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Switched audio tracks from int index to string; Added Tracks.lua loading support;
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12 changed files with 112 additions and 72 deletions
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@ -147,14 +147,14 @@ bool GameScript::ExecuteTrigger(short index)
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void GameScript::PlayAudioTrack(short track)
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{
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S_CDPlay(track, SOUND_TRACK_ONESHOT);
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//S_CDPlay(track, SOUND_TRACK_ONESHOT);
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}
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void GameScript::ChangeAmbientSoundTrack(short track)
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{
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CurrentAtmosphere = track;
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S_CDStop();
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S_CDPlay(track, SOUND_TRACK_BGM);
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//S_CDPlay(track, SOUND_TRACK_BGM);
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}
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void GameScript::JumpToLevel(int levelNum)
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@ -181,7 +181,7 @@ void GameScript::AddOneSecret()
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if (Savegame.Level.Secrets >= 255)
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return;
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Savegame.Level.Secrets++;
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S_CDPlay(6, 0);
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//S_CDPlay(6, 0);
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}
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/*
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void GameScript::MakeItemInvisible(short id)
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