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Update StaticObject.cpp
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@ -49,6 +49,7 @@ void Static::Register(sol::table & parent)
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/// Set static mesh solid collision state
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// @function Static:SetSolid
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// @tparam bool if set, collision will be solid, if not, will be soft
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ScriptReserved_SetSolid, & Static::SetSolid,
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/// Get the static's position
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