Switched audio tracks from int index to string; Added Tracks.lua loading support;

This commit is contained in:
MontyTRC89 2021-06-26 07:36:54 +02:00
parent 127e142622
commit a4d3ec9d26
12 changed files with 112 additions and 72 deletions

View file

@ -147,14 +147,14 @@ bool GameScript::ExecuteTrigger(short index)
void GameScript::PlayAudioTrack(short track)
{
S_CDPlay(track, SOUND_TRACK_ONESHOT);
//S_CDPlay(track, SOUND_TRACK_ONESHOT);
}
void GameScript::ChangeAmbientSoundTrack(short track)
{
CurrentAtmosphere = track;
S_CDStop();
S_CDPlay(track, SOUND_TRACK_BGM);
//S_CDPlay(track, SOUND_TRACK_BGM);
}
void GameScript::JumpToLevel(int levelNum)
@ -181,7 +181,7 @@ void GameScript::AddOneSecret()
if (Savegame.Level.Secrets >= 255)
return;
Savegame.Level.Secrets++;
S_CDPlay(6, 0);
//S_CDPlay(6, 0);
}
/*
void GameScript::MakeItemInvisible(short id)