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Removed test code; Removed scripts from project (they will be created by LD); Added some missing strings for inventory; Added scripting for puzzles; Removed some old code for scripting;
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15 changed files with 107 additions and 1432 deletions
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@ -16,8 +16,6 @@ bool WarningsAsErrors = false;
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GameScript::GameScript(sol::state* lua) : LuaHandler{ lua }
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{
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// Add constants
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std::string testingStuff{ "testing stuff" };
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ExecuteScript("Scripts\\Constants.lua", testingStuff);
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m_lua->new_enum<GAME_OBJECT_ID>("Object", {
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{"LARA", ID_LARA}
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