Update bass headers

This commit is contained in:
Lwmte 2023-06-06 22:05:21 +02:00
parent 0771dcaa56
commit a4e32bf0e4
2 changed files with 293 additions and 258 deletions

View file

@ -1,6 +1,6 @@
/*
BASS 2.4 C/C++ header file
Copyright (c) 1999-2018 Un4seen Developments Ltd.
Copyright (c) 1999-2022 Un4seen Developments Ltd.
See the BASS.CHM file for more detailed documentation
*/
@ -9,6 +9,9 @@
#define BASS_H
#ifdef _WIN32
#ifdef WINAPI_FAMILY
#include <winapifamily.h>
#endif
#include <wtypes.h>
typedef unsigned __int64 QWORD;
#else
@ -19,7 +22,10 @@ typedef uint8_t BYTE;
typedef uint16_t WORD;
typedef uint32_t DWORD;
typedef uint64_t QWORD;
#ifndef __OBJC__
#ifdef __OBJC__
typedef int BOOL32;
#define BOOL BOOL32 // override objc's BOOL
#else
typedef int BOOL;
#endif
#ifndef TRUE
@ -49,13 +55,13 @@ extern "C" {
typedef DWORD HMUSIC; // MOD music handle
typedef DWORD HSAMPLE; // sample handle
typedef DWORD HCHANNEL; // playing sample's channel handle
typedef DWORD HCHANNEL; // sample playback handle
typedef DWORD HSTREAM; // sample stream handle
typedef DWORD HRECORD; // recording handle
typedef DWORD HSYNC; // synchronizer handle
typedef DWORD HDSP; // DSP handle
typedef DWORD HFX; // DX8 effect handle
typedef DWORD HPLUGIN; // Plugin handle
typedef DWORD HFX; // effect handle
typedef DWORD HPLUGIN; // plugin handle
// Error codes returned by BASS_ErrorGetCode
#define BASS_OK 0 // all is OK
@ -69,7 +75,9 @@ typedef DWORD HPLUGIN; // Plugin handle
#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called
#define BASS_ERROR_START 9 // BASS_Start has not been successfully called
#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available
#define BASS_ERROR_REINIT 11 // device needs to be reinitialized
#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever
#define BASS_ERROR_NOTAUDIO 17 // file does not contain audio
#define BASS_ERROR_NOCHAN 18 // can't get a free channel
#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified
#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified
@ -80,7 +88,7 @@ typedef DWORD HPLUGIN; // Plugin handle
#define BASS_ERROR_FREQ 25 // illegal sample rate
#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream
#define BASS_ERROR_NOHW 29 // no hardware voices available
#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data
#define BASS_ERROR_EMPTY 31 // the file has no sample data
#define BASS_ERROR_NONET 32 // no internet connection could be opened
#define BASS_ERROR_CREATE 33 // couldn't create the file
#define BASS_ERROR_NOFX 34 // effects are not available
@ -94,6 +102,9 @@ typedef DWORD HPLUGIN; // Plugin handle
#define BASS_ERROR_CODEC 44 // codec is not available/supported
#define BASS_ERROR_ENDED 45 // the channel/file has ended
#define BASS_ERROR_BUSY 46 // the device is busy
#define BASS_ERROR_UNSTREAMABLE 47 // unstreamable file
#define BASS_ERROR_PROTOCOL 48 // unsupported protocol
#define BASS_ERROR_DENIED 49 // access denied
#define BASS_ERROR_UNKNOWN -1 // some other mystery problem
// BASS_SetConfig options
@ -117,7 +128,9 @@ typedef DWORD HPLUGIN; // Plugin handle
#define BASS_CONFIG_VERIFY 23
#define BASS_CONFIG_UPDATETHREADS 24
#define BASS_CONFIG_DEV_BUFFER 27
#define BASS_CONFIG_REC_LOOPBACK 28
#define BASS_CONFIG_VISTA_TRUEPOS 30
#define BASS_CONFIG_IOS_SESSION 34
#define BASS_CONFIG_IOS_MIXAUDIO 34
#define BASS_CONFIG_DEV_DEFAULT 36
#define BASS_CONFIG_NET_READTIMEOUT 37
@ -141,20 +154,45 @@ typedef DWORD HPLUGIN; // Plugin handle
#define BASS_CONFIG_AM_DISABLE 58
#define BASS_CONFIG_NET_PLAYLIST_DEPTH 59
#define BASS_CONFIG_NET_PREBUF_WAIT 60
#define BASS_CONFIG_LIBSSL 64
#define BASS_CONFIG_ANDROID_SESSIONID 62
#define BASS_CONFIG_WASAPI_PERSIST 65
#define BASS_CONFIG_REC_WASAPI 66
#define BASS_CONFIG_ANDROID_AAUDIO 67
#define BASS_CONFIG_SAMPLE_ONEHANDLE 69
#define BASS_CONFIG_NET_META 71
#define BASS_CONFIG_NET_RESTRATE 72
#define BASS_CONFIG_REC_DEFAULT 73
#define BASS_CONFIG_NORAMP 74
// BASS_SetConfigPtr options
#define BASS_CONFIG_NET_AGENT 16
#define BASS_CONFIG_NET_PROXY 17
#define BASS_CONFIG_IOS_NOTIFY 46
#define BASS_CONFIG_ANDROID_JAVAVM 63
#define BASS_CONFIG_LIBSSL 64
#define BASS_CONFIG_FILENAME 75
#define BASS_CONFIG_THREAD 0x40000000 // flag: thread-specific setting
// BASS_CONFIG_IOS_SESSION flags
#define BASS_IOS_SESSION_MIX 1
#define BASS_IOS_SESSION_DUCK 2
#define BASS_IOS_SESSION_AMBIENT 4
#define BASS_IOS_SESSION_SPEAKER 8
#define BASS_IOS_SESSION_DISABLE 16
#define BASS_IOS_SESSION_DEACTIVATE 32
#define BASS_IOS_SESSION_AIRPLAY 64
#define BASS_IOS_SESSION_BTHFP 128
#define BASS_IOS_SESSION_BTA2DP 0x100
// BASS_Init flags
#define BASS_DEVICE_8BITS 1 // 8 bit
#define BASS_DEVICE_8BITS 1 // unused
#define BASS_DEVICE_MONO 2 // mono
#define BASS_DEVICE_3D 4 // enable 3D functionality
#define BASS_DEVICE_16BITS 8 // limit output to 16 bit
#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct)
#define BASS_DEVICE_CPSPEAKERS 0x400 // detect speakers via Windows control panel
#define BASS_DEVICE_3D 4 // unused
#define BASS_DEVICE_16BITS 8 // limit output to 16-bit
#define BASS_DEVICE_REINIT 128 // reinitialize
#define BASS_DEVICE_LATENCY 0x100 // unused
#define BASS_DEVICE_CPSPEAKERS 0x400 // unused
#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment
#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement
#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin
@ -163,6 +201,7 @@ typedef DWORD HPLUGIN; // Plugin handle
#define BASS_DEVICE_HOG 0x10000 // hog/exclusive mode
#define BASS_DEVICE_AUDIOTRACK 0x20000 // use AudioTrack output
#define BASS_DEVICE_DSOUND 0x40000 // use DirectSound output
#define BASS_DEVICE_SOFTWARE 0x80000 // disable hardware/fastpath output
// DirectSound interfaces (for use with BASS_GetDSoundObject)
#define BASS_OBJECT_DS 1 // IDirectSound
@ -170,7 +209,7 @@ typedef DWORD HPLUGIN; // Plugin handle
// Device info structure
typedef struct {
#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
#if defined(_WIN32_WCE) || (defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
const wchar_t *name; // description
const wchar_t *driver; // driver
#else
@ -185,6 +224,7 @@ typedef struct {
#define BASS_DEVICE_DEFAULT 2
#define BASS_DEVICE_INIT 4
#define BASS_DEVICE_LOOPBACK 8
#define BASS_DEVICE_DEFAULTCOM 128
#define BASS_DEVICE_TYPE_MASK 0xff000000
#define BASS_DEVICE_TYPE_NETWORK 0x01000000
@ -204,29 +244,26 @@ typedef struct {
typedef struct {
DWORD flags; // device capabilities (DSCAPS_xxx flags)
DWORD hwsize; // size of total device hardware memory
DWORD hwfree; // size of free device hardware memory
DWORD freesam; // number of free sample slots in the hardware
DWORD free3d; // number of free 3D sample slots in the hardware
DWORD minrate; // min sample rate supported by the hardware
DWORD maxrate; // max sample rate supported by the hardware
BOOL eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
DWORD minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
DWORD hwsize; // unused
DWORD hwfree; // unused
DWORD freesam; // unused
DWORD free3d; // unused
DWORD minrate; // unused
DWORD maxrate; // unused
BOOL eax; // unused
DWORD minbuf; // recommended minimum buffer length in ms
DWORD dsver; // DirectSound version
DWORD latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
DWORD latency; // average delay (in ms) before start of playback
DWORD initflags; // BASS_Init "flags" parameter
DWORD speakers; // number of speakers available
DWORD freq; // current output rate
} BASS_INFO;
// BASS_INFO flags (from DSOUND.H)
#define DSCAPS_CONTINUOUSRATE 0x00000010 // supports all sample rates between min/maxrate
#define DSCAPS_EMULDRIVER 0x00000020 // device does NOT have hardware DirectSound support
#define DSCAPS_EMULDRIVER 0x00000020 // device does not have hardware DirectSound support
#define DSCAPS_CERTIFIED 0x00000040 // device driver has been certified by Microsoft
#define DSCAPS_SECONDARYMONO 0x00000100 // mono
#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo
#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit
#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit
#define DSCAPS_HARDWARE 0x80000000 // hardware mixed
// Recording device info structure
typedef struct {
@ -238,7 +275,7 @@ typedef struct {
} BASS_RECORDINFO;
// BASS_RECORDINFO flags (from DSOUND.H)
#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording support
#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does not have hardware DirectSound recording support
#define DSCCAPS_CERTIFIED DSCAPS_CERTIFIED // device driver has been certified by Microsoft
// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
@ -274,8 +311,8 @@ typedef struct {
DWORD iangle; // angle of inside projection cone
DWORD oangle; // angle of outside projection cone
float outvol; // delta-volume outside the projection cone
DWORD vam; // voice allocation/management flags (BASS_VAM_xxx)
DWORD priority; // priority (0=lowest, 0xffffffff=highest)
DWORD vam; // unused
DWORD priority; // unused
} BASS_SAMPLE;
#define BASS_SAMPLE_8BITS 1 // 8 bit
@ -283,19 +320,19 @@ typedef struct {
#define BASS_SAMPLE_MONO 2 // mono
#define BASS_SAMPLE_LOOP 4 // looped
#define BASS_SAMPLE_3D 8 // 3D functionality
#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing
#define BASS_SAMPLE_SOFTWARE 16 // unused
#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only)
#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management
#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects
#define BASS_SAMPLE_VAM 64 // unused
#define BASS_SAMPLE_FX 128 // unused
#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume
#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing
#define BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only)
#define BASS_STREAM_PRESCAN 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1)
#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stop/ends
#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file streams
#define BASS_STREAM_BLOCK 0x100000 // download/play internet file stream in small blocks
#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode (BASS_ChannelGetData)
#define BASS_STREAM_PRESCAN 0x20000 // scan file for accurate seeking and length
#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stops/ends
#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file stream
#define BASS_STREAM_BLOCK 0x100000 // download internet file stream in small blocks
#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode
#define BASS_STREAM_STATUS 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC
#define BASS_MP3_IGNOREDELAY 0x200 // ignore LAME/Xing/VBRI/iTunes delay & padding info
@ -326,27 +363,30 @@ typedef struct {
// Speaker assignment flags
#define BASS_SPEAKER_FRONT 0x1000000 // front speakers
#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers
#define BASS_SPEAKER_REAR 0x2000000 // rear speakers
#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1)
#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1)
#define BASS_SPEAKER_SIDE 0x4000000 // side speakers (7.1)
#define BASS_SPEAKER_N(n) ((n)<<24) // n'th pair of speakers (max 15)
#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left
#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right
#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT | BASS_SPEAKER_LEFT
#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT | BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR | BASS_SPEAKER_LEFT
#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR | BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE | BASS_SPEAKER_LEFT
#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE | BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_SIDELEFT BASS_SPEAKER_SIDE | BASS_SPEAKER_LEFT
#define BASS_SPEAKER_SIDERIGHT BASS_SPEAKER_SIDE | BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_REAR2 BASS_SPEAKER_SIDE
#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_SIDELEFT
#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_SIDERIGHT
#define BASS_ASYNCFILE 0x40000000
#define BASS_UNICODE 0x80000000
#define BASS_ASYNCFILE 0x40000000 // read file asynchronously
#define BASS_UNICODE 0x80000000 // UTF-16
#define BASS_RECORD_PAUSE 0x8000 // start recording paused
#define BASS_RECORD_ECHOCANCEL 0x2000
#define BASS_RECORD_AGC 0x4000
#define BASS_RECORD_PAUSE 0x8000 // start recording paused
// DX7 voice allocation & management flags
#define BASS_VAM_HARDWARE 1
@ -359,12 +399,12 @@ typedef struct {
typedef struct {
DWORD freq; // default playback rate
DWORD chans; // channels
DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
DWORD flags;
DWORD ctype; // type of channel
DWORD origres; // original resolution
HPLUGIN plugin; // plugin
HSAMPLE sample; // sample
const char *filename; // filename
HPLUGIN plugin;
HSAMPLE sample;
const char *filename;
} BASS_CHANNELINFO;
#define BASS_ORIGRES_FLOAT 0x10000
@ -373,6 +413,7 @@ typedef struct {
#define BASS_CTYPE_SAMPLE 1
#define BASS_CTYPE_RECORD 2
#define BASS_CTYPE_STREAM 0x10000
#define BASS_CTYPE_STREAM_VORBIS 0x10002
#define BASS_CTYPE_STREAM_OGG 0x10002
#define BASS_CTYPE_STREAM_MP1 0x10003
#define BASS_CTYPE_STREAM_MP2 0x10004
@ -381,9 +422,10 @@ typedef struct {
#define BASS_CTYPE_STREAM_CA 0x10007
#define BASS_CTYPE_STREAM_MF 0x10008
#define BASS_CTYPE_STREAM_AM 0x10009
#define BASS_CTYPE_STREAM_SAMPLE 0x1000a
#define BASS_CTYPE_STREAM_DUMMY 0x18000
#define BASS_CTYPE_STREAM_DEVICE 0x18001
#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec
#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag (LOWORD=codec)
#define BASS_CTYPE_STREAM_WAV_PCM 0x50001
#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003
#define BASS_CTYPE_MUSIC_MOD 0x20000
@ -393,9 +435,12 @@ typedef struct {
#define BASS_CTYPE_MUSIC_IT 0x20004
#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag
// BASS_PluginLoad flags
#define BASS_PLUGIN_PROC 1
typedef struct {
DWORD ctype; // channel type
#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
#if defined(_WIN32_WCE) || (defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
const wchar_t *name; // format description
const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...)
#else
@ -413,8 +458,8 @@ typedef struct {
// 3D vector (for 3D positions/velocities/orientations)
typedef struct BASS_3DVECTOR {
#ifdef __cplusplus
BASS_3DVECTOR() {};
BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {};
BASS_3DVECTOR() {}
BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
#endif
float x; // +=right, -=left
float y; // +=up, -=down
@ -432,70 +477,12 @@ typedef struct BASS_3DVECTOR {
#define BASS_3DALG_FULL 2
#define BASS_3DALG_LIGHT 3
// EAX environments, use with BASS_SetEAXParameters
enum
{
EAX_ENVIRONMENT_GENERIC,
EAX_ENVIRONMENT_PADDEDCELL,
EAX_ENVIRONMENT_ROOM,
EAX_ENVIRONMENT_BATHROOM,
EAX_ENVIRONMENT_LIVINGROOM,
EAX_ENVIRONMENT_STONEROOM,
EAX_ENVIRONMENT_AUDITORIUM,
EAX_ENVIRONMENT_CONCERTHALL,
EAX_ENVIRONMENT_CAVE,
EAX_ENVIRONMENT_ARENA,
EAX_ENVIRONMENT_HANGAR,
EAX_ENVIRONMENT_CARPETEDHALLWAY,
EAX_ENVIRONMENT_HALLWAY,
EAX_ENVIRONMENT_STONECORRIDOR,
EAX_ENVIRONMENT_ALLEY,
EAX_ENVIRONMENT_FOREST,
EAX_ENVIRONMENT_CITY,
EAX_ENVIRONMENT_MOUNTAINS,
EAX_ENVIRONMENT_QUARRY,
EAX_ENVIRONMENT_PLAIN,
EAX_ENVIRONMENT_PARKINGLOT,
EAX_ENVIRONMENT_SEWERPIPE,
EAX_ENVIRONMENT_UNDERWATER,
EAX_ENVIRONMENT_DRUGGED,
EAX_ENVIRONMENT_DIZZY,
EAX_ENVIRONMENT_PSYCHOTIC,
EAX_ENVIRONMENT_COUNT // total number of environments
};
// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx)
#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F
#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F
#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F
#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F
#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F
#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F
#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F
#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F
#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F
#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F
#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F
#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F
#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F
#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F
#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F
#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F
#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F
#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F
#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F
#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F
#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F
#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F
#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F
#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F
#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F
#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F
// BASS_SampleGetChannel flags
#define BASS_SAMCHAN_NEW 1 // get a new playback channel
#define BASS_SAMCHAN_STREAM 2 // create a stream
typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user);
/* User stream callback function. NOTE: A stream function should obviously be as quick
as possible, other streams (and MOD musics) can't be mixed until it's finished.
/* User stream callback function.
handle : The stream that needs writing
buffer : Buffer to write the samples in
length : Number of bytes to write
@ -504,7 +491,7 @@ RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end the st
#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag
// special STREAMPROCs
// Special STREAMPROCs
#define STREAMPROC_DUMMY (STREAMPROC*)0 // "dummy" stream
#define STREAMPROC_PUSH (STREAMPROC*)-1 // push stream
#define STREAMPROC_DEVICE (STREAMPROC*)-2 // device mix stream
@ -543,6 +530,7 @@ typedef struct {
#define BASS_FILEPOS_ASYNCBUF 7
#define BASS_FILEPOS_SIZE 8
#define BASS_FILEPOS_BUFFERING 9
#define BASS_FILEPOS_AVAILABLE 10
typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user);
/* Internet stream download callback function.
@ -564,23 +552,20 @@ user : The 'user' parameter value given when calling BASS_StreamCreateURL */
#define BASS_SYNC_MUSICFX 3
#define BASS_SYNC_OGG_CHANGE 12
#define BASS_SYNC_DEV_FAIL 14
#define BASS_SYNC_DEV_FORMAT 15
#define BASS_SYNC_THREAD 0x20000000 // flag: call sync in other thread
#define BASS_SYNC_MIXTIME 0x40000000 // flag: sync at mixtime, else at playtime
#define BASS_SYNC_ONETIME 0x80000000 // flag: sync only once, else continuously
typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user);
/* Sync callback function. NOTE: a sync callback function should be very
quick as other syncs can't be processed until it has finished. If the sync
is a "mixtime" sync, then other streams and MOD musics can't be mixed until
it's finished either.
/* Sync callback function.
handle : The sync that has occured
channel: Channel that the sync occured in
data : Additional data associated with the sync's occurance
user : The 'user' parameter given when calling BASS_ChannelSetSync */
typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user);
/* DSP callback function. NOTE: A DSP function should obviously be as quick as
possible... other DSP functions, streams and MOD musics can not be processed
until it's finished.
/* DSP callback function.
handle : The DSP handle
channel: Channel that the DSP is being applied to
buffer : Buffer to apply the DSP to
@ -616,6 +601,13 @@ RETURN : TRUE = continue recording, FALSE = stop */
#define BASS_ATTRIB_NORAMP 11
#define BASS_ATTRIB_BITRATE 12
#define BASS_ATTRIB_BUFFER 13
#define BASS_ATTRIB_GRANULE 14
#define BASS_ATTRIB_USER 15
#define BASS_ATTRIB_TAIL 16
#define BASS_ATTRIB_PUSH_LIMIT 17
#define BASS_ATTRIB_DOWNLOADPROC 18
#define BASS_ATTRIB_VOLDSP 19
#define BASS_ATTRIB_VOLDSP_PRIORITY 20
#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100
#define BASS_ATTRIB_MUSIC_PANSEP 0x101
#define BASS_ATTRIB_MUSIC_PSCALER 0x102
@ -631,7 +623,8 @@ RETURN : TRUE = continue recording, FALSE = stop */
// BASS_ChannelGetData flags
#define BASS_DATA_AVAILABLE 0 // query how much data is buffered
#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data
#define BASS_DATA_NOREMOVE 0x10000000 // flag: don't remove data from recording buffer
#define BASS_DATA_FIXED 0x20000000 // unused
#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data
#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT
#define BASS_DATA_FFT512 0x80000001 // 512 FFT
@ -645,18 +638,20 @@ RETURN : TRUE = continue recording, FALSE = stop */
#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window
#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias
#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data
#define BASS_DATA_FFT_NYQUIST 0x100 // FFT flag: return extra Nyquist value
// BASS_ChannelGetLevelEx flags
#define BASS_LEVEL_MONO 1
#define BASS_LEVEL_STEREO 2
#define BASS_LEVEL_RMS 4
#define BASS_LEVEL_VOLPAN 8
#define BASS_LEVEL_MONO 1 // get mono level
#define BASS_LEVEL_STEREO 2 // get stereo level
#define BASS_LEVEL_RMS 4 // get RMS levels
#define BASS_LEVEL_VOLPAN 8 // apply VOL/PAN attributes to the levels
#define BASS_LEVEL_NOREMOVE 16 // don't remove data from recording buffer
// BASS_ChannelGetTags types : what's returned
#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure
#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block
#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings
#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings
#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ASCII strings
#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings
#define BASS_TAG_META 5 // ICY metadata : ANSI string
#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings
@ -667,8 +662,10 @@ RETURN : TRUE = continue recording, FALSE = stop */
#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure
#define BASS_TAG_MF 13 // Media Foundation tags : series of null-terminated UTF-8 strings
#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure
#define BASS_TAG_AM_MIME 15 // Android Media MIME type : ASCII string
#define BASS_TAG_AM_NAME 16 // Android Media codec name : ASCII string
#define BASS_TAG_ID3V2_2 17 // ID3v2 tags (2nd block) : variable length block
#define BASS_TAG_AM_MIME 18 // Android Media MIME type : ASCII string
#define BASS_TAG_LOCATION 19 // redirected URL : ASCII string
#define BASS_TAG_RIFF_INFO 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings
#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure
#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure
@ -681,6 +678,7 @@ RETURN : TRUE = continue recording, FALSE = stop */
#define BASS_TAG_MUSIC_ORDERS 0x10002 // MOD order list : BYTE array of pattern numbers
#define BASS_TAG_MUSIC_AUTH 0x10003 // MOD author : UTF-8 string
#define BASS_TAG_MUSIC_INST 0x10100 // + instrument #, MOD instrument name : ANSI string
#define BASS_TAG_MUSIC_CHAN 0x10200 // + channel #, MOD channel name : ANSI string
#define BASS_TAG_MUSIC_SAMPLE 0x10300 // + sample #, MOD sample name : ANSI string
// ID3v1 tag structure
@ -849,6 +847,9 @@ typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
#define BASS_POS_BYTE 0 // byte position
#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row)
#define BASS_POS_OGG 3 // OGG bitstream number
#define BASS_POS_END 0x10 // trimmed end position
#define BASS_POS_LOOP 0x11 // loop start positiom
#define BASS_POS_FLUSH 0x1000000 // flag: flush decoder/FX buffers
#define BASS_POS_RESET 0x2000000 // flag: reset user file buffers
#define BASS_POS_RELATIVE 0x4000000 // flag: seek relative to the current position
#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position
@ -989,47 +990,42 @@ status : The notification (BASS_IOSNOTIFY_xxx) */
BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value);
DWORD BASSDEF(BASS_GetConfig)(DWORD option);
BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value);
void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
DWORD BASSDEF(BASS_GetVersion)();
int BASSDEF(BASS_ErrorGetCode)();
const void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
DWORD BASSDEF(BASS_GetVersion)(void);
int BASSDEF(BASS_ErrorGetCode)(void);
BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid);
#if defined(_WIN32) && !defined(_WIN32_WCE) && !(defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const void *dsguid);
#else
BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid);
BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, const void *dsguid);
#endif
BOOL BASSDEF(BASS_Free)(void);
BOOL BASSDEF(BASS_SetDevice)(DWORD device);
DWORD BASSDEF(BASS_GetDevice)();
BOOL BASSDEF(BASS_Free)();
#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
DWORD BASSDEF(BASS_GetDevice)(void);
BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info);
BOOL BASSDEF(BASS_Start)(void);
BOOL BASSDEF(BASS_Stop)(void);
BOOL BASSDEF(BASS_Pause)(void);
DWORD BASSDEF(BASS_IsStarted)(void);
BOOL BASSDEF(BASS_Update)(DWORD length);
float BASSDEF(BASS_GetCPU)(void);
BOOL BASSDEF(BASS_SetVolume)(float volume);
float BASSDEF(BASS_GetVolume)(void);
#if defined(_WIN32) && !defined(_WIN32_WCE) && !(defined(WINAPI_FAMILY) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
void *BASSDEF(BASS_GetDSoundObject)(DWORD object);
#endif
BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info);
BOOL BASSDEF(BASS_Update)(DWORD length);
float BASSDEF(BASS_GetCPU)();
BOOL BASSDEF(BASS_Start)();
BOOL BASSDEF(BASS_Stop)();
BOOL BASSDEF(BASS_Pause)();
BOOL BASSDEF(BASS_IsStarted)();
BOOL BASSDEF(BASS_SetVolume)(float volume);
float BASSDEF(BASS_GetVolume)();
HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags);
BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle);
const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle);
BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf);
BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top);
BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top);
void BASSDEF(BASS_Apply3D)();
#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);
#endif
void BASSDEF(BASS_Apply3D)(void);
HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);
HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags);
BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle);
BOOL BASSDEF(BASS_PluginEnable)(HPLUGIN handle, BOOL enable);
const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle);
HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags);
HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
@ -1038,7 +1034,7 @@ BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info);
BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info);
HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
DWORD BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, DWORD flags);
DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle);
@ -1051,11 +1047,14 @@ QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length);
DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length);
HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);
BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
BOOL BASSDEF(BASS_RecordInit)(int device);
BOOL BASSDEF(BASS_RecordFree)(void);
BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device);
DWORD BASSDEF(BASS_RecordGetDevice)();
BOOL BASSDEF(BASS_RecordFree)();
DWORD BASSDEF(BASS_RecordGetDevice)(void);
BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
const char *BASSDEF(BASS_RecordGetInputName)(int input);
BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume);
@ -1070,11 +1069,13 @@ DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle);
BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info);
const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags);
DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length);
BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock);
BOOL BASSDEF(BASS_ChannelFree)(DWORD handle);
BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart);
BOOL BASSDEF(BASS_ChannelStart)(DWORD handle);
BOOL BASSDEF(BASS_ChannelStop)(DWORD handle);
BOOL BASSDEF(BASS_ChannelPause)(DWORD handle);
BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length);
BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
@ -1093,17 +1094,17 @@ BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length,
DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user);
BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx);
BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params);
BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params);
BOOL BASSDEF(BASS_FXReset)(HFX handle);
BOOL BASSDEF(BASS_FXSetPriority)(HFX handle, int priority);
BOOL BASSDEF(BASS_FXReset)(DWORD handle);
#ifdef __cplusplus
}
@ -1111,34 +1112,38 @@ BOOL BASSDEF(BASS_FXSetPriority)(HFX handle, int priority);
#if defined(_WIN32) && !defined(NOBASSOVERLOADS)
static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags)
{
return BASS_PluginLoad((const char*)file, flags|BASS_UNICODE);
return BASS_PluginLoad((const char*)file, flags | BASS_UNICODE);
}
static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD flags, DWORD freq)
{
return BASS_MusicLoad(mem, (const void*)file, offset, length, flags|BASS_UNICODE, freq);
return BASS_MusicLoad(mem, (const void*)file, offset, length, flags | BASS_UNICODE, freq);
}
static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD max, DWORD flags)
{
return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags|BASS_UNICODE);
return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags | BASS_UNICODE);
}
static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file, QWORD offset, QWORD length, DWORD flags)
{
return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags|BASS_UNICODE);
return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags | BASS_UNICODE);
}
static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user)
{
return BASS_StreamCreateURL((const char*)url, offset, flags|BASS_UNICODE, proc, user);
return BASS_StreamCreateURL((const char*)url, offset, flags | BASS_UNICODE, proc, user);
}
static inline BOOL BASS_SetConfigPtr(DWORD option, const WCHAR *value)
{
return BASS_SetConfigPtr(option|BASS_UNICODE, (const void*)value);
return BASS_SetConfigPtr(option | BASS_UNICODE, (const void*)value);
}
#endif
#endif
#ifdef __OBJC__
#undef BOOL
#endif
#endif

View file

@ -1,6 +1,6 @@
/*
BASSmix 2.4 C/C++ header file
Copyright (c) 2005-2017 Un4seen Developments Ltd.
Copyright (c) 2005-2022 Un4seen Developments Ltd.
See the BASSMIX.CHM file for more detailed documentation
*/
@ -14,6 +14,11 @@
#error conflicting BASS and BASSmix versions
#endif
#ifdef __OBJC__
typedef int BOOL32;
#define BOOL BOOL32 // override objc's BOOL
#endif
#ifdef __cplusplus
extern "C" {
#endif
@ -22,60 +27,80 @@ extern "C" {
#define BASSMIXDEF(f) WINAPI f
#endif
// additional BASS_SetConfig option
// Additional BASS_SetConfig options
#define BASS_CONFIG_MIXER_BUFFER 0x10601
#define BASS_CONFIG_MIXER_POSEX 0x10602
#define BASS_CONFIG_SPLIT_BUFFER 0x10610
// BASS_Mixer_StreamCreate flags
#define BASS_MIXER_END 0x10000 // end the stream when there are no sources
#define BASS_MIXER_NONSTOP 0x20000 // don't stall when there are no sources
#define BASS_MIXER_RESUME 0x1000 // resume stalled immediately upon new/unpaused source
#define BASS_MIXER_POSEX 0x2000 // enable BASS_Mixer_ChannelGetPositionEx support
#define BASS_MIXER_NOSPEAKER 0x4000 // ignore speaker arrangement
#define BASS_MIXER_QUEUE 0x8000 // queue sources
#define BASS_MIXER_END 0x10000 // end the stream when there are no sources
#define BASS_MIXER_NONSTOP 0x20000 // don't stall when there are no sources
// source flags
#define BASS_MIXER_BUFFER 0x2000 // buffer data for BASS_Mixer_ChannelGetData/Level
#define BASS_MIXER_LIMIT 0x4000 // limit mixer processing to the amount available from this source
#define BASS_MIXER_MATRIX 0x10000 // matrix mixing
#define BASS_MIXER_PAUSE 0x20000 // don't process the source
#define BASS_MIXER_DOWNMIX 0x400000 // downmix to stereo/mono
#define BASS_MIXER_NORAMPIN 0x800000 // don't ramp-in the start
// BASS_Mixer_StreamAddChannel/Ex flags
#define BASS_MIXER_CHAN_ABSOLUTE 0x1000 // start is an absolute position
#define BASS_MIXER_CHAN_BUFFER 0x2000 // buffer data for BASS_Mixer_ChannelGetData/Level
#define BASS_MIXER_CHAN_LIMIT 0x4000 // limit mixer processing to the amount available from this source
#define BASS_MIXER_CHAN_MATRIX 0x10000 // matrix mixing
#define BASS_MIXER_CHAN_PAUSE 0x20000 // don't process the source
#define BASS_MIXER_CHAN_DOWNMIX 0x400000 // downmix to stereo/mono
#define BASS_MIXER_CHAN_NORAMPIN 0x800000 // don't ramp-in the start
#define BASS_MIXER_BUFFER BASS_MIXER_CHAN_BUFFER
#define BASS_MIXER_LIMIT BASS_MIXER_CHAN_LIMIT
#define BASS_MIXER_MATRIX BASS_MIXER_CHAN_MATRIX
#define BASS_MIXER_PAUSE BASS_MIXER_CHAN_PAUSE
#define BASS_MIXER_DOWNMIX BASS_MIXER_CHAN_DOWNMIX
#define BASS_MIXER_NORAMPIN BASS_MIXER_CHAN_NORAMPIN
// mixer attributes
// Mixer attributes
#define BASS_ATTRIB_MIXER_LATENCY 0x15000
#define BASS_ATTRIB_MIXER_THREADS 0x15001
#define BASS_ATTRIB_MIXER_VOL 0x15002
// splitter flags
// Additional BASS_Mixer_ChannelIsActive return values
#define BASS_ACTIVE_WAITING 5
#define BASS_ACTIVE_QUEUED 6
// BASS_Split_StreamCreate flags
#define BASS_SPLIT_SLAVE 0x1000 // only read buffered data
#define BASS_SPLIT_POS 0x2000
// splitter attributes
// Splitter attributes
#define BASS_ATTRIB_SPLIT_ASYNCBUFFER 0x15010
#define BASS_ATTRIB_SPLIT_ASYNCPERIOD 0x15011
// envelope node
// Envelope node
typedef struct {
QWORD pos;
float value;
} BASS_MIXER_NODE;
// envelope types
// Envelope types
#define BASS_MIXER_ENV_FREQ 1
#define BASS_MIXER_ENV_VOL 2
#define BASS_MIXER_ENV_PAN 3
#define BASS_MIXER_ENV_LOOP 0x10000 // flag: loop
#define BASS_MIXER_ENV_REMOVE 0x20000 // flag: remove at end
// additional sync type
// Additional sync types
#define BASS_SYNC_MIXER_ENVELOPE 0x10200
#define BASS_SYNC_MIXER_ENVELOPE_NODE 0x10201
#define BASS_SYNC_MIXER_QUEUE 0x10202
// additional BASS_Mixer_ChannelSetPosition flag
// Additional BASS_Mixer_ChannelSetPosition flag
#define BASS_POS_MIXER_RESET 0x10000 // flag: clear mixer's playback buffer
// BASS_CHANNELINFO type
// Additional BASS_Mixer_ChannelGetPosition mode
#define BASS_POS_MIXER_DELAY 5
// BASS_CHANNELINFO types
#define BASS_CTYPE_STREAM_MIXER 0x10800
#define BASS_CTYPE_STREAM_SPLIT 0x10801
DWORD BASSMIXDEF(BASS_Mixer_GetVersion)();
DWORD BASSMIXDEF(BASS_Mixer_GetVersion)(void);
HSTREAM BASSMIXDEF(BASS_Mixer_StreamCreate)(DWORD freq, DWORD chans, DWORD flags);
BOOL BASSMIXDEF(BASS_Mixer_StreamAddChannel)(HSTREAM handle, DWORD channel, DWORD flags);
@ -83,6 +108,7 @@ BOOL BASSMIXDEF(BASS_Mixer_StreamAddChannelEx)(HSTREAM handle, DWORD channel, DW
DWORD BASSMIXDEF(BASS_Mixer_StreamGetChannels)(HSTREAM handle, DWORD *channels, DWORD count);
HSTREAM BASSMIXDEF(BASS_Mixer_ChannelGetMixer)(DWORD handle);
DWORD BASSMIXDEF(BASS_Mixer_ChannelIsActive)(DWORD handle);
DWORD BASSMIXDEF(BASS_Mixer_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
BOOL BASSMIXDEF(BASS_Mixer_ChannelRemove)(DWORD handle);
BOOL BASSMIXDEF(BASS_Mixer_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode);
@ -111,4 +137,8 @@ DWORD BASSMIXDEF(BASS_Split_StreamGetAvailable)(DWORD handle);
}
#endif
#ifdef __OBJC__
#undef BOOL
#endif
#endif