Move GameScriptInventoryObject to Scripting (and some stuff to Common to make it compile).

This commit is contained in:
hispidence 2022-01-23 00:04:49 +00:00
parent 71946c6f93
commit a2ecc0e55c
13 changed files with 16 additions and 9 deletions

View file

@ -14,9 +14,13 @@
<ProjectCapability Include="SourceItemsFromImports" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(MSBuildThisFileDirectory)Game\animation.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)Game\items.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)Game\room.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)Scripting\ScriptInterfaceGame.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)Specific\level.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)Specific\newtypes.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)Specific\phd_global.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)Specific\trmath.h" />
</ItemGroup>
</Project>

View file

@ -12,5 +12,9 @@
<ClInclude Include="$(MSBuildThisFileDirectory)Game\room.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)Specific\phd_global.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)Scripting\ScriptInterfaceGame.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)Game\items.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)Game\animation.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)Specific\trmath.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)Specific\newtypes.h" />
</ItemGroup>
</Project>

View file

@ -24,6 +24,7 @@
<ClInclude Include="include\GameScriptAIObject.h" />
<ClInclude Include="include\GameScriptCameraInfo.h" />
<ClInclude Include="include\GameScriptColor.h" />
<ClInclude Include="include\GameScriptInventoryObject.h" />
<ClInclude Include="include\GameScriptNamedBase.h" />
<ClInclude Include="include\GameScriptPosition.h" />
<ClInclude Include="include\GameScriptRotation.h" />
@ -39,6 +40,7 @@
<ClCompile Include="src\GameScriptAIObject.cpp" />
<ClCompile Include="src\GameScriptCameraInfo.cpp" />
<ClCompile Include="src\GameScriptColor.cpp" />
<ClCompile Include="src\GameScriptInventoryObject.cpp" />
<ClCompile Include="src\GameScriptPosition.cpp" />
<ClCompile Include="src\GameScriptRotation.cpp" />
</ItemGroup>

View file

@ -45,6 +45,9 @@
<ClInclude Include="include\GameScriptAIObject.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\GameScriptInventoryObject.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="frameworkandsol.cpp">
@ -65,6 +68,9 @@
<ClCompile Include="src\GameScriptAIObject.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\GameScriptInventoryObject.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />

View file

@ -244,7 +244,6 @@ CALL gen.bat</Command>
<ClInclude Include="Objects\TR5\Switch\tr5_crowdove_switch.h" />
<ClInclude Include="Scripting\GameScriptAudioTrack.h" />
<ClInclude Include="Scripting\GameScriptDisplayString.h" />
<ClInclude Include="Scripting\GameScriptInventoryObject.h" />
<ClInclude Include="Scripting\GameScriptItemInfo.h" />
<ClInclude Include="Game\effects\smoke.h" />
<ClInclude Include="Game\effects\spark.h" />
@ -467,7 +466,6 @@ CALL gen.bat</Command>
<ClInclude Include="Scripting\GameScriptSkyLayer.h" />
<ClInclude Include="Scripting\GameScriptSoundSourceInfo.h" />
<ClInclude Include="Scripting\InventorySlots.h" />
<ClInclude Include="Scripting\ItemEnumPair.h" />
<ClInclude Include="Scripting\LanguageScript.h" />
<ClInclude Include="Renderer\Renderer11.h" />
<ClInclude Include="resource.h" />
@ -904,10 +902,6 @@ CALL gen.bat</Command>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="Scripting\GameScriptInventoryObject.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="Scripting\GameScriptItemInfo.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>

View file

@ -294,7 +294,6 @@
<ClCompile Include="Scripting\GameScriptSoundSourceInfo.cpp" />
<ClCompile Include="Scripting\GameScriptAudioTrack.cpp" />
<ClCompile Include="Scripting\GameScriptDisplayString.cpp" />
<ClCompile Include="Scripting\GameScriptInventoryObject.cpp" />
<ClCompile Include="Scripting\GameScriptItemInfo.cpp" />
<ClCompile Include="Scripting\GameLogicScript.cpp" />
<ClCompile Include="Scripting\LuaHandler.cpp" />
@ -397,7 +396,6 @@
<ClInclude Include="Objects\TR5\Switch\tr5_crowdove_switch.h" />
<ClInclude Include="Scripting\GameScriptAudioTrack.h" />
<ClInclude Include="Scripting\GameScriptDisplayString.h" />
<ClInclude Include="Scripting\GameScriptInventoryObject.h" />
<ClInclude Include="Scripting\GameScriptItemInfo.h" />
<ClInclude Include="Game\effects\smoke.h" />
<ClInclude Include="Game\effects\spark.h" />
@ -620,7 +618,6 @@
<ClInclude Include="Scripting\GameScriptSkyLayer.h" />
<ClInclude Include="Scripting\GameScriptSoundSourceInfo.h" />
<ClInclude Include="Scripting\InventorySlots.h" />
<ClInclude Include="Scripting\ItemEnumPair.h" />
<ClInclude Include="Scripting\LanguageScript.h" />
<ClInclude Include="Renderer\Renderer11.h" />
<ClInclude Include="resource.h" />