Delete empty files

This commit is contained in:
asasas9500 2021-02-07 18:15:20 -03:00
parent f3e436bdad
commit a63a46c82e
8 changed files with 0 additions and 28 deletions

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@ -31,7 +31,6 @@
#include "footprint.h" #include "footprint.h"
#include "level.h" #include "level.h"
#include "input.h" #include "input.h"
#include "init.h"
#include "winmain.h" #include "winmain.h"
#include "Renderer11.h" #include "Renderer11.h"
#include "setup.h" #include "setup.h"

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@ -1,2 +0,0 @@
#include "framework.h"
#include "newinv2.h"

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@ -1 +0,0 @@
#pragma once

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@ -1,3 +0,0 @@
#include "framework.h"
#include "init.h"

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@ -1,4 +0,0 @@
#pragma once

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@ -1,6 +1,5 @@
#include "framework.h" #include "framework.h"
#include "winmain.h" #include "winmain.h"
#include "init.h"
#include "resource.h" #include "resource.h"
#include "draw.h" #include "draw.h"
#include "sound.h" #include "sound.h"

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@ -414,7 +414,6 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
<ClInclude Include="Game\lot.h" /> <ClInclude Include="Game\lot.h" />
<ClInclude Include="Game\misc.h" /> <ClInclude Include="Game\misc.h" />
<ClInclude Include="Game\missile.h" /> <ClInclude Include="Game\missile.h" />
<ClInclude Include="Game\newinv2.h" />
<ClInclude Include="Game\objects.h" /> <ClInclude Include="Game\objects.h" />
<ClInclude Include="Game\people.h" /> <ClInclude Include="Game\people.h" />
<ClInclude Include="Game\pickup.h" /> <ClInclude Include="Game\pickup.h" />
@ -432,7 +431,6 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
<ClInclude Include="Game\memory\malloc.h" /> <ClInclude Include="Game\memory\malloc.h" />
<ClInclude Include="Game\trmath.h" /> <ClInclude Include="Game\trmath.h" />
<ClInclude Include="Scripting\GameLogicScript.h" /> <ClInclude Include="Scripting\GameLogicScript.h" />
<ClInclude Include="Specific\init.h" />
<ClInclude Include="Specific\input.h" /> <ClInclude Include="Specific\input.h" />
<ClInclude Include="Specific\IO\Streams.h" /> <ClInclude Include="Specific\IO\Streams.h" />
<ClInclude Include="Specific\level.h" /> <ClInclude Include="Specific\level.h" />
@ -680,7 +678,6 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
<ClCompile Include="Game\Lara\lara_swim.cpp" /> <ClCompile Include="Game\Lara\lara_swim.cpp" />
<ClCompile Include="Game\lot.cpp" /> <ClCompile Include="Game\lot.cpp" />
<ClCompile Include="Game\missile.cpp" /> <ClCompile Include="Game\missile.cpp" />
<ClCompile Include="Game\newinv2.cpp" />
<ClCompile Include="Game\objects.cpp" /> <ClCompile Include="Game\objects.cpp" />
<ClCompile Include="Game\people.cpp" /> <ClCompile Include="Game\people.cpp" />
<ClCompile Include="Game\pickup.cpp" /> <ClCompile Include="Game\pickup.cpp" />
@ -704,7 +701,6 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
<ClCompile Include="Objects\TR3\Entity\tr3_tribesman.cpp" /> <ClCompile Include="Objects\TR3\Entity\tr3_tribesman.cpp" />
<ClCompile Include="Scripting\GameLogicScript.cpp" /> <ClCompile Include="Scripting\GameLogicScript.cpp" />
<ClCompile Include="Specific\configuration.cpp" /> <ClCompile Include="Specific\configuration.cpp" />
<ClCompile Include="Specific\Init.cpp" />
<ClCompile Include="Specific\input.cpp" /> <ClCompile Include="Specific\input.cpp" />
<ClCompile Include="Specific\IO\ChunkId.cpp" /> <ClCompile Include="Specific\IO\ChunkId.cpp" />
<ClCompile Include="Specific\IO\ChunkReader.cpp" /> <ClCompile Include="Specific\IO\ChunkReader.cpp" />

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@ -60,9 +60,6 @@
<ClInclude Include="Game\missile.h"> <ClInclude Include="Game\missile.h">
<Filter>File di intestazione</Filter> <Filter>File di intestazione</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Game\newinv2.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="Game\objects.h"> <ClInclude Include="Game\objects.h">
<Filter>File di intestazione</Filter> <Filter>File di intestazione</Filter>
</ClInclude> </ClInclude>
@ -141,9 +138,6 @@
<ClInclude Include="Specific\winmain.h"> <ClInclude Include="Specific\winmain.h">
<Filter>File di intestazione</Filter> <Filter>File di intestazione</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Specific\init.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="Game\inventory.h"> <ClInclude Include="Game\inventory.h">
<Filter>File di intestazione</Filter> <Filter>File di intestazione</Filter>
</ClInclude> </ClInclude>
@ -980,9 +974,6 @@
<ClCompile Include="Game\missile.cpp"> <ClCompile Include="Game\missile.cpp">
<Filter>File di origine</Filter> <Filter>File di origine</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Game\newinv2.cpp">
<Filter>File di origine</Filter>
</ClCompile>
<ClCompile Include="Game\objects.cpp"> <ClCompile Include="Game\objects.cpp">
<Filter>File di origine</Filter> <Filter>File di origine</Filter>
</ClCompile> </ClCompile>
@ -1031,9 +1022,6 @@
<ClCompile Include="Game\inventory.cpp"> <ClCompile Include="Game\inventory.cpp">
<Filter>File di origine</Filter> <Filter>File di origine</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Specific\Init.cpp">
<Filter>File di origine</Filter>
</ClCompile>
<ClCompile Include="Scripting\GameFlowScript.cpp"> <ClCompile Include="Scripting\GameFlowScript.cpp">
<Filter>File di origine</Filter> <Filter>File di origine</Filter>
</ClCompile> </ClCompile>