)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Vibrate the game controller if the function is available and the setting is on.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">strength</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Vibration strength.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">time</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
<strong>(default 0.3)</strong> Vibration time in seconds.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "KeyIsHeld"></a>
|
||||||
|
<strong>KeyIsHeld(action)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Check if an action key is being held.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">action</span>
|
||||||
|
<span class="types"><a class="type" href="../4 enums/Input.ActionID.html#">ActionID</a></span>
|
||||||
|
Action ID to check.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "KeyIsHit"></a>
|
||||||
|
<strong>KeyIsHit(action)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Check if an action key is being hit or clicked.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">action</span>
|
||||||
|
<span class="types"><a class="type" href="../4 enums/Input.ActionID.html#">ActionID</a></span>
|
||||||
|
Action ID to check.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "KeyPush"></a>
|
||||||
|
<strong>KeyPush(action)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Simulate an action key push.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">action</span>
|
||||||
|
<span class="types"><a class="type" href="../4 enums/Input.ActionID.html#">ActionID</a></span>
|
||||||
|
Action ID to push.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "KeyClear"></a>
|
||||||
|
<strong>KeyClear(action)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Clear an action key.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">action</span>
|
||||||
|
<span class="types"><a class="type" href="../4 enums/Input.ActionID.html#">ActionID</a></span>
|
||||||
|
Action ID to clear.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "GetCursorDisplayPosition"></a>
|
||||||
|
<strong>GetCursorDisplayPosition()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the display position of the cursor in percent. ()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
Cursor display position in percent.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
|
||||||
|
</div> <!-- id="content" -->
|
||||||
|
</div> <!-- id="main" -->
|
||||||
|
<div id="about">
|
||||||
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
|
</div> <!-- id="about" -->
|
||||||
|
</div> <!-- id="container" -->
|
||||||
|
</body>
|
||||||
|
</html>
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <here>Inventory</here></li>
|
<li> <here>Inventory</here></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -244,7 +250,7 @@
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <here>Logic</here></li>
|
<li> <here>Logic</here></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -444,7 +450,7 @@ end
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <here>Objects</here></li>
|
<li> <here>Objects</here></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -467,7 +473,7 @@
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
397
Documentation/doc/1 modules/Sound.html
Normal file
397
Documentation/doc/1 modules/Sound.html
Normal file
|
@ -0,0 +1,397 @@
|
||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||||
|
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||||
|
<html>
|
||||||
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
||||||
|
<head>
|
||||||
|
<title>TombEngine 1.1.0 Lua API</title>
|
||||||
|
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<div id="container">
|
||||||
|
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div> <!-- id="product" -->
|
||||||
|
|
||||||
|
|
||||||
|
<div id="main">
|
||||||
|
|
||||||
|
|
||||||
|
<!-- Menu -->
|
||||||
|
|
||||||
|
<div id="navigation">
|
||||||
|
<br/>
|
||||||
|
<h1>TombEngine</h1>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="../index.html">Index</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1 Modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <here>Sound</here></li>
|
||||||
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>2 Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
|
||||||
|
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>3 Primitive Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>4 Enums</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>5 Lua utility modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
|
||||||
|
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="content">
|
||||||
|
|
||||||
|
<h1>Table <code>Sound</code></h1>
|
||||||
|
<p>Functions for sound management.</p>
|
||||||
|
<p>
|
||||||
|
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h2><a href="#Functions">Functions</a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#PlayAudioTrack">PlayAudioTrack(name, type)</a></td>
|
||||||
|
<td class="summary">Play an audio track</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#SetAmbientTrack">SetAmbientTrack(name)</a></td>
|
||||||
|
<td class="summary">Set and play an ambient track</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#StopAudioTracks">StopAudioTracks()</a></td>
|
||||||
|
<td class="summary">Stop any audio tracks currently playing</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#StopAudioTrack">StopAudioTrack(type)</a></td>
|
||||||
|
<td class="summary">Stop audio track that is currently playing</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#GetAudioTrackLoudness">GetAudioTrackLoudness(type)</a></td>
|
||||||
|
<td class="summary">Get current loudness level for specified track type</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#PlaySound">PlaySound(sound[, position])</a></td>
|
||||||
|
<td class="summary">Play sound effect</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#StopSound">StopSound(sound)</a></td>
|
||||||
|
<td class="summary">Stop sound effect</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#IsSoundPlaying">IsSoundPlaying(Sound)</a></td>
|
||||||
|
<td class="summary">Check if the sound effect is playing</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#IsAudioTrackPlaying">IsAudioTrackPlaying(Track)</a></td>
|
||||||
|
<td class="summary">Check if the audio track is playing</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#GetCurrentSubtitle">GetCurrentSubtitle()</a></td>
|
||||||
|
<td class="summary">Get current subtitle string for a voice track currently playing.</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<br/>
|
||||||
|
<br/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
|
||||||
|
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "PlayAudioTrack"></a>
|
||||||
|
<strong>PlayAudioTrack(name, type)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Play an audio track
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">name</span>
|
||||||
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
||||||
|
of track (without file extension) to play
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">type</span>
|
||||||
|
<span class="types"><a class="type" href="../4 enums/Sound.SoundTrackType.html#">SoundTrackType</a></span>
|
||||||
|
of the audio track to play
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "SetAmbientTrack"></a>
|
||||||
|
<strong>SetAmbientTrack(name)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Set and play an ambient track
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">name</span>
|
||||||
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
||||||
|
of track (without file extension) to play
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "StopAudioTracks"></a>
|
||||||
|
<strong>StopAudioTracks()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Stop any audio tracks currently playing
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "StopAudioTrack"></a>
|
||||||
|
<strong>StopAudioTrack(type)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Stop audio track that is currently playing
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">type</span>
|
||||||
|
<span class="types"><a class="type" href="../4 enums/Sound.SoundTrackType.html#">SoundTrackType</a></span>
|
||||||
|
of the audio track
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "GetAudioTrackLoudness"></a>
|
||||||
|
<strong>GetAudioTrackLoudness(type)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get current loudness level for specified track type
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">type</span>
|
||||||
|
<span class="types"><a class="type" href="../4 enums/Sound.SoundTrackType.html#">SoundTrackType</a></span>
|
||||||
|
of the audio track
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
current loudness of a specified audio track
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "PlaySound"></a>
|
||||||
|
<strong>PlaySound(sound[, position])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Play sound effect
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">sound</span>
|
||||||
|
<span class="types"><span class="type">int</span></span>
|
||||||
|
ID to play. Corresponds to the value in the sound XML file or Tomb Editor's "Sound Infos" window.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">position</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
The 3D position of the sound, i.e. where the sound "comes from". If not given, the sound will not be positional.
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "StopSound"></a>
|
||||||
|
<strong>StopSound(sound)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Stop sound effect
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">sound</span>
|
||||||
|
<span class="types"><span class="type">int</span></span>
|
||||||
|
ID to play. Corresponds to the value in the sound XML file or Tomb Editor's "Sound Infos" window.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "IsSoundPlaying"></a>
|
||||||
|
<strong>IsSoundPlaying(Sound)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Check if the sound effect is playing
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">Sound</span>
|
||||||
|
<span class="types"><span class="type">int</span></span>
|
||||||
|
ID to check. Corresponds to the value in the sound XML file or Tomb Editor's "Sound Infos" window.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "IsAudioTrackPlaying"></a>
|
||||||
|
<strong>IsAudioTrackPlaying(Track)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Check if the audio track is playing
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">Track</span>
|
||||||
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
||||||
|
filename to check. Should be without extension and without full directory path.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "GetCurrentSubtitle"></a>
|
||||||
|
<strong>GetCurrentSubtitle()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get current subtitle string for a voice track currently playing.
|
||||||
|
Subtitle file must be in .srt format, have same filename as voice track, and be placed in same directory as voice track.
|
||||||
|
Returns nil if no voice track is playing or no subtitle present.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
||||||
|
current subtitle string
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
|
||||||
|
</div> <!-- id="content" -->
|
||||||
|
</div> <!-- id="main" -->
|
||||||
|
<div id="about">
|
||||||
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
|
</div> <!-- id="about" -->
|
||||||
|
</div> <!-- id="container" -->
|
||||||
|
</body>
|
||||||
|
</html>
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <here>Strings</here></li>
|
<li> <here>Strings</here></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -91,7 +97,7 @@
|
||||||
<div id="content">
|
<div id="content">
|
||||||
|
|
||||||
<h1>Table <code>Strings</code></h1>
|
<h1>Table <code>Strings</code></h1>
|
||||||
<p>On-screen strings.</p>
|
<p>Display strings.</p>
|
||||||
<p>
|
<p>
|
||||||
|
|
||||||
</p>
|
</p>
|
||||||
|
@ -207,7 +213,7 @@ with a call to <a href="../1 modules/Strings.html#ShowString">ShowString</a>, or
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
424
Documentation/doc/1 modules/Util.html
Normal file
424
Documentation/doc/1 modules/Util.html
Normal file
|
@ -0,0 +1,424 @@
|
||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||||
|
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||||
|
<html>
|
||||||
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
||||||
|
<head>
|
||||||
|
<title>TombEngine 1.1.0 Lua API</title>
|
||||||
|
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<div id="container">
|
||||||
|
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div> <!-- id="product" -->
|
||||||
|
|
||||||
|
|
||||||
|
<div id="main">
|
||||||
|
|
||||||
|
|
||||||
|
<!-- Menu -->
|
||||||
|
|
||||||
|
<div id="navigation">
|
||||||
|
<br/>
|
||||||
|
<h1>TombEngine</h1>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="../index.html">Index</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1 Modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <here>Util</here></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>2 Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
|
||||||
|
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>3 Primitive Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>4 Enums</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>5 Lua utility modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
|
||||||
|
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="content">
|
||||||
|
|
||||||
|
<h1>Table <code>Util</code></h1>
|
||||||
|
<p>Utility functions for various calculations.</p>
|
||||||
|
<p>
|
||||||
|
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h2><a href="#Functions">Functions</a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#HasLineOfSight">HasLineOfSight(roomID, posA, posB)</a></td>
|
||||||
|
<td class="summary">Determine if there is a clear line of sight between two positions.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#CalculateDistance">CalculateDistance(posA, posB)</a></td>
|
||||||
|
<td class="summary">Calculate the distance between two positions.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#CalculateHorizontalDistance">CalculateHorizontalDistance(posA, posB)</a></td>
|
||||||
|
<td class="summary">Calculate the horizontal distance between two positions.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#PercentToScreen">PercentToScreen(x, y)</a></td>
|
||||||
|
<td class="summary">Translate a pair display position coordinates to pixel coordinates.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#ScreenToPercent">ScreenToPercent(x, y)</a></td>
|
||||||
|
<td class="summary">Translate a pair of pixel coordinates to display position coordinates.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#PrintLog">PrintLog(message, logLevel[, allowSpam])</a></td>
|
||||||
|
<td class="summary">Write messages within the Log file</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
<h2><a href="#Fields">Fields</a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#worldPos">worldPos</a></td>
|
||||||
|
<td class="summary">Get the projected display space position of a 3D world position.</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<br/>
|
||||||
|
<br/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
|
||||||
|
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "HasLineOfSight"></a>
|
||||||
|
<strong>HasLineOfSight(roomID, posA, posB)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Determine if there is a clear line of sight between two positions.
|
||||||
|
NOTE: Limited to room geometry. Objects are ignored.()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">roomID</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Room ID of the first position's room.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">posA</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
First position.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">posB</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
Second position.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">bool</span></span>
|
||||||
|
<strong>true</strong> if there is a line of sight, <strong>false</strong> if not.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Usage:</h3>
|
||||||
|
<ul>
|
||||||
|
<pre class="example"><span class="keyword">local</span> flamePlinthPos = flamePlinth:GetPosition() + Vec3(<span class="number">0</span>, flamePlinthHeight, <span class="number">0</span>);
|
||||||
|
<span class="global">print</span>(Misc.HasLineOfSight(enemyHead:GetRoomNumber(), enemyHead:GetPosition(), flamePlinthPos))</pre>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "CalculateDistance"></a>
|
||||||
|
<strong>CalculateDistance(posA, posB)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Calculate the distance between two positions.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">posA</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
First position.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">posB</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
Second position.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Distance between two positions.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "CalculateHorizontalDistance"></a>
|
||||||
|
<strong>CalculateHorizontalDistance(posA, posB)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Calculate the horizontal distance between two positions.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">posA</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
First position.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">posB</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
Second position.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Horizontal distance between the two positions.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "PercentToScreen"></a>
|
||||||
|
<strong>PercentToScreen(x, y)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Translate a pair display position coordinates to pixel coordinates.
|
||||||
|
To be used with <a href="../2 classes/Strings.DisplayString.html#DisplayString:SetPosition">Strings.DisplayString:SetPosition</a> and <a href="../2 classes/Strings.DisplayString.html#">Strings.DisplayString</a>.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">x</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
X component of the display position.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">y</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Y component of the display position.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
<span class="types"><span class="type">int</span></span>
|
||||||
|
x X coordinate in pixels.</li>
|
||||||
|
<li>
|
||||||
|
<span class="types"><span class="type">int</span></span>
|
||||||
|
y Y coordinate in pixels.</li>
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Usage:</h3>
|
||||||
|
<ul>
|
||||||
|
<pre class="example"><span class="keyword">local</span> halfwayX, halfwayY = PercentToScreen(<span class="number">50</span>, <span class="number">50</span>)
|
||||||
|
<span class="keyword">local</span> baddy
|
||||||
|
<span class="keyword">local</span> spawnLocationNullmesh = GetMoveableByName(<span class="string">"position_behind_left_pillar"</span>)
|
||||||
|
<span class="keyword">local</span> str1 = DisplayString(<span class="string">"You spawned an enemy!"</span>, halfwayX, halfwayY, Color(<span class="number">255</span>, <span class="number">100</span>, <span class="number">100</span>), <span class="keyword">false</span>, { DisplayStringOption.SHADOW, DisplayStringOption.CENTER })
|
||||||
|
|
||||||
|
LevelFuncs.triggerOne = <span class="keyword">function</span>(obj)
|
||||||
|
ShowString(str1, <span class="number">4</span>)
|
||||||
|
<span class="keyword">end</span></pre>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "ScreenToPercent"></a>
|
||||||
|
<strong>ScreenToPercent(x, y)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Translate a pair of pixel coordinates to display position coordinates.
|
||||||
|
To be used with <a href="../2 classes/Strings.DisplayString.html#DisplayString:GetPosition">Strings.DisplayString:GetPosition</a>.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">x</span>
|
||||||
|
<span class="types"><span class="type">int</span></span>
|
||||||
|
X pixel coordinate to translate to display position.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">y</span>
|
||||||
|
<span class="types"><span class="type">int</span></span>
|
||||||
|
Y pixel coordinate to translate to display position.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
x X component of display position.</li>
|
||||||
|
<li>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
y Y component of display position.</li>
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "PrintLog"></a>
|
||||||
|
<strong>PrintLog(message, logLevel[, allowSpam])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Write messages within the Log file
|
||||||
|
|
||||||
|
<p>For native Lua handling of errors, see the official Lua website:</p>
|
||||||
|
|
||||||
|
<p><a href="https://www.lua.org/pil/8.3.html">Error management</a></p>
|
||||||
|
|
||||||
|
<p><a href="https://www.lua.org/manual/5.4/manual.html#pdf-debug.traceback">debug.traceback</a></p>
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">message</span>
|
||||||
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
||||||
|
to be displayed within the Log
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">logLevel</span>
|
||||||
|
<span class="types"><span class="type">Misc.LogLevel</span></span>
|
||||||
|
log level to be displayed
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">allowSpam</span>
|
||||||
|
<span class="types"><span class="type">bool</span></span>
|
||||||
|
true allows spamming of the message
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Usage:</h3>
|
||||||
|
<ul>
|
||||||
|
<pre class="example">PrintLog(<span class="string">'test info log'</span>, LogLevel.INFO)
|
||||||
|
PrintLog(<span class="string">'test warning log'</span>, LogLevel.WARNING)
|
||||||
|
PrintLog(<span class="string">'test error log'</span>, LogLevel.ERROR)
|
||||||
|
<span class="comment">-- spammed message
|
||||||
|
</span>PrintLog(<span class="string">'test spam log'</span>, LogLevel.INFO, <span class="keyword">true</span>) </pre>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<h2 class="section-header "><a name="Fields"></a>Fields</h2>
|
||||||
|
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "worldPos"></a>
|
||||||
|
<strong>worldPos</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the projected display space position of a 3D world position. Returns nil if the world position is behind the camera view.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">worldPos</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
3D world position.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Usage:</h3>
|
||||||
|
<ul>
|
||||||
|
<pre class="example">Example: Display a <span class="global">string</span> at the player<span class="string">'s position.
|
||||||
|
local string = DisplayString('</span>Example', <span class="number">0</span>, <span class="number">0</span>, Color(<span class="number">255</span>, <span class="number">255</span>, <span class="number">255</span>), <span class="keyword">false</span>)
|
||||||
|
<span class="keyword">local</span> displayPos = GetDisplayPosition(Lara:GetPosition())
|
||||||
|
<span class="global">string</span>:SetPosition(PercentToScreen(displayPos.x, displayPos.y))</pre>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
|
||||||
|
</div> <!-- id="content" -->
|
||||||
|
</div> <!-- id="main" -->
|
||||||
|
<div id="about">
|
||||||
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
|
</div> <!-- id="about" -->
|
||||||
|
</div> <!-- id="container" -->
|
||||||
|
</body>
|
||||||
|
</html>
|
369
Documentation/doc/1 modules/View.html
Normal file
369
Documentation/doc/1 modules/View.html
Normal file
|
@ -0,0 +1,369 @@
|
||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||||
|
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||||
|
<html>
|
||||||
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
||||||
|
<head>
|
||||||
|
<title>TombEngine 1.1.0 Lua API</title>
|
||||||
|
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<div id="container">
|
||||||
|
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div> <!-- id="product" -->
|
||||||
|
|
||||||
|
|
||||||
|
<div id="main">
|
||||||
|
|
||||||
|
|
||||||
|
<!-- Menu -->
|
||||||
|
|
||||||
|
<div id="navigation">
|
||||||
|
<br/>
|
||||||
|
<h1>TombEngine</h1>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="../index.html">Index</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1 Modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <here>View</here></li>
|
||||||
|
</ul>
|
||||||
|
<h2>2 Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
|
||||||
|
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>3 Primitive Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>4 Enums</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>5 Lua utility modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
|
||||||
|
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="content">
|
||||||
|
|
||||||
|
<h1>Table <code>View</code></h1>
|
||||||
|
<p>Functions to manage camera and game view.</p>
|
||||||
|
<p>
|
||||||
|
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h2><a href="#Functions">Functions</a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#GetAspectRatio">GetAspectRatio()</a></td>
|
||||||
|
<td class="summary">Get the display resolution's aspect ratio.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#FadeIn">FadeIn(speed)</a></td>
|
||||||
|
<td class="summary">Do a full-screen fade-in from black.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#FadeOut">FadeOut(speed)</a></td>
|
||||||
|
<td class="summary">Do a full-screen fade-to-black.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#SetCineBars">SetCineBars(height, speed)</a></td>
|
||||||
|
<td class="summary">Move black cinematic bars in from the top and bottom of the game window.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#SetFOV">SetFOV(angle)</a></td>
|
||||||
|
<td class="summary">Set field of view.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#GetCameraType">GetCameraType()</a></td>
|
||||||
|
<td class="summary">Shows the mode of the game camera.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#PlayFlyBy">PlayFlyBy(flyby)</a></td>
|
||||||
|
<td class="summary">Enable FlyBy with specific ID</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#ResetObjCamera">ResetObjCamera()</a></td>
|
||||||
|
<td class="summary">Reset object camera back to Lara and deactivate object camera.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#FlashScreen">FlashScreen(color, speed)</a></td>
|
||||||
|
<td class="summary">Flash screen.</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<br/>
|
||||||
|
<br/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
|
||||||
|
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "GetAspectRatio"></a>
|
||||||
|
<strong>GetAspectRatio()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the display resolution's aspect ratio.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Display resolution's aspect ratio.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "FadeIn"></a>
|
||||||
|
<strong>FadeIn(speed)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Do a full-screen fade-in from black.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">speed</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
(default 1.0). Speed in "amount" per second. A value of 1 will make the fade take one second.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "FadeOut"></a>
|
||||||
|
<strong>FadeOut(speed)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Do a full-screen fade-to-black. The screen will remain black until a call to FadeIn.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">speed</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
(default 1.0). Speed in "amount" per second. A value of 1 will make the fade take one second.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "SetCineBars"></a>
|
||||||
|
<strong>SetCineBars(height, speed)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Move black cinematic bars in from the top and bottom of the game window.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">height</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
<strong>(default 30)</strong> Percentage of the screen to be covered
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">speed</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
<strong>(default 30)</strong> Coverage percent per second
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "SetFOV"></a>
|
||||||
|
<strong>SetFOV(angle)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Set field of view.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">angle</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
in degrees (clamped to [10, 170])
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "GetCameraType"></a>
|
||||||
|
<strong>GetCameraType()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Shows the mode of the game camera.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../4 enums/View.CameraType.html#">CameraType</a></span>
|
||||||
|
value used by the Main Camera.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Usage:</h3>
|
||||||
|
<ul>
|
||||||
|
<pre class="example">LevelFuncs.OnControlPhase = <span class="keyword">function</span>()
|
||||||
|
<span class="keyword">if</span> (View.GetCameraType() == CameraType.Combat) <span class="keyword">then</span>
|
||||||
|
<span class="comment">--Do your Actions here.
|
||||||
|
</span> <span class="keyword">end</span>
|
||||||
|
<span class="keyword">end</span></pre>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "PlayFlyBy"></a>
|
||||||
|
<strong>PlayFlyBy(flyby)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Enable FlyBy with specific ID
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">flyby</span>
|
||||||
|
<span class="types"><span class="type">short</span></span>
|
||||||
|
(ID of flyby)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "ResetObjCamera"></a>
|
||||||
|
<strong>ResetObjCamera()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Reset object camera back to Lara and deactivate object camera.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "FlashScreen"></a>
|
||||||
|
<strong>FlashScreen(color, speed)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Flash screen.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">color</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
|
||||||
|
(default Color(255, 255, 255))
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">speed</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
(default 1.0). Speed in "amount" per second. Value of 1 will make flash take one second. Clamped to [0.005, 1.0].
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
|
||||||
|
</div> <!-- id="content" -->
|
||||||
|
</div> <!-- id="main" -->
|
||||||
|
<div id="about">
|
||||||
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
|
</div> <!-- id="about" -->
|
||||||
|
</div> <!-- id="container" -->
|
||||||
|
</body>
|
||||||
|
</html>
|
529
Documentation/doc/2 classes/DisplaySprite.html
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Documentation/doc/2 classes/DisplaySprite.html
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|
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|
||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||||
|
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||||
|
<html>
|
||||||
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
||||||
|
<head>
|
||||||
|
<title>TombEngine 1.1.0 Lua API</title>
|
||||||
|
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<div id="container">
|
||||||
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|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div> <!-- id="product" -->
|
||||||
|
|
||||||
|
|
||||||
|
<div id="main">
|
||||||
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|
||||||
|
|
||||||
|
<!-- Menu -->
|
||||||
|
|
||||||
|
<div id="navigation">
|
||||||
|
<br/>
|
||||||
|
<h1>TombEngine</h1>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="../index.html">Index</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1 Modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>2 Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <here>DisplaySprite</here></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
|
||||||
|
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>3 Primitive Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>4 Enums</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>5 Lua utility modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
|
||||||
|
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="content">
|
||||||
|
|
||||||
|
<h1>Class <code>DisplaySprite</code></h1>
|
||||||
|
<p>Represents a screen-space display sprite.</p>
|
||||||
|
<p>
|
||||||
|
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h2><a href="#Functions">Functions</a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#DisplaySprite">DisplaySprite(ID, int, pos, rot, scale[, color])</a></td>
|
||||||
|
<td class="summary">Create a DisplaySprite object.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#DisplaySprite:GetObjectID">DisplaySprite:GetObjectID()</a></td>
|
||||||
|
<td class="summary">Get the object ID of the sprite sequence object used by the display sprite.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#DisplaySprite:GetSpriteID">DisplaySprite:GetSpriteID()</a></td>
|
||||||
|
<td class="summary">Get the sprite ID in the sprite sequence object used by the display sprite.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#DisplaySprite:GetPosition">DisplaySprite:GetPosition()</a></td>
|
||||||
|
<td class="summary">Get the display position of the display sprite in percent.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#DisplaySprite:GetRotation">DisplaySprite:GetRotation()</a></td>
|
||||||
|
<td class="summary">Get the rotation of the display sprite in degrees.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#DisplaySprite:GetScale">DisplaySprite:GetScale()</a></td>
|
||||||
|
<td class="summary">Get the horizontal and vertical scale of the display sprite in percent.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#DisplaySprite:GetColor">DisplaySprite:GetColor()</a></td>
|
||||||
|
<td class="summary">Get the color of the display sprite.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#DisplaySprite:SetObjectID">DisplaySprite:SetObjectID(New)</a></td>
|
||||||
|
<td class="summary">Set the sprite sequence object ID used by the display sprite.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#DisplaySprite:SetSpriteID">DisplaySprite:SetSpriteID(New)</a></td>
|
||||||
|
<td class="summary">Set the sprite ID in the sprite sequence object used by the display sprite.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#DisplaySprite:SetPosition">DisplaySprite:SetPosition(New)</a></td>
|
||||||
|
<td class="summary">Set the display position of the display sprite in percent.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#DisplaySprite:SetRotation">DisplaySprite:SetRotation(New)</a></td>
|
||||||
|
<td class="summary">Set the rotation of the display sprite in degrees.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#DisplaySprite:SetScale">DisplaySprite:SetScale(New)</a></td>
|
||||||
|
<td class="summary">Set the horizontal and vertical scale of the display sprite in percent.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#DisplaySprite:SetColor">DisplaySprite:SetColor(New)</a></td>
|
||||||
|
<td class="summary">Set the color of the display sprite.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#DisplaySprite:Draw">DisplaySprite:Draw([priority][, alignMode][, scaleMode][, blendMode])</a></td>
|
||||||
|
<td class="summary">Draw the display sprite in display space for the current frame.</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<br/>
|
||||||
|
<br/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
|
||||||
|
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "DisplaySprite"></a>
|
||||||
|
<strong>DisplaySprite(ID, int, pos, rot, scale[, color])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Create a DisplaySprite object.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">ID</span>
|
||||||
|
<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
|
||||||
|
of the sprite sequence object.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">int</span>
|
||||||
|
<span class="types"><span class="type">int</span></span>
|
||||||
|
spriteID ID of the sprite in the sequence.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">pos</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
Display position in percent.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">rot</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Rotation in degrees.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">scale</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
Horizontal and vertical scale in percent. Scaling is interpreted by the DisplaySpriteEnum.ScaleMode passed to the Draw() function call.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">color</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
|
||||||
|
Color. <strong>Default: Color(255, 255, 255, 255)</strong>
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../2 classes/DisplaySprite.html#">DisplaySprite</a></span>
|
||||||
|
A new DisplaySprite object.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "DisplaySprite:GetObjectID"></a>
|
||||||
|
<strong>DisplaySprite:GetObjectID()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the object ID of the sprite sequence object used by the display sprite. ()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
|
||||||
|
Sprite sequence object ID.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "DisplaySprite:GetSpriteID"></a>
|
||||||
|
<strong>DisplaySprite:GetSpriteID()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the sprite ID in the sprite sequence object used by the display sprite. ()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">int</span></span>
|
||||||
|
Sprite ID in the sprite sequence object.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "DisplaySprite:GetPosition"></a>
|
||||||
|
<strong>DisplaySprite:GetPosition()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the display position of the display sprite in percent. ()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
Display position in percent.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "DisplaySprite:GetRotation"></a>
|
||||||
|
<strong>DisplaySprite:GetRotation()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the rotation of the display sprite in degrees. ()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Rotation in degrees.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "DisplaySprite:GetScale"></a>
|
||||||
|
<strong>DisplaySprite:GetScale()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the horizontal and vertical scale of the display sprite in percent. ()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
Horizontal and vertical scale in percent.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "DisplaySprite:GetColor"></a>
|
||||||
|
<strong>DisplaySprite:GetColor()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the color of the display sprite. ()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
|
||||||
|
Color.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "DisplaySprite:SetObjectID"></a>
|
||||||
|
<strong>DisplaySprite:SetObjectID(New)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Set the sprite sequence object ID used by the display sprite. (Objects.ObjID)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">New</span>
|
||||||
|
<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
|
||||||
|
sprite sequence object ID.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "DisplaySprite:SetSpriteID"></a>
|
||||||
|
<strong>DisplaySprite:SetSpriteID(New)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Set the sprite ID in the sprite sequence object used by the display sprite. (int)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">New</span>
|
||||||
|
<span class="types"><span class="type">int</span></span>
|
||||||
|
sprite ID in the sprite sequence object.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "DisplaySprite:SetPosition"></a>
|
||||||
|
<strong>DisplaySprite:SetPosition(New)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Set the display position of the display sprite in percent. (Vec2)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">New</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
display position in percent.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "DisplaySprite:SetRotation"></a>
|
||||||
|
<strong>DisplaySprite:SetRotation(New)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Set the rotation of the display sprite in degrees. (float)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">New</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
rotation in degrees.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "DisplaySprite:SetScale"></a>
|
||||||
|
<strong>DisplaySprite:SetScale(New)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Set the horizontal and vertical scale of the display sprite in percent. (Vec2)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">New</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
horizontal and vertical scale in percent.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "DisplaySprite:SetColor"></a>
|
||||||
|
<strong>DisplaySprite:SetColor(New)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Set the color of the display sprite. (Color)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">New</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
color.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "DisplaySprite:Draw"></a>
|
||||||
|
<strong>DisplaySprite:Draw([priority][, alignMode][, scaleMode][, blendMode])</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Draw the display sprite in display space for the current frame.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">priority</span>
|
||||||
|
<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
|
||||||
|
Draw priority. Can be thought of as a layer, with higher values having precedence. <strong>Default: 0</strong>
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">alignMode</span>
|
||||||
|
<span class="types"><a class="type" href="../4 enums/DisplaySprite.AlignMode.html#">AlignMode</a></span>
|
||||||
|
Align mode interpreting an offset from the sprite's position. <strong>Default: DisplaySprite.AlignMode.CENTER</strong>
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">scaleMode</span>
|
||||||
|
<span class="types"><a class="type" href="../4 enums/DisplaySprite.ScaleMode.html#">ScaleMode</a></span>
|
||||||
|
Scale mode interpreting the display sprite's horizontal and vertical scale. <strong>Default: DisplaySprite.ScaleMode.FIT</strong>
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">blendMode</span>
|
||||||
|
<span class="types"><a class="type" href="../4 enums/Effects.BlendID.html#">BlendID</a></span>
|
||||||
|
Blend mode. <strong>Default: Effects.BlendID.ALPHABLEND</strong>
|
||||||
|
(<em>optional</em>)
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
|
||||||
|
</div> <!-- id="content" -->
|
||||||
|
</div> <!-- id="main" -->
|
||||||
|
<div id="about">
|
||||||
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
|
</div> <!-- id="about" -->
|
||||||
|
</div> <!-- id="container" -->
|
||||||
|
</body>
|
||||||
|
</html>
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <here>Flow.Animations</here></li>
|
<li> <here>Flow.Animations</here></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -108,7 +114,7 @@
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <here>Flow.Fog</here></li>
|
<li> <here>Flow.Fog</here></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -235,7 +241,7 @@
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <here>Flow.InventoryItem</here></li>
|
<li> <here>Flow.InventoryItem</here></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -193,7 +199,7 @@ EXAMINE
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -538,7 +544,7 @@ Must be at least 4.</p>
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -108,7 +114,7 @@
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -148,7 +154,7 @@ has an unrecoverable error, the game will close.
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -206,7 +212,7 @@ Less is more. City of The Dead, for example, uses a speed value of 16.
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -409,7 +415,7 @@ aiObj:SetObjectID(TEN.Objects.ObjID.AI_PATROL1)</pre>
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -322,7 +328,7 @@
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -132,14 +138,6 @@
|
||||||
<td class="summary">Get stamina value of Lara</td>
|
<td class="summary">Get stamina value of Lara</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#LaraObject:SetControlLock">LaraObject:SetControlLock(whether)</a></td>
|
|
||||||
<td class="summary">Set control lock for Lara.</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#LaraObject:GetControlLock">LaraObject:GetControlLock()</a></td>
|
|
||||||
<td class="summary">Get control lock for Lara.</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="#Moveable:GetAirborne">Moveable:GetAirborne()</a></td>
|
<td class="name" ><a href="#Moveable:GetAirborne">Moveable:GetAirborne()</a></td>
|
||||||
<td class="summary">Get the moveable's airborne status</td>
|
<td class="summary">Get the moveable's airborne status</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
@ -400,57 +398,6 @@
|
||||||
<pre class="example"><span class="keyword">local</span> sprintEnergy = Lara:GetStamina()</pre>
|
<pre class="example"><span class="keyword">local</span> sprintEnergy = Lara:GetStamina()</pre>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "LaraObject:SetControlLock"></a>
|
|
||||||
<strong>LaraObject:SetControlLock(whether)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Set control lock for Lara.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">whether</span>
|
|
||||||
<span class="types"><span class="type">bool</span></span>
|
|
||||||
set or not set control lock.
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Usage:</h3>
|
|
||||||
<ul>
|
|
||||||
<pre class="example">Lara:SetControlLock(<span class="keyword">true</span>)</pre>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
|
||||||
<a name = "LaraObject:GetControlLock"></a>
|
|
||||||
<strong>LaraObject:GetControlLock()</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Get control lock for Lara.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Returns:</h3>
|
|
||||||
<ol>
|
|
||||||
|
|
||||||
<span class="types"><span class="type">bool</span></span>
|
|
||||||
current control lock value
|
|
||||||
</ol>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Usage:</h3>
|
|
||||||
<ul>
|
|
||||||
<pre class="example"><span class="keyword">local</span> areControlsLocked = Lara:GetControlLock()</pre>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "Moveable:GetAirborne"></a>
|
<a name = "Moveable:GetAirborne"></a>
|
||||||
|
@ -761,7 +708,7 @@ ROCKETLAUNCHER
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -99,7 +105,7 @@ pickups, and Lara herself (see also <a href="../2 classes/Objects.LaraObject.htm
|
||||||
<h2><a href="#Functions">Functions</a></h2>
|
<h2><a href="#Functions">Functions</a></h2>
|
||||||
<table class="function_list">
|
<table class="function_list">
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#Moveable">Moveable(object, name, position[, rotation][, room][, animNumber=0][, frameNumber=0][, hp=10][, OCB=0][, AIBits])</a></td>
|
<td class="name" ><a href="#Moveable">Moveable(object, name, position[, rotation][, roomID][, animNumber=0][, frameNumber=0][, hp=10][, OCB=0][, AIBits])</a></td>
|
||||||
<td class="summary">For more information on each parameter, see the
|
<td class="summary">For more information on each parameter, see the
|
||||||
associated getters and setters.</td>
|
associated getters and setters.</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
@ -297,6 +303,10 @@ associated getters and setters.</td>
|
||||||
<td class="summary">Set AIBits of object
|
<td class="summary">Set AIBits of object
|
||||||
Use this to force a moveable into a certain AI mode or modes, as if a certain nullmesh
|
Use this to force a moveable into a certain AI mode or modes, as if a certain nullmesh
|
||||||
(or more than one) had suddenly spawned beneath their feet.</td>
|
(or more than one) had suddenly spawned beneath their feet.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Moveable:GetEndFrame">Moveable:GetEndFrame()</a></td>
|
||||||
|
<td class="summary">Get the end frame number of the moveable's active animation.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#Moveable:GetRoom">Moveable:GetRoom()</a></td>
|
<td class="name" ><a href="#Moveable:GetRoom">Moveable:GetRoom()</a></td>
|
||||||
|
@ -370,7 +380,7 @@ associated getters and setters.</td>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "Moveable"></a>
|
<a name = "Moveable"></a>
|
||||||
<strong>Moveable(object, name, position[, rotation][, room][, animNumber=0][, frameNumber=0][, hp=10][, OCB=0][, AIBits])</strong>
|
<strong>Moveable(object, name, position[, rotation][, roomID][, animNumber=0][, frameNumber=0][, hp=10][, OCB=0][, AIBits])</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
For more information on each parameter, see the
|
For more information on each parameter, see the
|
||||||
|
@ -398,7 +408,7 @@ most can just be ignored (see usage).
|
||||||
rotation about x, y, and z axes (default Rotation(0, 0, 0))
|
rotation about x, y, and z axes (default Rotation(0, 0, 0))
|
||||||
(<em>optional</em>)
|
(<em>optional</em>)
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">room</span>
|
<li><span class="parameter">roomID</span>
|
||||||
<span class="types"><span class="type">int</span></span>
|
<span class="types"><span class="type">int</span></span>
|
||||||
room ID item is in (default: calculated automatically)
|
room ID item is in (default: calculated automatically)
|
||||||
(<em>optional</em>)
|
(<em>optional</em>)
|
||||||
|
@ -425,7 +435,7 @@ most can just be ignored (see usage).
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">AIBits</span>
|
<li><span class="parameter">AIBits</span>
|
||||||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.6">table</a></span>
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.6">table</a></span>
|
||||||
table with AI bits (default {0,0,0,0,0,0})
|
table with AI bits (default { 0, 0, 0, 0, 0, 0 })
|
||||||
(<em>optional</em>)
|
(<em>optional</em>)
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
@ -444,8 +454,7 @@ most can just be ignored (see usage).
|
||||||
<pre class="example"><span class="keyword">local</span> item = Moveable(
|
<pre class="example"><span class="keyword">local</span> item = Moveable(
|
||||||
TEN.Objects.ObjID.PISTOLS_ITEM, <span class="comment">-- object id
|
TEN.Objects.ObjID.PISTOLS_ITEM, <span class="comment">-- object id
|
||||||
</span> <span class="string">"test"</span>, <span class="comment">-- name
|
</span> <span class="string">"test"</span>, <span class="comment">-- name
|
||||||
</span> Vec3(<span class="number">18907</span>, <span class="number">0</span>, <span class="number">21201</span>)
|
</span> Vec3(<span class="number">18907</span>, <span class="number">0</span>, <span class="number">21201</span>))</pre>
|
||||||
)</pre>
|
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
|
@ -1549,6 +1558,28 @@ baddy:SetOnCollidedWithRoom(LevelFuncs.roomCollided)</pre>
|
||||||
sas:SetAIBits({<span class="number">1</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>})</pre>
|
sas:SetAIBits({<span class="number">1</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>})</pre>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Moveable:GetEndFrame"></a>
|
||||||
|
<strong>Moveable:GetEndFrame()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the end frame number of the moveable's active animation.
|
||||||
|
This is the "End Frame" set in WADTool for the animation.()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">int</span></span>
|
||||||
|
End frame number of the active animation.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "Moveable:GetRoom"></a>
|
<a name = "Moveable:GetRoom"></a>
|
||||||
|
@ -1861,7 +1892,7 @@ sas:SetPosition(destinationPosition, <span class="keyword">false</span>)</pre>
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -336,7 +342,7 @@
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -272,7 +278,7 @@
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -270,7 +276,7 @@
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -556,7 +562,7 @@
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -433,7 +439,7 @@
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -98,14 +104,14 @@
|
||||||
and y values specifying the number of pixels from the top of the window.</p>
|
and y values specifying the number of pixels from the top of the window.</p>
|
||||||
|
|
||||||
<p>Since different players will have different resolutions, you should work in terms of percentages where possible,
|
<p>Since different players will have different resolutions, you should work in terms of percentages where possible,
|
||||||
and use <a href="../1 modules/Misc.html#ScreenToPercent">ScreenToPercent</a> and <a href="../1 modules/Misc.html#PercentToScreen">PercentToScreen</a>
|
and use <a href="../1 modules/Util.html#ScreenToPercent">ScreenToPercent</a> and <a href="../1 modules/Util.html#PercentToScreen">PercentToScreen</a>
|
||||||
when you need to use screen-space coordinates.</p>
|
when you need to use screen-space coordinates.</p>
|
||||||
|
|
||||||
|
|
||||||
<h2><a href="#Functions">Functions</a></h2>
|
<h2><a href="#Functions">Functions</a></h2>
|
||||||
<table class="function_list">
|
<table class="function_list">
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#DisplayString">DisplayString(string, x, y[, scale][, color][, translated][, flags])</a></td>
|
<td class="name" ><a href="#DisplayString">DisplayString(string, Position[, scale][, color][, translated][, flags])</a></td>
|
||||||
<td class="summary">Create a DisplayString.</td>
|
<td class="summary">Create a DisplayString.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
|
@ -133,7 +139,7 @@ when you need to use screen-space coordinates.</p>
|
||||||
<td class="summary">Get the scale of the string.</td>
|
<td class="summary">Get the scale of the string.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#DisplayString:SetPosition">DisplayString:SetPosition(x, y)</a></td>
|
<td class="name" ><a href="#DisplayString:SetPosition">DisplayString:SetPosition(pos)</a></td>
|
||||||
<td class="summary">Set the position of the string.</td>
|
<td class="summary">Set the position of the string.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
|
@ -159,11 +165,11 @@ when you need to use screen-space coordinates.</p>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "DisplayString"></a>
|
<a name = "DisplayString"></a>
|
||||||
<strong>DisplayString(string, x, y[, scale][, color][, translated][, flags])</strong>
|
<strong>DisplayString(string, Position[, scale][, color][, translated][, flags])</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Create a DisplayString.
|
Create a DisplayString.
|
||||||
For use in <a href="../1 modules/Strings.html#ShowString"> ShowString </a> and <a href="../1 modules/Strings.html#HideString"> HideString </a>.
|
For use in <a href="../1 modules/Strings.html#ShowString">ShowString</a> and <a href="../1 modules/Strings.html#HideString">HideString</a>.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -173,13 +179,9 @@ For use in <a href="../1 modules/Strings.html#ShowString"> ShowString </a> and <
|
||||||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
||||||
The string to display or key of the translated string.
|
The string to display or key of the translated string.
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">x</span>
|
<li><span class="parameter">Position</span>
|
||||||
<span class="types"><span class="type">int</span></span>
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
X component of the string.
|
of the string in pixel coordinates.
|
||||||
</li>
|
|
||||||
<li><span class="parameter">y</span>
|
|
||||||
<span class="types"><span class="type">int</span></span>
|
|
||||||
Y component of the string.
|
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">scale</span>
|
<li><span class="parameter">scale</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
@ -269,9 +271,9 @@ TEN.Strings.DisplayStringOption.BLINK: blink the string.
|
||||||
<strong>DisplayString:GetKey()</strong>
|
<strong>DisplayString:GetKey()</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Get the string key to use. If <code>translated</code> is true when <a href="../2 classes/Strings.DisplayString.html#DisplayString">DisplayString</a>
|
Get the string key to use. If <code>isTranslated</code> is true when <a href="../2 classes/Strings.DisplayString.html#DisplayString">DisplayString</a>
|
||||||
is called, this will be the string key for the translation that will be displayed.
|
is called, this will be the string key for the translation that will be displayed.
|
||||||
If false or omitted, this will be the string that's displayed.
|
If false or omitted, this will be the string that's displayed.()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -292,9 +294,9 @@ TEN.Strings.DisplayStringOption.BLINK: blink the string.
|
||||||
<strong>DisplayString:SetKey(string)</strong>
|
<strong>DisplayString:SetKey(string)</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Set the string key to use. If <code>translated</code> is true when <a href="../2 classes/Strings.DisplayString.html#DisplayString">DisplayString</a>
|
Set the string key to use. If <code>isTranslated</code> is true when <a href="../2 classes/Strings.DisplayString.html#DisplayString">DisplayString</a>
|
||||||
is called, this will be the string key for the translation that will be displayed.
|
is called, this will be the string key for the translation that will be displayed.
|
||||||
If false or omitted, this will be the string that's displayed.
|
If false or omitted, this will be the string that's displayed.()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -316,7 +318,7 @@ TEN.Strings.DisplayStringOption.BLINK: blink the string.
|
||||||
<strong>DisplayString:SetScale(scale)</strong>
|
<strong>DisplayString:SetScale(scale)</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Set the scale of the string.
|
Set the scale of the string. ()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -324,7 +326,7 @@ TEN.Strings.DisplayStringOption.BLINK: blink the string.
|
||||||
<ul>
|
<ul>
|
||||||
<li><span class="parameter">scale</span>
|
<li><span class="parameter">scale</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
the new scale of the text, relative to the default size
|
New scale of the string relative to the default size.
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -338,7 +340,7 @@ TEN.Strings.DisplayStringOption.BLINK: blink the string.
|
||||||
<strong>DisplayString:GetScale()</strong>
|
<strong>DisplayString:GetScale()</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Get the scale of the string.
|
Get the scale of the string. ()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -347,7 +349,7 @@ TEN.Strings.DisplayStringOption.BLINK: blink the string.
|
||||||
<ol>
|
<ol>
|
||||||
|
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
scale of the string
|
Scale.
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
@ -356,23 +358,19 @@ TEN.Strings.DisplayStringOption.BLINK: blink the string.
|
||||||
</dd>
|
</dd>
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "DisplayString:SetPosition"></a>
|
<a name = "DisplayString:SetPosition"></a>
|
||||||
<strong>DisplayString:SetPosition(x, y)</strong>
|
<strong>DisplayString:SetPosition(pos)</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Set the position of the string.
|
Set the position of the string.
|
||||||
Screen-space coordinates are expected.
|
Screen-space coordinates are expected.()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
<h3>Parameters:</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li><span class="parameter">x</span>
|
<li><span class="parameter">pos</span>
|
||||||
<span class="types"><span class="type">int</span></span>
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
x-coordinate of the string
|
New position in pixel coordinates.
|
||||||
</li>
|
|
||||||
<li><span class="parameter">y</span>
|
|
||||||
<span class="types"><span class="type">int</span></span>
|
|
||||||
y-coordinate of the string
|
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -387,19 +385,16 @@ TEN.Strings.DisplayStringOption.BLINK: blink the string.
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Get the position of the string.
|
Get the position of the string.
|
||||||
Screen-space coordinates are returned.
|
Screen-space coordinates are returned.()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Returns:</h3>
|
<h3>Returns:</h3>
|
||||||
<ol>
|
<ol>
|
||||||
<li>
|
|
||||||
<span class="types"><span class="type">int</span></span>
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
x-coordinate of the string</li>
|
pos Position in pixel coordinates.
|
||||||
<li>
|
|
||||||
<span class="types"><span class="type">int</span></span>
|
|
||||||
y-coordinate of the string</li>
|
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
@ -411,7 +406,7 @@ TEN.Strings.DisplayStringOption.BLINK: blink the string.
|
||||||
<strong>DisplayString:SetFlags(table)</strong>
|
<strong>DisplayString:SetFlags(table)</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Set the display string's flags
|
Set the display string's flags ()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -469,7 +464,7 @@ varDisplayString:SetFlags({ TEN.Strings.DisplayStringOption.SHADOW, TEN.Strings.
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -324,7 +330,7 @@
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -91,31 +97,29 @@
|
||||||
<div id="content">
|
<div id="content">
|
||||||
|
|
||||||
<h1>Primitive Class <code>Rotation</code></h1>
|
<h1>Primitive Class <code>Rotation</code></h1>
|
||||||
<p>Represents a rotation.</p>
|
<p>Represents a degree-based 3D rotation.</p>
|
||||||
<p>Rotations are specifed as a combination of individual
|
<p>All values are clamped to the range [0.0, 360.0].</p>
|
||||||
angles, in degrees, about each axis.
|
|
||||||
All values will be clamped to [0.0f, 360.0f].</p>
|
|
||||||
|
|
||||||
|
|
||||||
<h2><a href="#Members">Members</a></h2>
|
<h2><a href="#Members">Members</a></h2>
|
||||||
<table class="function_list">
|
<table class="function_list">
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#x">x</a></td>
|
<td class="name" ><a href="#x">x</a></td>
|
||||||
<td class="summary">(float) rotation about x axis</td>
|
<td class="summary">(float) X angle component.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#y">y</a></td>
|
<td class="name" ><a href="#y">y</a></td>
|
||||||
<td class="summary">(float) rotation about y axis</td>
|
<td class="summary">(float) Y angle component.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#z">z</a></td>
|
<td class="name" ><a href="#z">z</a></td>
|
||||||
<td class="summary">(float) rotation about z axis</td>
|
<td class="summary">(float) Z angle component.</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
<h2><a href="#Functions">Functions</a></h2>
|
<h2><a href="#Functions">Functions</a></h2>
|
||||||
<table class="function_list">
|
<table class="function_list">
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#Rotation">Rotation(X, Y, Z)</a></td>
|
<td class="name" ><a href="#Rotation">Rotation(x, y, z)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
|
@ -140,7 +144,7 @@ All values will be clamped to [0.0f, 360.0f].</p>
|
||||||
<strong>x</strong>
|
<strong>x</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
(float) rotation about x axis
|
(float) X angle component.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -155,7 +159,7 @@ All values will be clamped to [0.0f, 360.0f].</p>
|
||||||
<strong>y</strong>
|
<strong>y</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
(float) rotation about y axis
|
(float) Y angle component.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -170,7 +174,7 @@ All values will be clamped to [0.0f, 360.0f].</p>
|
||||||
<strong>z</strong>
|
<strong>z</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
(float) rotation about z axis
|
(float) Z angle component.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -186,7 +190,7 @@ All values will be clamped to [0.0f, 360.0f].</p>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "Rotation"></a>
|
<a name = "Rotation"></a>
|
||||||
<strong>Rotation(X, Y, Z)</strong>
|
<strong>Rotation(x, y, z)</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
|
@ -197,17 +201,17 @@ All values will be clamped to [0.0f, 360.0f].</p>
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
<h3>Parameters:</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li><span class="parameter">X</span>
|
<li><span class="parameter">x</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
rotation about x axis
|
X angle component.
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">Y</span>
|
<li><span class="parameter">y</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
rotation about y axis
|
Y angle component.
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">Z</span>
|
<li><span class="parameter">z</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
rotation about z axis
|
Z angle component.
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -215,7 +219,7 @@ All values will be clamped to [0.0f, 360.0f].</p>
|
||||||
<ol>
|
<ol>
|
||||||
|
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
|
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
|
||||||
A Rotation object.
|
A Rotation.
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
@ -237,7 +241,7 @@ All values will be clamped to [0.0f, 360.0f].</p>
|
||||||
<ul>
|
<ul>
|
||||||
<li><span class="parameter">rotation</span>
|
<li><span class="parameter">rotation</span>
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
|
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
|
||||||
this rotation
|
this Rotation.
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -245,7 +249,7 @@ All values will be clamped to [0.0f, 360.0f].</p>
|
||||||
<ol>
|
<ol>
|
||||||
|
|
||||||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
||||||
A string showing the x, y, and z values of the rotation
|
A string showing the X, Y, and Z angle components of the Rotation.
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
@ -259,7 +263,7 @@ All values will be clamped to [0.0f, 360.0f].</p>
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -101,28 +107,54 @@
|
||||||
<table class="function_list">
|
<table class="function_list">
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#x">x</a></td>
|
<td class="name" ><a href="#x">x</a></td>
|
||||||
<td class="summary">(float) x coordinate</td>
|
<td class="summary">(float) X component.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#y">y</a></td>
|
<td class="name" ><a href="#y">y</a></td>
|
||||||
<td class="summary">(float) y coordinate</td>
|
<td class="summary">(float) Y component.</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
<h2><a href="#Functions">Functions</a></h2>
|
<h2><a href="#Functions">Functions</a></h2>
|
||||||
<table class="function_list">
|
<table class="function_list">
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#Vec2:ToLength">Vec2:ToLength(length)</a></td>
|
<td class="name" ><a href="#Vec2">Vec2(x, y)</a></td>
|
||||||
<td class="summary">Modify to match input length.</td>
|
<td class="summary">Create a Vec2 object.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#Vec2">Vec2(X, Y)</a></td>
|
<td class="name" ><a href="#Vec">Vec(value)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">Create a Vec2 object.</td>
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#__tostring">__tostring(Vec2)</a></td>
|
<td class="name" ><a href="#__tostring">__tostring(This)</a></td>
|
||||||
<td class="summary">Metafunction; use tostring(myVector)</td>
|
<td class="summary">Metafunction.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Vec2:Normalize">Vec2:Normalize()</a></td>
|
||||||
|
<td class="summary">Get a copy of this Vec2 normalized to length 1.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Vec2:Rotate">Vec2:Rotate(rot)</a></td>
|
||||||
|
<td class="summary">Get a copy of this Vec2 rotated by the input rotation in degrees.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Vec2:Lerp">Vec2:Lerp(vector, alpha)</a></td>
|
||||||
|
<td class="summary">Get the linearly interpolated Vec2 between this Vec2 and the input Vec2 according to the input interpolation alpha.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Vec2:Cross">Vec2:Cross(vector)</a></td>
|
||||||
|
<td class="summary">Get the cross product of this Vec2 and the input Vec2.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Vec2:Dot">Vec2:Dot(vector)</a></td>
|
||||||
|
<td class="summary">Get the dot product of this Vec2 and the input Vec2.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Vec2:Distance">Vec2:Distance(vector)</a></td>
|
||||||
|
<td class="summary">Get the distance between this Vec2 and the input Vec2.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Vec2:Length">Vec2:Length()</a></td>
|
||||||
|
<td class="summary">Get the length of this Vec2.</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
|
|
||||||
|
@ -138,7 +170,7 @@
|
||||||
<strong>x</strong>
|
<strong>x</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
(float) x coordinate
|
(float) X component.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -153,7 +185,7 @@
|
||||||
<strong>y</strong>
|
<strong>y</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
(float) y coordinate
|
(float) Y component.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -167,48 +199,24 @@
|
||||||
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
|
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
|
||||||
|
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
|
||||||
<a name = "Vec2:ToLength"></a>
|
|
||||||
<strong>Vec2:ToLength(length)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Modify to match input length.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">length</span>
|
|
||||||
<span class="types"><span class="type">float</span></span>
|
|
||||||
new length to set.
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "Vec2"></a>
|
<a name = "Vec2"></a>
|
||||||
<strong>Vec2(X, Y)</strong>
|
<strong>Vec2(x, y)</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
Create a Vec2 object. (x, y)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
<h3>Parameters:</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li><span class="parameter">X</span>
|
<li><span class="parameter">x</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
x coordinate
|
X component.
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">Y</span>
|
<li><span class="parameter">y</span>
|
||||||
<span class="types"><span class="type">float</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
y coordinate
|
Y component.
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -216,7 +224,35 @@
|
||||||
<ol>
|
<ol>
|
||||||
|
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
A Vec2 object
|
A new Vec2 object.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec"></a>
|
||||||
|
<strong>Vec(value)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Create a Vec2 object. (value)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">value</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
X and Z component.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
A new Vec2 object.
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
@ -225,18 +261,18 @@
|
||||||
</dd>
|
</dd>
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "__tostring"></a>
|
<a name = "__tostring"></a>
|
||||||
<strong>__tostring(Vec2)</strong>
|
<strong>__tostring(This)</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Metafunction; use tostring(myVector)
|
Metafunction. Use tostring(vector).
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
<h3>Parameters:</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li><span class="parameter">Vec2</span>
|
<li><span class="parameter">This</span>
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
this Vec2
|
Vec2.
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -244,7 +280,193 @@
|
||||||
<ol>
|
<ol>
|
||||||
|
|
||||||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
||||||
A string showing the x and y values of the Vec2
|
A string showing the X and Y components of the Vec2.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec2:Normalize"></a>
|
||||||
|
<strong>Vec2:Normalize()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get a copy of this Vec2 normalized to length 1. ()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
Normalized vector.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec2:Rotate"></a>
|
||||||
|
<strong>Vec2:Rotate(rot)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get a copy of this Vec2 rotated by the input rotation in degrees. (rot)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">rot</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Rotation in degrees.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
Rotated Vec2.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec2:Lerp"></a>
|
||||||
|
<strong>Vec2:Lerp(vector, alpha)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the linearly interpolated Vec2 between this Vec2 and the input Vec2 according to the input interpolation alpha. (vector)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">vector</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
Target interpolation vector.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">alpha</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Interpolation alpha in the range [0, 1].
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
Linearly interpolated vector
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec2:Cross"></a>
|
||||||
|
<strong>Vec2:Cross(vector)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the cross product of this Vec2 and the input Vec2. (vector)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">vector</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
Input vector.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
Cross product.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec2:Dot"></a>
|
||||||
|
<strong>Vec2:Dot(vector)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the dot product of this Vec2 and the input Vec2. (vector)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">vector</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
Input vector.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Dot product.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec2:Distance"></a>
|
||||||
|
<strong>Vec2:Distance(vector)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the distance between this Vec2 and the input Vec2. (vector)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">vector</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
|
||||||
|
Input vector.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Distance.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec2:Length"></a>
|
||||||
|
<strong>Vec2:Length()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the length of this Vec2. ()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Length.
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
@ -258,7 +480,7 @@
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -91,7 +97,7 @@
|
||||||
<div id="content">
|
<div id="content">
|
||||||
|
|
||||||
<h1>Primitive Class <code>Vec3</code></h1>
|
<h1>Primitive Class <code>Vec3</code></h1>
|
||||||
<p>Represents a 3D vector.</p>
|
<p>Represents a float-based 3D vector.</p>
|
||||||
<p>
|
<p>
|
||||||
|
|
||||||
</p>
|
</p>
|
||||||
|
@ -101,32 +107,58 @@
|
||||||
<table class="function_list">
|
<table class="function_list">
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#x">x</a></td>
|
<td class="name" ><a href="#x">x</a></td>
|
||||||
<td class="summary">(int) x coordinate</td>
|
<td class="summary">(float) X component.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#y">y</a></td>
|
<td class="name" ><a href="#y">y</a></td>
|
||||||
<td class="summary">(int) y coordinate</td>
|
<td class="summary">(float) Y component.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#z">z</a></td>
|
<td class="name" ><a href="#z">z</a></td>
|
||||||
<td class="summary">(int) z coordinate</td>
|
<td class="summary">(float) Z component.</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
<h2><a href="#Functions">Functions</a></h2>
|
<h2><a href="#Functions">Functions</a></h2>
|
||||||
<table class="function_list">
|
<table class="function_list">
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#Vec3:ToLength">Vec3:ToLength(length)</a></td>
|
<td class="name" ><a href="#Vec3">Vec3(x, y, z)</a></td>
|
||||||
<td class="summary">Modify this vector so that it becomes close to the requested length.</td>
|
<td class="summary">Create a Vec3 object.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#Vec3">Vec3(X, Y, Z)</a></td>
|
<td class="name" ><a href="#Vec3">Vec3(value)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">Create a Vec3 object.</td>
|
||||||
|
|
||||||
</td>
|
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="#__tostring">__tostring(Vec3)</a></td>
|
<td class="name" ><a href="#Vec3:Normalize">Vec3:Normalize()</a></td>
|
||||||
<td class="summary">Metafunction; use tostring(myVector)</td>
|
<td class="summary">Get a copy of this Vec3 normalized to length 1.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Vec3:Rotate">Vec3:Rotate(rot)</a></td>
|
||||||
|
<td class="summary">Get a copy of this Vec3 rotated by the input Rotation object.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Vec3:Lerp">Vec3:Lerp(vector, alpha)</a></td>
|
||||||
|
<td class="summary">Get the linearly interpolated Vec3 between this Vec3 and the input Vec3 according to the input interpolation alpha.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Vec3:Cross">Vec3:Cross(vector)</a></td>
|
||||||
|
<td class="summary">Get the cross product of this Vec3 and the input Vec3.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Vec3:Dot">Vec3:Dot(vector)</a></td>
|
||||||
|
<td class="summary">Get the dot product of this Vec3 and the input Vec3.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Vec3:Distance">Vec3:Distance(vector)</a></td>
|
||||||
|
<td class="summary">Get the distance between this Vec3 and the input Vec3.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#Vec3:Length">Vec3:Length()</a></td>
|
||||||
|
<td class="summary">Get the length of this Vec3.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#__tostring">__tostring(This)</a></td>
|
||||||
|
<td class="summary">Metafunction.</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
|
|
||||||
|
@ -142,7 +174,7 @@
|
||||||
<strong>x</strong>
|
<strong>x</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
(int) x coordinate
|
(float) X component.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -157,7 +189,7 @@
|
||||||
<strong>y</strong>
|
<strong>y</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
(int) y coordinate
|
(float) Y component.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -172,7 +204,7 @@
|
||||||
<strong>z</strong>
|
<strong>z</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
(int) z coordinate
|
(float) Z component.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -186,58 +218,28 @@
|
||||||
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
|
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
|
||||||
|
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
|
||||||
<a name = "Vec3:ToLength"></a>
|
|
||||||
<strong>Vec3:ToLength(length)</strong>
|
|
||||||
</dt>
|
|
||||||
<dd>
|
|
||||||
Modify this vector so that it becomes close to the requested length. </p>
|
|
||||||
|
|
||||||
<p>Note that since the engine uses integers instead of floating-point
|
|
||||||
numbers, this will be less accurate at smaller lengths.
|
|
||||||
For example, if you have the vector (100, 600, 700) and set it to
|
|
||||||
the length of 1, the vector SHOULD become approximately (0.11, 0.65, 0.75).
|
|
||||||
However, this function would return it as (0, 1, 1).
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
|
||||||
<ul>
|
|
||||||
<li><span class="parameter">length</span>
|
|
||||||
<span class="types"><span class="type">float</span></span>
|
|
||||||
the new length to set the vector to.
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "Vec3"></a>
|
<a name = "Vec3"></a>
|
||||||
<strong>Vec3(X, Y, Z)</strong>
|
<strong>Vec3(x, y, z)</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
Create a Vec3 object. (x, y, z)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
<h3>Parameters:</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li><span class="parameter">X</span>
|
<li><span class="parameter">x</span>
|
||||||
<span class="types"><span class="type">int</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
x coordinate
|
X component.
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">Y</span>
|
<li><span class="parameter">y</span>
|
||||||
<span class="types"><span class="type">int</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
y coordinate
|
Y component.
|
||||||
</li>
|
</li>
|
||||||
<li><span class="parameter">Z</span>
|
<li><span class="parameter">z</span>
|
||||||
<span class="types"><span class="type">int</span></span>
|
<span class="types"><span class="type">float</span></span>
|
||||||
z coordinate
|
Z component.
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -245,7 +247,221 @@ However, this function would return it as (0, 1, 1).
|
||||||
<ol>
|
<ol>
|
||||||
|
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
A Vec3 object.
|
A new Vec3 object.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec3"></a>
|
||||||
|
<strong>Vec3(value)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Create a Vec3 object. (value)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">value</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
X, Y, and Z component.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
A new Vec3 object.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec3:Normalize"></a>
|
||||||
|
<strong>Vec3:Normalize()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get a copy of this Vec3 normalized to length 1. ()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
Normalized vector.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec3:Rotate"></a>
|
||||||
|
<strong>Vec3:Rotate(rot)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get a copy of this Vec3 rotated by the input Rotation object. (rot)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">rot</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
|
||||||
|
Rotation object.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
Rotated Vec3.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec3:Lerp"></a>
|
||||||
|
<strong>Vec3:Lerp(vector, alpha)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the linearly interpolated Vec3 between this Vec3 and the input Vec3 according to the input interpolation alpha. (vector)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">vector</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
Target interpolation vector.
|
||||||
|
</li>
|
||||||
|
<li><span class="parameter">alpha</span>
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Interpolation alpha in the range [0, 1].
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
Linearly interpolated vector
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec3:Cross"></a>
|
||||||
|
<strong>Vec3:Cross(vector)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the cross product of this Vec3 and the input Vec3. (vector)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">vector</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
Input vector.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
Cross product.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec3:Dot"></a>
|
||||||
|
<strong>Vec3:Dot(vector)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the dot product of this Vec3 and the input Vec3. (vector)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">vector</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
Input vector.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Dot product.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec3:Distance"></a>
|
||||||
|
<strong>Vec3:Distance(vector)</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the distance between this Vec3 and the input Vec3. (vector)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Parameters:</h3>
|
||||||
|
<ul>
|
||||||
|
<li><span class="parameter">vector</span>
|
||||||
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
|
Input vector.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Distance.
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
<dt>
|
||||||
|
<a name = "Vec3:Length"></a>
|
||||||
|
<strong>Vec3:Length()</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Get the length of this Vec3. ()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Returns:</h3>
|
||||||
|
<ol>
|
||||||
|
|
||||||
|
<span class="types"><span class="type">float</span></span>
|
||||||
|
Length.
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
@ -254,18 +470,18 @@ However, this function would return it as (0, 1, 1).
|
||||||
</dd>
|
</dd>
|
||||||
<dt>
|
<dt>
|
||||||
<a name = "__tostring"></a>
|
<a name = "__tostring"></a>
|
||||||
<strong>__tostring(Vec3)</strong>
|
<strong>__tostring(This)</strong>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Metafunction; use tostring(myVector)
|
Metafunction. Use tostring(vector).
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h3>Parameters:</h3>
|
<h3>Parameters:</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li><span class="parameter">Vec3</span>
|
<li><span class="parameter">This</span>
|
||||||
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
||||||
this Vec3
|
Vec3.
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -273,7 +489,7 @@ However, this function would return it as (0, 1, 1).
|
||||||
<ol>
|
<ol>
|
||||||
|
|
||||||
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
||||||
A string showing the x, y, and z values of the Vec3
|
A string showing the X, Y, and Z components of the Vec3.
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
@ -287,7 +503,7 @@ However, this function would return it as (0, 1, 1).
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
166
Documentation/doc/4 enums/DisplaySprite.AlignMode.html
Normal file
166
Documentation/doc/4 enums/DisplaySprite.AlignMode.html
Normal file
|
@ -0,0 +1,166 @@
|
||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||||
|
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||||
|
<html>
|
||||||
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
||||||
|
<head>
|
||||||
|
<title>TombEngine 1.1.0 Lua API</title>
|
||||||
|
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<div id="container">
|
||||||
|
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div> <!-- id="product" -->
|
||||||
|
|
||||||
|
|
||||||
|
<div id="main">
|
||||||
|
|
||||||
|
|
||||||
|
<!-- Menu -->
|
||||||
|
|
||||||
|
<div id="navigation">
|
||||||
|
<br/>
|
||||||
|
<h1>TombEngine</h1>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="../index.html">Index</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1 Modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>2 Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
|
||||||
|
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>3 Primitive Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>4 Enums</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <here>DisplaySprite.AlignMode</here></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>5 Lua utility modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
|
||||||
|
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="content">
|
||||||
|
|
||||||
|
<h1>Enum <code>DisplaySprite.AlignMode</code></h1>
|
||||||
|
<p>Constants for display sprite align modes.</p>
|
||||||
|
<p>
|
||||||
|
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h2><a href="#DisplaySprite_AlignMode_constants">DisplaySprite.AlignMode constants </a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#CONSTANT_STRING_HERE">CONSTANT_STRING_HERE</a></td>
|
||||||
|
<td class="summary">Table of display sprite align modes.</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<br/>
|
||||||
|
<br/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2 class="section-header has-description"><a name="DisplaySprite_AlignMode_constants"></a>DisplaySprite.AlignMode constants </h2>
|
||||||
|
|
||||||
|
<div class="section-description">
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<pre><code>The following constants are inside AlignMode.
|
||||||
|
|
||||||
|
CENTER
|
||||||
|
CENTER_TOP
|
||||||
|
CENTER_BOTTOM
|
||||||
|
CENTER_LEFT
|
||||||
|
CENTER_RIGHT
|
||||||
|
TOP_LEFT
|
||||||
|
TOP_RIGHT
|
||||||
|
BOTTOM_LEFT
|
||||||
|
BOTTOM_RIGHT
|
||||||
|
</code></pre>
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "CONSTANT_STRING_HERE"></a>
|
||||||
|
<strong>CONSTANT_STRING_HERE</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Table of display sprite align modes.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
|
||||||
|
</div> <!-- id="content" -->
|
||||||
|
</div> <!-- id="main" -->
|
||||||
|
<div id="about">
|
||||||
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
|
</div> <!-- id="about" -->
|
||||||
|
</div> <!-- id="container" -->
|
||||||
|
</body>
|
||||||
|
</html>
|
160
Documentation/doc/4 enums/DisplaySprite.ScaleMode.html
Normal file
160
Documentation/doc/4 enums/DisplaySprite.ScaleMode.html
Normal file
|
@ -0,0 +1,160 @@
|
||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||||
|
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||||
|
<html>
|
||||||
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
||||||
|
<head>
|
||||||
|
<title>TombEngine 1.1.0 Lua API</title>
|
||||||
|
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<div id="container">
|
||||||
|
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div> <!-- id="product" -->
|
||||||
|
|
||||||
|
|
||||||
|
<div id="main">
|
||||||
|
|
||||||
|
|
||||||
|
<!-- Menu -->
|
||||||
|
|
||||||
|
<div id="navigation">
|
||||||
|
<br/>
|
||||||
|
<h1>TombEngine</h1>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="../index.html">Index</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1 Modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>2 Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
|
||||||
|
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>3 Primitive Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>4 Enums</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <here>DisplaySprite.ScaleMode</here></li>
|
||||||
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>5 Lua utility modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
|
||||||
|
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="content">
|
||||||
|
|
||||||
|
<h1>Enum <code>DisplaySprite.ScaleMode</code></h1>
|
||||||
|
<p>Constants for display sprite scale modes.</p>
|
||||||
|
<p>
|
||||||
|
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h2><a href="#DisplaySprite_ScaleMode_constants">DisplaySprite.ScaleMode constants </a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#CONSTANT_STRING_HERE">CONSTANT_STRING_HERE</a></td>
|
||||||
|
<td class="summary">Table of display sprite scale modes.</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<br/>
|
||||||
|
<br/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2 class="section-header has-description"><a name="DisplaySprite_ScaleMode_constants"></a>DisplaySprite.ScaleMode constants </h2>
|
||||||
|
|
||||||
|
<div class="section-description">
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<pre><code>The following constants are inside DisplaySprite.ScaleMode.
|
||||||
|
|
||||||
|
FIT
|
||||||
|
FILL
|
||||||
|
STRETCH
|
||||||
|
</code></pre>
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "CONSTANT_STRING_HERE"></a>
|
||||||
|
<strong>CONSTANT_STRING_HERE</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Table of display sprite scale modes.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
|
||||||
|
</div> <!-- id="content" -->
|
||||||
|
</div> <!-- id="main" -->
|
||||||
|
<div id="about">
|
||||||
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
|
</div> <!-- id="about" -->
|
||||||
|
</div> <!-- id="container" -->
|
||||||
|
</body>
|
||||||
|
</html>
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <here>Effects.BlendID</here></li>
|
<li> <here>Effects.BlendID</here></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -154,7 +160,7 @@ ALPHABLEND
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <here>Effects.EffectID</here></li>
|
<li> <here>Effects.EffectID</here></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -152,7 +158,7 @@ CUSTOM
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
201
Documentation/doc/4 enums/Input.ActionID.html
Normal file
201
Documentation/doc/4 enums/Input.ActionID.html
Normal file
|
@ -0,0 +1,201 @@
|
||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||||
|
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||||
|
<html>
|
||||||
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
||||||
|
<head>
|
||||||
|
<title>TombEngine 1.1.0 Lua API</title>
|
||||||
|
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<div id="container">
|
||||||
|
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div> <!-- id="product" -->
|
||||||
|
|
||||||
|
|
||||||
|
<div id="main">
|
||||||
|
|
||||||
|
|
||||||
|
<!-- Menu -->
|
||||||
|
|
||||||
|
<div id="navigation">
|
||||||
|
<br/>
|
||||||
|
<h1>TombEngine</h1>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="../index.html">Index</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1 Modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>2 Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
|
||||||
|
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>3 Primitive Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>4 Enums</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
|
<li> <here>Input.ActionID</here></li>
|
||||||
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>5 Lua utility modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
|
||||||
|
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="content">
|
||||||
|
|
||||||
|
<h1>Enum <code>Input.ActionID</code></h1>
|
||||||
|
<p>Constants for action key IDs.</p>
|
||||||
|
<p>
|
||||||
|
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h2><a href="#Input_ActionID_constants">Input.ActionID constants </a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#CONSTANT_STRING_HERE">CONSTANT_STRING_HERE</a></td>
|
||||||
|
<td class="summary">Table of action ID constants (for use with KeyIsHeld / KeyIsHit / etc commands).</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<br/>
|
||||||
|
<br/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2 class="section-header has-description"><a name="Input_ActionID_constants"></a>Input.ActionID constants </h2>
|
||||||
|
|
||||||
|
<div class="section-description">
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p>The following constants are inside ActionID.</p>
|
||||||
|
|
||||||
|
<pre><code>FORWARD
|
||||||
|
BACK
|
||||||
|
LEFT
|
||||||
|
RIGHT
|
||||||
|
STEP_LEFT
|
||||||
|
STEP_RIGHT
|
||||||
|
WALK
|
||||||
|
SPRINT
|
||||||
|
CROUCH
|
||||||
|
JUMP
|
||||||
|
ROLL
|
||||||
|
ACTION
|
||||||
|
DRAW
|
||||||
|
LOOK
|
||||||
|
|
||||||
|
ACCELERATE
|
||||||
|
REVERSE
|
||||||
|
SPEED
|
||||||
|
SLOW
|
||||||
|
BRAKE
|
||||||
|
FIRE
|
||||||
|
|
||||||
|
FLARE
|
||||||
|
SMALL_MEDIPACK
|
||||||
|
LARGE_MEDIPACK
|
||||||
|
PREVIOUS_WEAPON
|
||||||
|
NEXT_WEAPON
|
||||||
|
WEAPON_1
|
||||||
|
WEAPON_2
|
||||||
|
WEAPON_3
|
||||||
|
WEAPON_4
|
||||||
|
WEAPON_5
|
||||||
|
WEAPON_6
|
||||||
|
WEAPON_7
|
||||||
|
WEAPON_8
|
||||||
|
WEAPON_9
|
||||||
|
WEAPON_10
|
||||||
|
|
||||||
|
SELECT
|
||||||
|
DESELECT
|
||||||
|
PAUSE
|
||||||
|
INVENTORY
|
||||||
|
SAVE
|
||||||
|
LOAD
|
||||||
|
</code></pre>
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "CONSTANT_STRING_HERE"></a>
|
||||||
|
<strong>CONSTANT_STRING_HERE</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Table of action ID constants (for use with KeyIsHeld / KeyIsHit / etc commands).
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
|
||||||
|
</div> <!-- id="content" -->
|
||||||
|
</div> <!-- id="main" -->
|
||||||
|
<div id="about">
|
||||||
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
|
</div> <!-- id="about" -->
|
||||||
|
</div> <!-- id="container" -->
|
||||||
|
</body>
|
||||||
|
</html>
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <here>Objects.AmmoType</here></li>
|
<li> <here>Objects.AmmoType</here></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -159,7 +165,7 @@ ROCKET
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <here>Objects.ObjID</here></li>
|
<li> <here>Objects.ObjID</here></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -1324,7 +1330,7 @@ PC_SAVE_INV_ITEM
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <here>Objects.RoomFlagID</here></li>
|
<li> <here>Objects.RoomFlagID</here></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -151,7 +157,7 @@ NOLENSFLARE
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <here>Objects.RoomReverb</here></li>
|
<li> <here>Objects.RoomReverb</here></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -149,7 +155,7 @@ PIPE
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
160
Documentation/doc/4 enums/Sound.SoundTrackType.html
Normal file
160
Documentation/doc/4 enums/Sound.SoundTrackType.html
Normal file
|
@ -0,0 +1,160 @@
|
||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||||
|
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||||
|
<html>
|
||||||
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
||||||
|
<head>
|
||||||
|
<title>TombEngine 1.1.0 Lua API</title>
|
||||||
|
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<div id="container">
|
||||||
|
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div> <!-- id="product" -->
|
||||||
|
|
||||||
|
|
||||||
|
<div id="main">
|
||||||
|
|
||||||
|
|
||||||
|
<!-- Menu -->
|
||||||
|
|
||||||
|
<div id="navigation">
|
||||||
|
<br/>
|
||||||
|
<h1>TombEngine</h1>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="../index.html">Index</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1 Modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>2 Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
|
||||||
|
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>3 Primitive Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>4 Enums</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <here>Sound.SoundTrackType</here></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>5 Lua utility modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
|
||||||
|
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="content">
|
||||||
|
|
||||||
|
<h1>Enum <code>Sound.SoundTrackType</code></h1>
|
||||||
|
<p>Constants for the type of the audio tracks.</p>
|
||||||
|
<p>
|
||||||
|
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h2><a href="#Sound_SoundTrackType_constants">Sound.SoundTrackType constants </a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#CONSTANT_STRING_HERE">CONSTANT_STRING_HERE</a></td>
|
||||||
|
<td class="summary">Table of sound track type constants (for use with sound track functions).</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<br/>
|
||||||
|
<br/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2 class="section-header has-description"><a name="Sound_SoundTrackType_constants"></a>Sound.SoundTrackType constants </h2>
|
||||||
|
|
||||||
|
<div class="section-description">
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p>The following constants are inside SoundTrackType.</p>
|
||||||
|
|
||||||
|
<pre><code>ONESHOT
|
||||||
|
LOOPED
|
||||||
|
VOICE
|
||||||
|
</code></pre>
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "CONSTANT_STRING_HERE"></a>
|
||||||
|
<strong>CONSTANT_STRING_HERE</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Table of sound track type constants (for use with sound track functions).
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
|
||||||
|
</div> <!-- id="content" -->
|
||||||
|
</div> <!-- id="main" -->
|
||||||
|
<div id="about">
|
||||||
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
|
</div> <!-- id="about" -->
|
||||||
|
</div> <!-- id="container" -->
|
||||||
|
</body>
|
||||||
|
</html>
|
159
Documentation/doc/4 enums/Util.LogLevel.html
Normal file
159
Documentation/doc/4 enums/Util.LogLevel.html
Normal file
|
@ -0,0 +1,159 @@
|
||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||||
|
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||||
|
<html>
|
||||||
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
||||||
|
<head>
|
||||||
|
<title>TombEngine 1.1.0 Lua API</title>
|
||||||
|
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<div id="container">
|
||||||
|
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div> <!-- id="product" -->
|
||||||
|
|
||||||
|
|
||||||
|
<div id="main">
|
||||||
|
|
||||||
|
|
||||||
|
<!-- Menu -->
|
||||||
|
|
||||||
|
<div id="navigation">
|
||||||
|
<br/>
|
||||||
|
<h1>TombEngine</h1>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="../index.html">Index</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1 Modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>2 Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
|
||||||
|
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>3 Primitive Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>4 Enums</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <here>Util.LogLevel</here></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>5 Lua utility modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
|
||||||
|
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="content">
|
||||||
|
|
||||||
|
<h1>Enum <code>Util.LogLevel</code></h1>
|
||||||
|
<p>Constants for LogLevel IDs.</p>
|
||||||
|
<p>
|
||||||
|
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h2><a href="#Util_LogLevel_constants">Util.LogLevel constants </a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#CONSTANT_STRING_HERE">CONSTANT_STRING_HERE</a></td>
|
||||||
|
<td class="summary">Table of LogLevel ID constants (for use with PrintLog() command).</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<br/>
|
||||||
|
<br/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2 class="section-header has-description"><a name="Util_LogLevel_constants"></a>Util.LogLevel constants </h2>
|
||||||
|
|
||||||
|
<div class="section-description">
|
||||||
|
|
||||||
|
|
||||||
|
<p>The following constants are inside LogLevel.</p>
|
||||||
|
|
||||||
|
<pre><code>INFO
|
||||||
|
WARNING
|
||||||
|
ERROR
|
||||||
|
</code></pre>
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "CONSTANT_STRING_HERE"></a>
|
||||||
|
<strong>CONSTANT_STRING_HERE</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Table of LogLevel ID constants (for use with PrintLog() command).
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
|
||||||
|
</div> <!-- id="content" -->
|
||||||
|
</div> <!-- id="main" -->
|
||||||
|
<div id="about">
|
||||||
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
|
</div> <!-- id="about" -->
|
||||||
|
</div> <!-- id="container" -->
|
||||||
|
</body>
|
||||||
|
</html>
|
163
Documentation/doc/4 enums/View.CameraType.html
Normal file
163
Documentation/doc/4 enums/View.CameraType.html
Normal file
|
@ -0,0 +1,163 @@
|
||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||||
|
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||||
|
<html>
|
||||||
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
||||||
|
<head>
|
||||||
|
<title>TombEngine 1.1.0 Lua API</title>
|
||||||
|
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<div id="container">
|
||||||
|
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div> <!-- id="product" -->
|
||||||
|
|
||||||
|
|
||||||
|
<div id="main">
|
||||||
|
|
||||||
|
|
||||||
|
<!-- Menu -->
|
||||||
|
|
||||||
|
<div id="navigation">
|
||||||
|
<br/>
|
||||||
|
<h1>TombEngine</h1>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="../index.html">Index</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1 Modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>2 Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
||||||
|
<li> <a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
|
||||||
|
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
|
||||||
|
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>3 Primitive Classes</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
|
||||||
|
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
|
||||||
|
</ul>
|
||||||
|
<h2>4 Enums</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <here>View.CameraType</here></li>
|
||||||
|
</ul>
|
||||||
|
<h2>5 Lua utility modules</h2>
|
||||||
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
|
||||||
|
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="content">
|
||||||
|
|
||||||
|
<h1>Enum <code>View.CameraType</code></h1>
|
||||||
|
<p>Constants for the type of the Camera.</p>
|
||||||
|
<p>
|
||||||
|
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h2><a href="#View_CameraType_constants">View.CameraType constants </a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="#CONSTANT_STRING_HERE">CONSTANT_STRING_HERE</a></td>
|
||||||
|
<td class="summary">Table of camera type constants (for use with GetCameraType() function).</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<br/>
|
||||||
|
<br/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2 class="section-header has-description"><a name="View_CameraType_constants"></a>View.CameraType constants </h2>
|
||||||
|
|
||||||
|
<div class="section-description">
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<p>The following constants are inside CameraType.</p>
|
||||||
|
|
||||||
|
<pre><code>CHASE
|
||||||
|
FIXED
|
||||||
|
LOOK
|
||||||
|
COMBAT
|
||||||
|
HEAVY
|
||||||
|
OBJECT
|
||||||
|
</code></pre>
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
<a name = "CONSTANT_STRING_HERE"></a>
|
||||||
|
<strong>CONSTANT_STRING_HERE</strong>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
Table of camera type constants (for use with GetCameraType() function).
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
|
||||||
|
</div> <!-- id="content" -->
|
||||||
|
</div> <!-- id="main" -->
|
||||||
|
<div id="about">
|
||||||
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
|
</div> <!-- id="about" -->
|
||||||
|
</div> <!-- id="container" -->
|
||||||
|
</body>
|
||||||
|
</html>
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -349,7 +355,7 @@ LevelFuncs.SpawnBaddy = <span class="keyword">function</span>(baddy, name, pos)
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="../1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="../1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="../4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="../4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="../4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -522,7 +528,7 @@ LevelFuncs.TriggerTimer = <span class="keyword">function</span>(obj)
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -34,14 +34,18 @@
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
<li> <a href="1 modules/Effects.html">Effects</a></li>
|
<li> <a href="1 modules/Effects.html">Effects</a></li>
|
||||||
<li> <a href="1 modules/Flow.html">Flow</a></li>
|
<li> <a href="1 modules/Flow.html">Flow</a></li>
|
||||||
|
<li> <a href="1 modules/Input.html">Input</a></li>
|
||||||
<li> <a href="1 modules/Inventory.html">Inventory</a></li>
|
<li> <a href="1 modules/Inventory.html">Inventory</a></li>
|
||||||
<li> <a href="1 modules/Logic.html">Logic</a></li>
|
<li> <a href="1 modules/Logic.html">Logic</a></li>
|
||||||
<li> <a href="1 modules/Misc.html">Misc</a></li>
|
|
||||||
<li> <a href="1 modules/Objects.html">Objects</a></li>
|
<li> <a href="1 modules/Objects.html">Objects</a></li>
|
||||||
|
<li> <a href="1 modules/Sound.html">Sound</a></li>
|
||||||
<li> <a href="1 modules/Strings.html">Strings</a></li>
|
<li> <a href="1 modules/Strings.html">Strings</a></li>
|
||||||
|
<li> <a href="1 modules/Util.html">Util</a></li>
|
||||||
|
<li> <a href="1 modules/View.html">View</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="2 classes/DisplaySprite.html">DisplaySprite</a></li>
|
||||||
<li> <a href="2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
<li> <a href="2 classes/Flow.Animations.html">Flow.Animations</a></li>
|
||||||
<li> <a href="2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
<li> <a href="2 classes/Flow.Fog.html">Flow.Fog</a></li>
|
||||||
<li> <a href="2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
<li> <a href="2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
||||||
|
@ -69,16 +73,18 @@
|
||||||
</ul>
|
</ul>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
<li> <a href="4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></li>
|
||||||
|
<li> <a href="4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></li>
|
||||||
<li> <a href="4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
<li> <a href="4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
||||||
<li> <a href="4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
<li> <a href="4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
||||||
<li> <a href="4 enums/Misc.ActionID.html">Misc.ActionID</a></li>
|
<li> <a href="4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
||||||
<li> <a href="4 enums/Misc.CameraType.html">Misc.CameraType</a></li>
|
|
||||||
<li> <a href="4 enums/Misc.LogLevel.html">Misc.LogLevel</a></li>
|
|
||||||
<li> <a href="4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></li>
|
|
||||||
<li> <a href="4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
<li> <a href="4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
||||||
<li> <a href="4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
<li> <a href="4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
||||||
<li> <a href="4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
<li> <a href="4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
||||||
<li> <a href="4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
<li> <a href="4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
||||||
|
<li> <a href="4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
||||||
|
<li> <a href="4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
||||||
|
<li> <a href="4 enums/View.CameraType.html">View.CameraType</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<ul class="nowrap">
|
<ul class="nowrap">
|
||||||
|
@ -123,6 +129,10 @@ local door = GetMoveableByName("door_type4_14")
|
||||||
<td class="name" ><a href="1 modules/Flow.html">Flow</a></td>
|
<td class="name" ><a href="1 modules/Flow.html">Flow</a></td>
|
||||||
<td class="summary">Functions that (mostly) don't directly impact in-game mechanics.</td>
|
<td class="summary">Functions that (mostly) don't directly impact in-game mechanics.</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="1 modules/Input.html">Input</a></td>
|
||||||
|
<td class="summary">Functions for input management.</td>
|
||||||
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="1 modules/Inventory.html">Inventory</a></td>
|
<td class="name" ><a href="1 modules/Inventory.html">Inventory</a></td>
|
||||||
<td class="summary">Inventory manipulation</td>
|
<td class="summary">Inventory manipulation</td>
|
||||||
|
@ -131,21 +141,33 @@ local door = GetMoveableByName("door_type4_14")
|
||||||
<td class="name" ><a href="1 modules/Logic.html">Logic</a></td>
|
<td class="name" ><a href="1 modules/Logic.html">Logic</a></td>
|
||||||
<td class="summary">Saving data, triggering functions, and callbacks for level-specific scripts.</td>
|
<td class="summary">Saving data, triggering functions, and callbacks for level-specific scripts.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="1 modules/Misc.html">Misc</a></td>
|
|
||||||
<td class="summary">Functions that don't fit in the other modules.</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="1 modules/Objects.html">Objects</a></td>
|
<td class="name" ><a href="1 modules/Objects.html">Objects</a></td>
|
||||||
<td class="summary">Moveables, statics, cameras, and so on.</td>
|
<td class="summary">Moveables, statics, cameras, and so on.</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="1 modules/Sound.html">Sound</a></td>
|
||||||
|
<td class="summary">Functions for sound management.</td>
|
||||||
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="1 modules/Strings.html">Strings</a></td>
|
<td class="name" ><a href="1 modules/Strings.html">Strings</a></td>
|
||||||
<td class="summary">On-screen strings.</td>
|
<td class="summary">Display strings.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="1 modules/Util.html">Util</a></td>
|
||||||
|
<td class="summary">Utility functions for various calculations.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="1 modules/View.html">View</a></td>
|
||||||
|
<td class="summary">Functions to manage camera and game view.</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
<h2>2 Classes</h2>
|
<h2>2 Classes</h2>
|
||||||
<table class="module_list">
|
<table class="module_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="2 classes/DisplaySprite.html">DisplaySprite</a></td>
|
||||||
|
<td class="summary">Represents a screen-space display sprite.</td>
|
||||||
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="2 classes/Flow.Animations.html">Flow.Animations</a></td>
|
<td class="name" ><a href="2 classes/Flow.Animations.html">Flow.Animations</a></td>
|
||||||
<td class="summary">New custom animations which Lara can perform.</td>
|
<td class="summary">New custom animations which Lara can perform.</td>
|
||||||
|
@ -223,7 +245,7 @@ local door = GetMoveableByName("door_type4_14")
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="3 primitive classes/Rotation.html">Rotation</a></td>
|
<td class="name" ><a href="3 primitive classes/Rotation.html">Rotation</a></td>
|
||||||
<td class="summary">Represents a rotation.</td>
|
<td class="summary">Represents a degree-based 3D rotation.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="3 primitive classes/Vec2.html">Vec2</a></td>
|
<td class="name" ><a href="3 primitive classes/Vec2.html">Vec2</a></td>
|
||||||
|
@ -231,11 +253,19 @@ local door = GetMoveableByName("door_type4_14")
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="3 primitive classes/Vec3.html">Vec3</a></td>
|
<td class="name" ><a href="3 primitive classes/Vec3.html">Vec3</a></td>
|
||||||
<td class="summary">Represents a 3D vector.</td>
|
<td class="summary">Represents a float-based 3D vector.</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
<h2>4 Enums</h2>
|
<h2>4 Enums</h2>
|
||||||
<table class="module_list">
|
<table class="module_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="4 enums/DisplaySprite.AlignMode.html">DisplaySprite.AlignMode</a></td>
|
||||||
|
<td class="summary">Constants for display sprite align modes.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="4 enums/DisplaySprite.ScaleMode.html">DisplaySprite.ScaleMode</a></td>
|
||||||
|
<td class="summary">Constants for display sprite scale modes.</td>
|
||||||
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="4 enums/Effects.BlendID.html">Effects.BlendID</a></td>
|
<td class="name" ><a href="4 enums/Effects.BlendID.html">Effects.BlendID</a></td>
|
||||||
<td class="summary">Constants for blend mode IDs.</td>
|
<td class="summary">Constants for blend mode IDs.</td>
|
||||||
|
@ -245,21 +275,9 @@ local door = GetMoveableByName("door_type4_14")
|
||||||
<td class="summary">Constants for effect IDs.</td>
|
<td class="summary">Constants for effect IDs.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="4 enums/Misc.ActionID.html">Misc.ActionID</a></td>
|
<td class="name" ><a href="4 enums/Input.ActionID.html">Input.ActionID</a></td>
|
||||||
<td class="summary">Constants for action key IDs.</td>
|
<td class="summary">Constants for action key IDs.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="4 enums/Misc.CameraType.html">Misc.CameraType</a></td>
|
|
||||||
<td class="summary">Constants for the type of the Camera.</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="4 enums/Misc.LogLevel.html">Misc.LogLevel</a></td>
|
|
||||||
<td class="summary">Constants for LogLevel IDs.</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td class="name" ><a href="4 enums/Misc.SoundTrackType.html">Misc.SoundTrackType</a></td>
|
|
||||||
<td class="summary">Constants for the type of the audio tracks.</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" ><a href="4 enums/Objects.AmmoType.html">Objects.AmmoType</a></td>
|
<td class="name" ><a href="4 enums/Objects.AmmoType.html">Objects.AmmoType</a></td>
|
||||||
<td class="summary">Constants for player weapon ammo types.</td>
|
<td class="summary">Constants for player weapon ammo types.</td>
|
||||||
|
@ -276,6 +294,18 @@ local door = GetMoveableByName("door_type4_14")
|
||||||
<td class="name" ><a href="4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></td>
|
<td class="name" ><a href="4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></td>
|
||||||
<td class="summary">Constants for room reverb types.</td>
|
<td class="summary">Constants for room reverb types.</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></td>
|
||||||
|
<td class="summary">Constants for the type of the audio tracks.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="4 enums/Util.LogLevel.html">Util.LogLevel</a></td>
|
||||||
|
<td class="summary">Constants for LogLevel IDs.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" ><a href="4 enums/View.CameraType.html">View.CameraType</a></td>
|
||||||
|
<td class="summary">Constants for the type of the Camera.</td>
|
||||||
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
<h2>5 Lua utility modules</h2>
|
<h2>5 Lua utility modules</h2>
|
||||||
<table class="module_list">
|
<table class="module_list">
|
||||||
|
@ -293,7 +323,7 @@ local door = GetMoveableByName("door_type4_14")
|
||||||
</div> <!-- id="main" -->
|
</div> <!-- id="main" -->
|
||||||
<div id="about">
|
<div id="about">
|
||||||
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
||||||
<i style="float:right;">Last updated 2023-09-30 13:48:57 </i>
|
<i style="float:right;">Last updated 2023-11-09 18:25:22 </i>
|
||||||
</div> <!-- id="about" -->
|
</div> <!-- id="about" -->
|
||||||
</div> <!-- id="container" -->
|
</div> <!-- id="container" -->
|
||||||
</body>
|
</body>
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -15,6 +15,12 @@
|
||||||
using namespace TEN::Effects::DisplaySprite;
|
using namespace TEN::Effects::DisplaySprite;
|
||||||
using TEN::Renderer::g_Renderer;
|
using TEN::Renderer::g_Renderer;
|
||||||
|
|
||||||
|
/***
|
||||||
|
Represents a screen-space display sprite.
|
||||||
|
|
||||||
|
@tenclass DisplaySprite
|
||||||
|
@pragma nostrip
|
||||||
|
*/
|
||||||
namespace TEN::Scripting::DisplaySprite
|
namespace TEN::Scripting::DisplaySprite
|
||||||
{
|
{
|
||||||
void ScriptDisplaySprite::Register(sol::state& state, sol::table& parent)
|
void ScriptDisplaySprite::Register(sol::state& state, sol::table& parent)
|
||||||
|
@ -60,7 +66,7 @@ namespace TEN::Scripting::DisplaySprite
|
||||||
// @tparam Vec2 pos Display position in percent.
|
// @tparam Vec2 pos Display position in percent.
|
||||||
// @tparam float rot Rotation in degrees.
|
// @tparam float rot Rotation in degrees.
|
||||||
// @tparam Vec2 scale Horizontal and vertical scale in percent. Scaling is interpreted by the DisplaySpriteEnum.ScaleMode passed to the Draw() function call.
|
// @tparam Vec2 scale Horizontal and vertical scale in percent. Scaling is interpreted by the DisplaySpriteEnum.ScaleMode passed to the Draw() function call.
|
||||||
// @tparam Color color[opt] Color. __Default: Color(255, 255, 255, 255)__
|
// @tparam[opt] Color color Color. __Default: Color(255, 255, 255, 255)__
|
||||||
// @treturn DisplaySprite A new DisplaySprite object.
|
// @treturn DisplaySprite A new DisplaySprite object.
|
||||||
ScriptDisplaySprite::ScriptDisplaySprite(GAME_OBJECT_ID objectID, int spriteID, const Vec2& pos, float rot, const Vec2& scale, const ScriptColor& color)
|
ScriptDisplaySprite::ScriptDisplaySprite(GAME_OBJECT_ID objectID, int spriteID, const Vec2& pos, float rot, const Vec2& scale, const ScriptColor& color)
|
||||||
{
|
{
|
||||||
|
@ -177,10 +183,10 @@ namespace TEN::Scripting::DisplaySprite
|
||||||
|
|
||||||
/// Draw the display sprite in display space for the current frame.
|
/// Draw the display sprite in display space for the current frame.
|
||||||
// @function DisplaySprite:Draw
|
// @function DisplaySprite:Draw
|
||||||
// @tparam Objects.ObjID[opt] priority Draw priority. Can be thought of as a layer, with higher values having precedence. __Default: 0__
|
// @tparam[opt] Objects.ObjID priority Draw priority. Can be thought of as a layer, with higher values having precedence. __Default: 0__
|
||||||
// @tparam DisplaySprite.AlignMode[opt] alignMode Align mode interpreting an offset from the sprite's position. __Default: DisplaySprite.AlignMode.CENTER__
|
// @tparam[opt] DisplaySprite.AlignMode alignMode Align mode interpreting an offset from the sprite's position. __Default: DisplaySprite.AlignMode.CENTER__
|
||||||
// @tparam DisplaySprite.ScaleMode[opt] scaleMode Scale mode interpreting the display sprite's horizontal and vertical scale. __Default: DisplaySprite.ScaleMode.FIT__
|
// @tparam[opt] DisplaySprite.ScaleMode scaleMode Scale mode interpreting the display sprite's horizontal and vertical scale. __Default: DisplaySprite.ScaleMode.FIT__
|
||||||
// @tparam Effects.BlendID[opt] blendMode Blend mode. __Default: Effects.BlendID.ALPHABLEND__
|
// @tparam[opt] Effects.BlendID blendMode Blend mode. __Default: Effects.BlendID.ALPHABLEND__
|
||||||
void ScriptDisplaySprite::Draw(sol::optional<int> priority, sol::optional<DisplaySpriteAlignMode> alignMode,
|
void ScriptDisplaySprite::Draw(sol::optional<int> priority, sol::optional<DisplaySpriteAlignMode> alignMode,
|
||||||
sol::optional<DisplaySpriteScaleMode> scaleMode, sol::optional<BLEND_MODES> blendMode)
|
sol::optional<DisplaySpriteScaleMode> scaleMode, sol::optional<BLEND_MODES> blendMode)
|
||||||
{
|
{
|
||||||
|
|
|
@ -39,7 +39,7 @@ DisplayString::DisplayString()
|
||||||
}
|
}
|
||||||
|
|
||||||
/*** Create a DisplayString.
|
/*** Create a DisplayString.
|
||||||
For use in @{ Strings.ShowString | ShowString } and @{Strings.HideString | HideString }.
|
For use in @{Strings.ShowString|ShowString} and @{Strings.HideString|HideString}.
|
||||||
@function DisplayString
|
@function DisplayString
|
||||||
@tparam string string The string to display or key of the translated string.
|
@tparam string string The string to display or key of the translated string.
|
||||||
@tparam Vec2 Position of the string in pixel coordinates.
|
@tparam Vec2 Position of the string in pixel coordinates.
|
||||||
|
@ -146,14 +146,14 @@ void DisplayString::Register(sol::table& parent)
|
||||||
// @tparam Color color the new color of the display string
|
// @tparam Color color the new color of the display string
|
||||||
ScriptReserved_SetColor, &DisplayString::SetColor,
|
ScriptReserved_SetColor, &DisplayString::SetColor,
|
||||||
|
|
||||||
/// Get the string key to use. If `isTranslated` is true when @{ DisplayString }
|
/// Get the string key to use. If `isTranslated` is true when @{DisplayString}
|
||||||
// is called, this will be the string key for the translation that will be displayed.
|
// is called, this will be the string key for the translation that will be displayed.
|
||||||
// If false or omitted, this will be the string that's displayed.
|
// If false or omitted, this will be the string that's displayed.
|
||||||
// @function DisplayString:GetKey()
|
// @function DisplayString:GetKey()
|
||||||
// @treturn string the string to use
|
// @treturn string the string to use
|
||||||
ScriptReserved_GetKey, &DisplayString::GetKey,
|
ScriptReserved_GetKey, &DisplayString::GetKey,
|
||||||
|
|
||||||
/// Set the string key to use. If `isTranslated` is true when @{ DisplayString }
|
/// Set the string key to use. If `isTranslated` is true when @{DisplayString}
|
||||||
// is called, this will be the string key for the translation that will be displayed.
|
// is called, this will be the string key for the translation that will be displayed.
|
||||||
// If false or omitted, this will be the string that's displayed.
|
// If false or omitted, this will be the string that's displayed.
|
||||||
// @function DisplayString:SetKey()
|
// @function DisplayString:SetKey()
|
||||||
|
|
|
@ -19,7 +19,7 @@
|
||||||
using TEN::Renderer::g_Renderer;
|
using TEN::Renderer::g_Renderer;
|
||||||
|
|
||||||
/// Utility functions for various calculations.
|
/// Utility functions for various calculations.
|
||||||
// @tentable Utils
|
// @tentable Util
|
||||||
// @pragma nostrip
|
// @pragma nostrip
|
||||||
|
|
||||||
namespace Util
|
namespace Util
|
||||||
|
@ -87,7 +87,7 @@ namespace Util
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Translate a pair display position coordinates to pixel coordinates.
|
/// Translate a pair display position coordinates to pixel coordinates.
|
||||||
//To be used with @{ Strings.DisplayString:SetPosition } and @{ Strings.DisplayString }.
|
//To be used with @{Strings.DisplayString:SetPosition} and @{Strings.DisplayString}.
|
||||||
//@function PercentToScreen
|
//@function PercentToScreen
|
||||||
//@tparam float x X component of the display position.
|
//@tparam float x X component of the display position.
|
||||||
//@tparam float y Y component of the display position.
|
//@tparam float y Y component of the display position.
|
||||||
|
@ -113,7 +113,7 @@ namespace Util
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Translate a pair of pixel coordinates to display position coordinates.
|
/// Translate a pair of pixel coordinates to display position coordinates.
|
||||||
//To be used with @{ Strings.DisplayString:GetPosition }.
|
//To be used with @{Strings.DisplayString:GetPosition}.
|
||||||
//@function ScreenToPercent
|
//@function ScreenToPercent
|
||||||
//@tparam int x X pixel coordinate to translate to display position.
|
//@tparam int x X pixel coordinate to translate to display position.
|
||||||
//@tparam int y Y pixel coordinate to translate to display position.
|
//@tparam int y Y pixel coordinate to translate to display position.
|
||||||
|
|
|
@ -49,8 +49,8 @@ void Vec2::Register(sol::table& parent)
|
||||||
|
|
||||||
/// Create a Vec2 object.
|
/// Create a Vec2 object.
|
||||||
// @function Vec2(x, y)
|
// @function Vec2(x, y)
|
||||||
// @float x X component.
|
// @tparam float x X component.
|
||||||
// @float y Y component.
|
// @tparam float y Y component.
|
||||||
// @treturn Vec2 A new Vec2 object.
|
// @treturn Vec2 A new Vec2 object.
|
||||||
Vec2::Vec2(float x, float y)
|
Vec2::Vec2(float x, float y)
|
||||||
{
|
{
|
||||||
|
@ -60,7 +60,7 @@ Vec2::Vec2(float x, float y)
|
||||||
|
|
||||||
/// Create a Vec2 object.
|
/// Create a Vec2 object.
|
||||||
// @function Vec(value)
|
// @function Vec(value)
|
||||||
// @float value X and Z component.
|
// @tparam float value X and Z component.
|
||||||
// @treturn Vec2 A new Vec2 object.
|
// @treturn Vec2 A new Vec2 object.
|
||||||
Vec2::Vec2(float value)
|
Vec2::Vec2(float value)
|
||||||
{
|
{
|
||||||
|
|
|
@ -54,9 +54,9 @@ void Vec3::Register(sol::table& parent)
|
||||||
|
|
||||||
/// Create a Vec3 object.
|
/// Create a Vec3 object.
|
||||||
// @function Vec3(x, y, z)
|
// @function Vec3(x, y, z)
|
||||||
// @float x X component.
|
// @tparam float x X component.
|
||||||
// @float y Y component.
|
// @tparam float y Y component.
|
||||||
// @float z Z component.
|
// @tparam float z Z component.
|
||||||
// @treturn Vec3 A new Vec3 object.
|
// @treturn Vec3 A new Vec3 object.
|
||||||
Vec3::Vec3(float x, float y, float z)
|
Vec3::Vec3(float x, float y, float z)
|
||||||
{
|
{
|
||||||
|
@ -67,7 +67,7 @@ Vec3::Vec3(float x, float y, float z)
|
||||||
|
|
||||||
/// Create a Vec3 object.
|
/// Create a Vec3 object.
|
||||||
// @function Vec3(value)
|
// @function Vec3(value)
|
||||||
// @float value X, Y, and Z component.
|
// @tparam float value X, Y, and Z component.
|
||||||
// @treturn Vec3 A new Vec3 object.
|
// @treturn Vec3 A new Vec3 object.
|
||||||
Vec3::Vec3(float value)
|
Vec3::Vec3(float value)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue