latest changes

This commit is contained in:
Nemoel-Tomo 2022-11-30 00:57:25 +01:00
parent ab64f466ff
commit 9eafbdc1aa
9 changed files with 36 additions and 51 deletions

View file

@ -1592,9 +1592,8 @@ void ProcessEffects(ItemInfo* item)
{
if (item->Effect.Type == EffectType::Fire ||
item->Effect.Type == EffectType::ColoredFire ||
item->Effect.Type == EffectType::MagicFire ||
item->Effect.Type == EffectType::ElectricDeath ||
item->Effect.Type == EffectType::LaserDeath)
item->Effect.Type == EffectType::ElectricIgnite ||
item->Effect.Type == EffectType::RedIgnite)
{
item->Effect.Type = EffectType::Smoke;
item->Effect.Count = BURN_AFTERMATH_TIMEOUT;
@ -1620,14 +1619,9 @@ void ProcessEffects(ItemInfo* item)
break;
case EffectType::ColoredFire:
if (TestProbability(1 / 8.0f))
TriggerFireFlame(pos.x, pos.y, pos.z, TestProbability(1 / 10.0f) ? FlameType::Trail : FlameType::Medium, item->Effect.EffectColor1, item->Effect.EffectColor2);
break;
case EffectType::MagicFire:
if (TestProbability(1 / 8.0f))
TriggerFireFlame(pos.x, pos.y, pos.z, TestProbability(1 / 10.0f) ? FlameType::Trail : FlameType::Medium, item->Effect.EffectColor1, item->Effect.EffectColor2);
if (TestProbability(1 / 8.0f))
TriggerFireFlame(pos.x, pos.y, pos.z, TestProbability(1 / 10.0f) ? FlameType::Trail : FlameType::Medium,
item->Effect.EffectColor1, item->Effect.EffectColor2);
break;
case EffectType::Sparks:
@ -1638,17 +1632,19 @@ void ProcessEffects(ItemInfo* item)
TriggerRocketSmoke(pos.x, pos.y, pos.z, 0);
break;
case EffectType::ElectricDeath:
case EffectType::ElectricIgnite:
if (TestProbability(1 / 1.0f))
TriggerElectricSpark(&GameVector(pos.x, pos.y, pos.z, item->RoomNumber),
EulerAngles(0, Random::GenerateAngle(ANGLE(0), ANGLE(359)), 0), 2);
if (TestProbability(1 / 1.0f))
TriggerFireFlame(pos.x, pos.y, pos.z, TestProbability(1 / 10.0f) ? FlameType::Medium : FlameType::Medium, Vector3(0.2f, 0.5f, 1.0f), Vector3(0.2f, 0.8f, 1.0f));
TriggerFireFlame(pos.x, pos.y, pos.z, TestProbability(1 / 10.0f) ? FlameType::Medium : FlameType::Medium,
Vector3(0.2f, 0.5f, 1.0f), Vector3(0.2f, 0.8f, 1.0f));
break;
case EffectType::LaserDeath:
case EffectType::RedIgnite:
if (TestProbability(1 / 1.0f))
TriggerFireFlame(pos.x, pos.y, pos.z, TestProbability(1 / 10.0f) ? FlameType::Medium : FlameType::Medium, Vector3(1.0f, 0.5f, 0.2f), Vector3(0.6f, 0.1f, 0.0f));
TriggerFireFlame(pos.x, pos.y, pos.z, TestProbability(1 / 10.0f) ? FlameType::Medium : FlameType::Medium,
Vector3(1.0f, 0.5f, 0.2f), Vector3(0.6f, 0.1f, 0.0f));
break;
case EffectType::Smoke:
@ -1676,14 +1672,13 @@ void ProcessEffects(ItemInfo* item)
SoundEffect(SOUND_EFFECTS::SFX_TR5_HISS_LOOP_SMALL, &item->Pose);
break;
case EffectType::ElectricDeath:
case EffectType::ElectricIgnite:
case EffectType::Sparks:
SoundEffect(SOUND_EFFECTS::SFX_TR4_LARA_ELECTRIC_CRACKLES, &item->Pose);
break;
case EffectType::Fire:
case EffectType::ColoredFire:
case EffectType::MagicFire:
SoundEffect(SOUND_EFFECTS::SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->Pose);
break;
}
@ -1699,9 +1694,12 @@ void ProcessEffects(ItemInfo* item)
int waterHeight = GetWaterHeight(item->Pose.Position.x, item->Pose.Position.y, item->Pose.Position.z, item->RoomNumber);
if (item->Effect.Type != EffectType::MagicFire && item->Effect.Type != EffectType::Sparks && (waterHeight != NO_HEIGHT && item->Pose.Position.y > waterHeight))
if (item->Effect.Type != EffectType::Sparks && (waterHeight != NO_HEIGHT && item->Pose.Position.y > waterHeight))
{
if (item->Effect.Type == EffectType::Fire || item->Effect.Type == EffectType::ColoredFire || item->Effect.Type == EffectType::MagicFire)
if (item->Effect.Type == EffectType::Fire ||
item->Effect.Type == EffectType::ColoredFire ||
item->Effect.Type == EffectType::ElectricIgnite ||
item->Effect.Type == EffectType::RedIgnite)
{
item->Effect.Type = EffectType::Smoke;
item->Effect.Count = 10;

View file

@ -27,6 +27,7 @@ namespace TEN::Effects::Items
void ItemColorBurn(ItemInfo* item, Vector3 color1, Vector3 color2, int timeout)
{
item->Effect.Type = EffectType::ColoredFire;
item->Effect.Count = timeout;
item->Effect.LightColor = color1;
item->Effect.EffectColor1 = color1;
@ -42,15 +43,15 @@ namespace TEN::Effects::Items
void ItemBlueElectricBurn(ItemInfo* item, int timeout)
{
item->Effect.Type = EffectType::ElectricDeath;
item->Effect.Count = 2;
item->Effect.Type = EffectType::ElectricIgnite;
item->Effect.Count = timeout /FPS;
item->Effect.LightColor = Vector3(0.0f, 0.6f, 1.0f);
}
void ItemRedLaserBurn(ItemInfo* item, int timeout)
{
item->Effect.Type = EffectType::LaserDeath;
item->Effect.Count = 2;
item->Effect.Type = EffectType::RedIgnite;
item->Effect.Count = timeout /FPS;
item->Effect.LightColor = Vector3(1.0f, 0.4f, 0.0f);
}

View file

@ -62,10 +62,9 @@ enum class EffectType
Fire,
Sparks,
Smoke,
MagicFire,
ColoredFire,
ElectricDeath,
LaserDeath
ElectricIgnite,
RedIgnite
};
struct EntityAnimationData

View file

@ -274,7 +274,6 @@ namespace TEN::Entities::Effects
{
TriggerShockwave(&fx->pos, 48, 240, 64, 64, 128, 0, 24, 0, 0);
TriggerExplosionSparks(oldX, oldY, oldZ, 3, -2, 2, fx->roomNumber);
LaraItem->Effect.Type = EffectType::MagicFire;
ItemColorBurn(LaraItem, Vector3(0.0f, 0.8f, 0.1f), Vector3(0.0f, 0.9f, 0.8f), -1);
}
else if (fx->flag1)

View file

@ -226,7 +226,7 @@ void ElectricityWiresControl(short itemNumber)
{
if (collItem->Effect.Type != EffectType::Smoke)
{
ItemBlueElectricBurn(collItem, 2);
ItemBlueElectricBurn(collItem, 2 *FPS);
}
else
ItemSmoke(collItem, -1);

View file

@ -492,8 +492,7 @@ namespace TEN::Entities::TR4
if (LaraItem->HitPoints < 0)
{
SethaKill(item, LaraItem);
LaraItem->Effect.Type = EffectType::MagicFire;
ItemColorBurn(LaraItem, Vector3(0.0f, 0.8f, 0.1f), Vector3(0.0f, 0.9f, 0.8f), -1);
ItemColorBurn(LaraItem, Vector3(0.0f, 0.8f, 0.1f), Vector3(0.0f, 0.9f, 0.8f), 6 *FPS);
creature->MaxTurn = 0;
return;
}

View file

@ -31,8 +31,7 @@ static const std::unordered_map<std::string, EffectType> kEffectIDs
{"FIRE", EffectType::Fire},
{"SPARKS", EffectType::Sparks},
{"SMOKE", EffectType::Smoke},
{"MAGICFIRE", EffectType::MagicFire},
{"COLOREDFIRE", EffectType::ColoredFire},
{"ELECTRICDEATH", EffectType::ElectricDeath},
{"LASERDEATH", EffectType::LaserDeath}
{"ELECTRICIGNITE", EffectType::ElectricIgnite},
{"REDIGNITE", EffectType::RedIgnite}
};

View file

@ -172,11 +172,6 @@ void Moveable::Register(sol::table & parent)
// @tparam float timeout time (in seconds) after which effect turns off (optional).
ScriptReserved_SetEffect, &Moveable::SetEffect,
/// Get current moveable effect
// @function Moveable:GetEffect
// @treturn EffectID effect type currently assigned to moveable.
ScriptReserved_GetEffect, &Moveable::GetEffect,
/// Set extended effect to moveable
// @function Moveable:SetCustomEffect
// @tparam EffectID effect Type of effect to assign.
@ -184,6 +179,11 @@ void Moveable::Register(sol::table & parent)
// @tparam float timeout time (in seconds) after which effect turns off (optional).
ScriptReserved_SetCustomEffect, &Moveable::SetCustomEffect,
/// Get current moveable effect
// @function Moveable:GetEffect
// @treturn EffectID effect type currently assigned to moveable.
ScriptReserved_GetEffect, & Moveable::GetEffect,
/// Get the status of object.
// possible values:
// <br />0 - not active
@ -690,11 +690,11 @@ void Moveable::SetEffect(EffectType effectType, sol::optional<float> timeout)
ItemElectricBurn(m_item, realTimeout);
break;
case EffectType::ElectricDeath:
case EffectType::ElectricIgnite:
ItemBlueElectricBurn(m_item, realTimeout);
break;
case EffectType::LaserDeath:
case EffectType::RedIgnite:
ItemRedLaserBurn(m_item, realTimeout);
break;
}
@ -706,18 +706,7 @@ void Moveable::SetCustomEffect(EffectType effectType, const ScriptColor& col1, c
Vector3 color1 = Vector3(col1.GetR() * (1.f / 255.f), col1.GetG() * (1.f / 255.f), col1.GetB() * (1.f / 255.f));
Vector3 color2 = Vector3(col2.GetR() * (1.f / 255.f), col2.GetG() * (1.f / 255.f), col2.GetB() * (1.f / 255.f));
switch (effectType)
{
case EffectType::MagicFire:
m_item->Effect.Type = EffectType::MagicFire;
ItemColorBurn(m_item, color1, color2, realTimeout);
break;
case EffectType::ColoredFire:
m_item->Effect.Type = EffectType::ColoredFire;
ItemColorBurn(m_item, color1, color2, realTimeout);
break;
}
}
EffectType Moveable::GetEffect() const

View file

@ -80,6 +80,7 @@ public:
[[nodiscard]] EffectType GetEffect() const;
void SetEffect(EffectType effectType, sol::optional<float> timeout);
void SetCustomEffect(EffectType effectType, const ScriptColor& col1, const ScriptColor& col2, sol::optional<float> timeout);
[[nodiscard]] aiBitsType GetAIBits() const;
void SetAIBits(aiBitsType const & bits);