Revert "function description LevelFuncs.OnUseItem"

This reverts commit 2478afca68.
This commit is contained in:
davidmarr 2024-11-08 20:19:10 +01:00
parent 2478afca68
commit 9e94324e93

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@ -1108,7 +1108,7 @@ __The order of loading is as follows:__
@tfield function(float) OnLoop Will be called during the game's update loop, @tfield function(float) OnLoop Will be called during the game's update loop,
and provides the delta time (a float representing game time since last call) via its argument. and provides the delta time (a float representing game time since last call) via its argument.
@tfield function OnSave Will be called when the player saves the game, just *before* data is saved @tfield function OnSave Will be called when the player saves the game, just *before* data is saved
@tfield function(EndReason) OnEnd Will be called when leaving a level. This includes finishing it, exiting to the menu, or loading a save in a different level. It can take an `EndReason` arg: @tfield function OnEnd(EndReason) Will be called when leaving a level. This includes finishing it, exiting to the menu, or loading a save in a different level. It can take an `EndReason` arg:
EXITTOTITLE EXITTOTITLE
LEVELCOMPLETE LEVELCOMPLETE
@ -1122,14 +1122,6 @@ For example:
print("death") print("death")
end end
end end
@tfield function(obj) OnUseItem Will be called when the player will use an inventory item
For example:
LevelFuncs.OnUseItem = function(obj)
if obj == Objects.ObjID.PICKUP_ITEM2 then
print("Good job!")
end
end
@table LevelFuncs @table LevelFuncs
*/ */