fix flare cancels (again); use LM_LHAND for torch NodeOffset; remove unused TES_extra_tab;

This commit is contained in:
Troye 2021-08-04 01:17:04 -05:00
parent 9456f91f98
commit a5630af88e
3 changed files with 3 additions and 9 deletions

View file

@ -365,7 +365,7 @@ void LaraGun()
if (Lara.gunType == WEAPON_FLARE)
{
if (!Lara.leftArm.frameNumber)
// if (!Lara.leftArm.frameNumber) //NO
{
Lara.gunStatus = LG_UNDRAW_GUNS;
}

View file

@ -156,8 +156,7 @@ void undraw_flare()
Lara.flareFrame++;
}
}
else if (LaraItem->currentAnimState == LS_STOP
&& Lara.Vehicle == NO_ITEM)
else if (LaraItem->animNumber == LA_DISCARD_FLARE)
{
LaraItem->animNumber = LA_STAND_SOLID;
LaraItem->frameNumber = g_Level.Anims[LaraItem->animNumber].frameBase;

View file

@ -22,11 +22,6 @@ using T5M::Effects::Explosion::TriggerExplosion;
using namespace T5M::Effects::Spark;
using namespace T5M::Math::Random;
unsigned char TES_extra_tab[] =
{
0x00, 0x04, 0x07, 0x0A, 0x00, 0x00
};
int NextSpark;
int DeadlyBounds[6];
SPLASH_SETUP SplashSetup;
@ -42,7 +37,7 @@ int SplashCount = 0;
PHD_VECTOR NodeVectors[MAX_NODE];
NODEOFFSET_INFO NodeOffsets[MAX_NODE] = {
{ -16, 40, 160, -14, false }, // TR5 offset 0
{ -16, 40, 160, -LM_LHAND, false }, // TR5 offset 0
{ -16, -8, 160, 0, false }, // TR5 offset 1
{ 0, 0, 256, 8, false }, // TR5 offset 2
{ 0, 0, 256, 17, false }, // TR5 offset 3