Update strings

This commit is contained in:
Sezz 2022-11-05 12:27:01 +11:00
parent 1162405860
commit 9f75122186
5 changed files with 57 additions and 57 deletions

View file

@ -61,7 +61,7 @@ local strings =
hk_ammo = { "HK Ammo" },
hk_burst_mode = { "Burst Mode" },
hk_rapid_mode = { "Rapid Mode" },
hk_silenced = { "Silenced HK" },
hk_with_silencer = { "HK With Silencer" },
hk_sniper_mode = { "Sniper Mode" },
lara_home = { "Lara's Home" },
large_medipack = { "Large Medipack" },
@ -94,8 +94,8 @@ local strings =
sfx_volume = { "SFX Volume" },
shadows = { "Shadows" },
shotgun = { "Shotgun" },
shotgun_ammo1 = { "Shotgun Normal Ammo" },
shotgun_ammo2 = { "Shotgun Wideshot Ammo" },
shotgun_normal_ammo = { "Shotgun Normal Ammo" },
shotgun_wideshot_ammo = { "Shotgun Wideshot Ammo" },
small_medipack = { "Small Medipack" },
sound = { "Sound" },
silencer = { "Silencer" },
@ -106,7 +106,7 @@ local strings =
torch = { "Torch" },
unused = { "Unused" },
use = { "Use" },
used_ammos = { "Ammo Used" },
ammo_used = { "Ammo Used" },
used_medipacks = { "Medipacks Used" },
uzi_ammo = { "Uzi Ammo" },
uzis = { "Uzis" },
@ -130,9 +130,9 @@ local strings =
waterskin_large_4l = { "Large Waterskin (4L)" },
waterskin_large_5l = { "Large Waterskin (5L)" },
torch2 = { "Torch 2" },
clockwork_beetle = { "Mechanical Scarab With Key" },
clockwork_beetle_combo1 = { "Mechanical Scarab" },
clockwork_beetle_combo2 = { "Mechanical Scarab Winding Key" },
mechanical_scarab = { "Mechanical Scarab With Key" },
mechanical_scarab_1 = { "Mechanical Scarab" },
mechanical_scarab_2 = { "Winding Key" },
tut1_ba_cartouche = { "Ba Cartouche" },
tut1_ba_cartouche_1 = { "Ba Cartouche Piece 1/2" },
tut1_ba_cartouche_2 = { "Ba Cartouche Piece 2/2" },

View file

@ -22,31 +22,31 @@ namespace TEN::Gui
{
// Weapons
{ ID_PISTOLS_ITEM, 6, 0.5f, EulerAngles(ANGLE(244.0f), ANGLE(90.0f), ANGLE(276.0f)), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSE_AMMO_PISTOLS, STRING_PISTOLS, NO_JOINT_BITS, INV_ROT_Y },
{ ID_PISTOLS_AMMO_ITEM, 4, 0.5f, EulerAngles::Zero, OPT_USE, STRING_PISTOLS_AMMO, NO_JOINT_BITS, INV_ROT_Y },
{ ID_UZI_ITEM, -4, 0.5f, EulerAngles(ANGLE(135.0f), ANGLE(-90.0f), ANGLE(90.0f)), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSE_AMMO_UZI, STRING_UZI , NO_JOINT_BITS, INV_ROT_Y },
{ ID_PISTOLS_AMMO_ITEM, 4, 0.5f, EulerAngles::Zero, OPT_USE, STRING_PISTOL_AMMO, NO_JOINT_BITS, INV_ROT_Y },
{ ID_UZI_ITEM, -4, 0.5f, EulerAngles(ANGLE(135.0f), ANGLE(-90.0f), ANGLE(90.0f)), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSE_AMMO_UZI, STRING_UZIS , NO_JOINT_BITS, INV_ROT_Y },
{ ID_UZI_AMMO_ITEM, 5, 0.5f, EulerAngles(ANGLE(29.5f), 0, 0), OPT_USE, STRING_UZI_AMMO, NO_JOINT_BITS, INV_ROT_Y },
{ ID_SHOTGUN_ITEM, -6, 0.8f, EulerAngles(ANGLE(270.0f), ANGLE(-20.0f), ANGLE(45)), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSE_AMMO_SHOTGUN, STRING_SHOTGUN, 1, INV_ROT_Y },
{ ID_SHOTGUN_AMMO1_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_SHOTGUN_AMMO1, NO_JOINT_BITS, INV_ROT_Y },
{ ID_SHOTGUN_AMMO2_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_SHOTGUN_AMMO2, NO_JOINT_BITS, INV_ROT_Y },
{ ID_SHOTGUN_AMMO1_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_SHOTGUN_AMMO_1, NO_JOINT_BITS, INV_ROT_Y },
{ ID_SHOTGUN_AMMO2_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_SHOTGUN_AMMO_2, NO_JOINT_BITS, INV_ROT_Y },
{ ID_REVOLVER_ITEM, 0, 0.5f, EulerAngles(ANGLE(60.0f), ANGLE(-90.0f), ANGLE(85.0f)), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSE_AMMO_REVOLVER, STRING_REVOLVER , 1, INV_ROT_Y },
{ ID_REVOLVER_AMMO_ITEM, 0, 0.5f, EulerAngles(ANGLE(-16.0f), ANGLE(180.0f), 0), OPT_USE, STRING_REVOLVER_AMMO, NO_JOINT_BITS, INV_ROT_Y },
{ ID_REVOLVER_ITEM, 0, 0.5f, EulerAngles(ANGLE(60.0f), ANGLE(90.0f), ANGLE(85.0f)), OPT_EQUIP | OPT_SEPERABLE | OPT_CHOOSE_AMMO_REVOLVER, STRING_REVOLVER_LASER, 3, INV_ROT_Y },
{ ID_CROSSBOW_ITEM, 0, 0.5f, EulerAngles(ANGLE(33.0f), ANGLE(-90.0f), 0), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSE_AMMO_CROSSBOW, STRING_CROSSBOW, 1, INV_ROT_Y },
{ ID_CROSSBOW_ITEM, 0, 0.5f, EulerAngles(ANGLE(33.0f), ANGLE(-90.0f), 0), OPT_EQUIP | OPT_SEPERABLE | OPT_CHOOSE_AMMO_CROSSBOW, STRING_CROSSBOW_LASER, 3, INV_ROT_Y },
{ ID_CROSSBOW_AMMO1_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_CROSSBOW_AMMO1, NO_JOINT_BITS, INV_ROT_Y },
{ ID_CROSSBOW_AMMO2_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_CROSSBOW_AMMO2, NO_JOINT_BITS, INV_ROT_Y },
{ ID_CROSSBOW_AMMO3_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_CROSSBOW_AMMO3, NO_JOINT_BITS, INV_ROT_Y },
{ ID_CROSSBOW_AMMO1_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_CROSSBOW_AMMO_1, NO_JOINT_BITS, INV_ROT_Y },
{ ID_CROSSBOW_AMMO2_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_CROSSBOW_AMMO_2, NO_JOINT_BITS, INV_ROT_Y },
{ ID_CROSSBOW_AMMO3_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_CROSSBOW_AMMO_3, NO_JOINT_BITS, INV_ROT_Y },
{ ID_HK_ITEM, 0, 0.5f, EulerAngles(ANGLE(280.0f), 0, 0), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSE_AMMO_HK, STRING_HK, 1, INV_ROT_Y },
{ ID_HK_ITEM, 0, 0.5f, EulerAngles(ANGLE(280.0f), ANGLE(-45.0f), 0), OPT_EQUIP | OPT_SEPERABLE | OPT_CHOOSE_AMMO_HK, STRING_HK_SILENCED, NO_JOINT_BITS, INV_ROT_Y },
{ ID_HK_ITEM, 0, 0.5f, EulerAngles(ANGLE(280.0f), ANGLE(-45.0f), 0), OPT_EQUIP | OPT_SEPERABLE | OPT_CHOOSE_AMMO_HK, STRING_HK_WITH_SILENCER, NO_JOINT_BITS, INV_ROT_Y },
{ ID_HK_AMMO_ITEM, 3, 0.5f, EulerAngles(0, ANGLE(90.0f), 0), OPT_USE, STRING_HK_AMMO, 2, INV_ROT_Y },
{ ID_GRENADE_GUN_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(90.0f), ANGLE(65)), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSE_AMMO_GRENADEGUN, STRING_GRENADE_LAUNCHER, NO_JOINT_BITS, INV_ROT_Y },
{ ID_GRENADE_AMMO1_ITEM, 3, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_GRENADE_AMMO1, NO_JOINT_BITS, INV_ROT_Y },
{ ID_GRENADE_AMMO2_ITEM, 3, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_GRENADE_AMMO2, NO_JOINT_BITS, INV_ROT_Y },
{ ID_GRENADE_AMMO3_ITEM, 3, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_GRENADE_AMMO3, NO_JOINT_BITS, INV_ROT_Y },
{ ID_GRENADE_AMMO1_ITEM, 3, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_GRENADE_LAUNCHER_AMMO_1, NO_JOINT_BITS, INV_ROT_Y },
{ ID_GRENADE_AMMO2_ITEM, 3, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_GRENADE_LAUNCHER_AMMO_2, NO_JOINT_BITS, INV_ROT_Y },
{ ID_GRENADE_AMMO3_ITEM, 3, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_GRENADE_LAUNCHER_AMMO_3, NO_JOINT_BITS, INV_ROT_Y },
{ ID_HARPOON_ITEM, 0, 0.5f, EulerAngles(ANGLE(-65.0f), 0, ANGLE(-20.0f)), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSE_AMMO_HARPOON, STRING_HARPOON_GUN, NO_JOINT_BITS, INV_ROT_Y },
{ ID_HARPOON_AMMO_ITEM, 3, 0.5f, EulerAngles(ANGLE(15.0f), 0, 0), OPT_USE, STRING_HARPOON_AMMO, NO_JOINT_BITS, INV_ROT_Y },
{ ID_HARPOON_AMMO_ITEM, 3, 0.5f, EulerAngles(ANGLE(15.0f), 0, 0), OPT_USE, STRING_HARPOON_GUN_AMMO, NO_JOINT_BITS, INV_ROT_Y },
{ ID_ROCKET_LAUNCHER_ITEM, 0, 0.5f, EulerAngles(ANGLE(80.0f), ANGLE(180.0f), 0), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSE_AMMO_ROCKET, STRING_ROCKET_LAUNCHER, NO_JOINT_BITS, INV_ROT_Y },
{ ID_ROCKET_LAUNCHER_AMMO_ITEM, 3, 0.5f, EulerAngles(0, ANGLE(90.0f), ANGLE(15.0f)), OPT_USE, STRING_ROCKET_AMMO, NO_JOINT_BITS, INV_ROT_Y },
{ ID_ROCKET_LAUNCHER_AMMO_ITEM, 3, 0.5f, EulerAngles(0, ANGLE(90.0f), ANGLE(15.0f)), OPT_USE, STRING_ROCKET_LAUNCHER_AMMO, NO_JOINT_BITS, INV_ROT_Y },
// Miscellaneous
{ ID_LASERSIGHT_ITEM, 2, 0.5f, EulerAngles(ANGLE(10.0f), ANGLE(90.0f), 0), OPT_USE | OPT_COMBINABLE, STRING_LASERSIGHT, NO_JOINT_BITS, INV_ROT_Y },
@ -62,9 +62,9 @@ namespace TEN::Gui
{ ID_CROWBAR_ITEM, 4, 0.5f, EulerAngles(ANGLE(90.0f), 0, 0), OPT_USE, STRING_CROWBAR, NO_JOINT_BITS, INV_ROT_Y },
{ ID_DIARY_ITEM, 0, 0.3f, EulerAngles(0, ANGLE(180.0f), 0), OPT_DIARY, STRING_DIARY, NO_JOINT_BITS, INV_ROT_Y },
{ ID_COMPASS_ITEM, -14, 0.5f, EulerAngles::Zero, 0, STRING_LOAD_GAME, NO_JOINT_BITS, INV_ROT_Y },
{ ID_CLOCKWORK_BEETLE, 14, 0.5f, EulerAngles::Zero, OPT_USE, STRING_CLOCKWORK_BEETLE, NO_JOINT_BITS, INV_ROT_Y },
{ ID_CLOCKWORK_BEETLE_COMBO1, 18, 0.5f, EulerAngles::Zero, OPT_COMBINABLE, STRING_CLOCKWORK_BEETLE_COMBO1, NO_JOINT_BITS, INV_ROT_Y },
{ ID_CLOCKWORK_BEETLE_COMBO2, 14, 0.5f, EulerAngles::Zero, OPT_COMBINABLE, STRING_CLOCKWORK_BEETLE_COMBO2, NO_JOINT_BITS, INV_ROT_Y },
{ ID_CLOCKWORK_BEETLE, 14, 0.5f, EulerAngles::Zero, OPT_USE, STRING_MECHANICAL_SCARAB, NO_JOINT_BITS, INV_ROT_Y },
{ ID_CLOCKWORK_BEETLE_COMBO1, 18, 0.5f, EulerAngles::Zero, OPT_COMBINABLE, STRING_MECHANICAL_SCARAB_1, NO_JOINT_BITS, INV_ROT_Y },
{ ID_CLOCKWORK_BEETLE_COMBO2, 14, 0.5f, EulerAngles::Zero, OPT_COMBINABLE, STRING_MECHANICAL_SCARAB_2, NO_JOINT_BITS, INV_ROT_Y },
{ ID_WATERSKIN1_EMPTY, 2, 0.5f, EulerAngles(ANGLE(285.0f), 0, 0), OPT_USE | OPT_COMBINABLE, STRING_WATERSKIN_SMALL_EMPTY, NO_JOINT_BITS, INV_ROT_Y },
{ ID_WATERSKIN1_1, 2, 0.5f, EulerAngles(ANGLE(285.0f), 0, 0), OPT_USE | OPT_COMBINABLE, STRING_WATERSKIN_SMALL_1L, NO_JOINT_BITS, INV_ROT_Y },
{ ID_WATERSKIN1_2, 2, 0.5f, EulerAngles(ANGLE(285.0f), 0, 0), OPT_USE | OPT_COMBINABLE, STRING_WATERSKIN_SMALL_2L, NO_JOINT_BITS, INV_ROT_Y },

View file

@ -43,7 +43,7 @@ namespace TEN::Gui
STRING_USE,
STRING_CHOOSE_AMMO,
STRING_COMBINE,
STRING_SEPARE,
STRING_SEPARATE,
STRING_EQUIP,
STRING_COMBINE_WITH,
STRING_LOAD_GAME,
@ -74,12 +74,12 @@ namespace TEN::Gui
STRING_CONTROLS_PAUSE,
STRING_CONTROLS_STEP_LEFT,
STRING_CONTROLS_STEP_RIGHT,
STRING_CONTROLS_ACCELERATE,
STRING_CONTROLS_REVERSE,
STRING_CONTROLS_SPEED,
STRING_CONTROLS_SLOW,
STRING_CONTROLS_BRAKE,
STRING_CONTROLS_FIRE
STRING_CONTROLS_V_ACCELERATE,
STRING_CONTROLS_V_REVERSE,
STRING_CONTROLS_V_SPEED,
STRING_CONTROLS_V_SLOW,
STRING_CONTROLS_V_BRAKE,
STRING_CONTROLS_V_FIRE
};
bool GuiController::GuiIsPulsed(ActionID actionID) const

View file

@ -217,7 +217,7 @@ namespace TEN::Renderer
// Auto targeting
AddString(MenuLeftSideEntry, y, g_GameFlow->GetString(STRING_AUTOTARGET), PRINTSTRING_COLOR_ORANGE, SF(title_option == 3));
AddString(MenuLeftSideEntry, y, g_GameFlow->GetString(STRING_AUTO_TARGET), PRINTSTRING_COLOR_ORANGE, SF(title_option == 3));
AddString(MenuRightSideEntry, y, Str_Enabled(g_Gui.GetCurrentSettings().Configuration.AutoTarget), PRINTSTRING_COLOR_WHITE, SF(title_option == 3));
GetNextLinePosition(&y);
@ -466,7 +466,7 @@ namespace TEN::Renderer
// Ammo used
sprintf(buffer, "%d", Statistics.Game.AmmoUsed);
AddString(MenuRightSideEntry, y, buffer, PRINTSTRING_COLOR_WHITE, SF());
AddString(MenuLeftSideEntry, y, g_GameFlow->GetString(STRING_USED_AMMOS), PRINTSTRING_COLOR_WHITE, SF());
AddString(MenuLeftSideEntry, y, g_GameFlow->GetString(STRING_AMMO_USED), PRINTSTRING_COLOR_WHITE, SF());
GetNextLinePosition(&y);
// Medipacks used

View file

@ -13,22 +13,22 @@
#define STRING_EXIT_GAME "exit_game"
#define STRING_EXIT_TO_TITLE "exit_to_title"
#define STRING_OPTIONS "options"
#define STRING_UZI "uzis"
#define STRING_UZIS "uzis"
#define STRING_PISTOLS "pistols"
#define STRING_SHOTGUN "shotgun"
#define STRING_REVOLVER "revolver"
#define STRING_REVOLVER_LASER "revolver_laser"
#define STRING_HK "hk"
#define STRING_HK_SILENCED "hk_silenced"
#define STRING_SHOTGUN_AMMO1 "shotgun_ammo1"
#define STRING_SHOTGUN_AMMO2 "shotgun_ammo2"
#define STRING_HK_WITH_SILENCER "hk_with_silencer"
#define STRING_SHOTGUN_AMMO_1 "shotgun_normal_ammo"
#define STRING_SHOTGUN_AMMO_2 "shotgun_wideshot_ammo"
#define STRING_HK_SNIPER_MODE "hk_sniper_mode"
#define STRING_HK_BURST_MODE "hk_burst_mode"
#define STRING_HK_RAPID_MODE "hk_rapid_mode"
#define STRING_HK_AMMO "hk_ammo"
#define STRING_REVOLVER_AMMO "revolver_ammo"
#define STRING_UZI_AMMO "uzi_ammo"
#define STRING_PISTOLS_AMMO "pistol_ammo"
#define STRING_PISTOL_AMMO "pistol_ammo"
#define STRING_LASERSIGHT "lasersight"
#define STRING_SILENCER "silencer"
#define STRING_LARGE_MEDIPACK "large_medipack"
@ -40,22 +40,22 @@
#define STRING_CROWBAR "crowbar"
#define STRING_USE "use"
#define STRING_COMBINE "combine"
#define STRING_SEPARE "separate"
#define STRING_SEPARATE "separate"
#define STRING_CHOOSE_AMMO "choose_ammo"
#define STRING_SELECT_LEVEL "select_level"
#define STRING_GRENADE_LAUNCHER "grenade_launcher"
#define STRING_GRENADE_AMMO1 "grenade_launcher_normal_ammo"
#define STRING_GRENADE_AMMO2 "grenade_launcher_super_ammo"
#define STRING_GRENADE_AMMO3 "grenade_launcher_flash_ammo"
#define STRING_GRENADE_LAUNCHER_AMMO_1 "grenade_launcher_normal_ammo"
#define STRING_GRENADE_LAUNCHER_AMMO_2 "grenade_launcher_super_ammo"
#define STRING_GRENADE_LAUNCHER_AMMO_3 "grenade_launcher_flash_ammo"
#define STRING_HARPOON_GUN "harpoon_gun"
#define STRING_HARPOON_AMMO "harpoon_gun_ammo"
#define STRING_HARPOON_GUN_AMMO "harpoon_gun_ammo"
#define STRING_ROCKET_LAUNCHER "rocket_launcher"
#define STRING_ROCKET_AMMO "rocket_launcher_ammo"
#define STRING_ROCKET_LAUNCHER_AMMO "rocket_launcher_ammo"
#define STRING_CROSSBOW "crossbow"
#define STRING_CROSSBOW_LASER "crossbow_laser"
#define STRING_CROSSBOW_AMMO1 "crossbow_normal_ammo"
#define STRING_CROSSBOW_AMMO2 "crossbow_poison_ammo"
#define STRING_CROSSBOW_AMMO3 "crossbow_explosive_ammo"
#define STRING_CROSSBOW_AMMO_1 "crossbow_normal_ammo"
#define STRING_CROSSBOW_AMMO_2 "crossbow_poison_ammo"
#define STRING_CROSSBOW_AMMO_3 "crossbow_explosive_ammo"
#define STRING_DIARY "diary"
#define STRING_ENABLED "enabled"
#define STRING_DISABLED "disabled"
@ -78,7 +78,7 @@
#define STRING_SOUND "sound"
#define STRING_ENABLE_SOUND "enable_sound"
#define STRING_REVERB "reverb"
#define STRING_AUTOTARGET "auto_target"
#define STRING_AUTO_TARGET "auto_target"
#define STRING_RUMBLE "rumble"
#define STRING_THUMBSTICK_CAMERA "thumbstick_camera"
#define STRING_CONTROLS_MOVE_FORWARD "controls_move_forward"
@ -98,12 +98,12 @@
#define STRING_CONTROLS_PAUSE "controls_pause"
#define STRING_CONTROLS_STEP_LEFT "controls_step_left"
#define STRING_CONTROLS_STEP_RIGHT "controls_step_right"
#define STRING_CONTROLS_ACCELERATE "controls_accelerate"
#define STRING_CONTROLS_REVERSE "controls_reverse"
#define STRING_CONTROLS_SPEED "controls_speed"
#define STRING_CONTROLS_SLOW "controls_slow"
#define STRING_CONTROLS_BRAKE "controls_brake"
#define STRING_CONTROLS_FIRE "controls_fire"
#define STRING_CONTROLS_V_ACCELERATE "controls_accelerate"
#define STRING_CONTROLS_V_REVERSE "controls_reverse"
#define STRING_CONTROLS_V_SPEED "controls_speed"
#define STRING_CONTROLS_V_SLOW "controls_slow"
#define STRING_CONTROLS_V_BRAKE "controls_brake"
#define STRING_CONTROLS_V_FIRE "controls_fire"
#define STRING_TITLE_ITEMS "items"
#define STRING_TITLE_PUZZLES "puzzles"
#define STRING_TITLE_SETTINGS "settings"
@ -126,7 +126,7 @@
#define STRING_TIME_TAKEN "time_taken"
#define STRING_DISTANCE_TRAVELLED "distance_travelled"
#define STRING_USED_MEDIPACKS "used_medipacks"
#define STRING_USED_AMMOS "used_ammos"
#define STRING_AMMO_USED "ammo_used"
#define STRING_SECRETS_FOUND "secrets_found"
#define STRING_WATERSKIN_SMALL_EMPTY "waterskin_small_empty"
#define STRING_WATERSKIN_SMALL_1L "waterskin_small_1l"
@ -139,6 +139,6 @@
#define STRING_WATERSKIN_LARGE_4L "waterskin_large_4l"
#define STRING_WATERSKIN_LARGE_5L "waterskin_large_5l"
#define STRING_TORCH "torch"
#define STRING_CLOCKWORK_BEETLE "clockwork_beetle"
#define STRING_CLOCKWORK_BEETLE_COMBO1 "clockwork_beetle_combo1"
#define STRING_CLOCKWORK_BEETLE_COMBO2 "clockwork_beetle_combo2"
#define STRING_MECHANICAL_SCARAB "mechanical_scarab"
#define STRING_MECHANICAL_SCARAB_1 "mechanical_scarab_1"
#define STRING_MECHANICAL_SCARAB_2 "mechanical_scarab_2"