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Fixed #1522
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1 changed files with 0 additions and 2 deletions
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@ -37,8 +37,6 @@ namespace TEN::Entities::Traps
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Radius = (item.TriggerFlags == 0) ? RADIUS_STEP : (abs(item.TriggerFlags) * RADIUS_STEP);
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Radius = (item.TriggerFlags == 0) ? RADIUS_STEP : (abs(item.TriggerFlags) * RADIUS_STEP);
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IsLethal = (item.TriggerFlags > 0);
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IsLethal = (item.TriggerFlags > 0);
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IsHeavyActivator = (item.TriggerFlags <= 0);
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IsHeavyActivator = (item.TriggerFlags <= 0);
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Update(item);
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}
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}
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static void SpawnLaserSpark(const GameVector& pos, short angle, int count, const Vector4& colorStart)
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static void SpawnLaserSpark(const GameVector& pos, short angle, int count, const Vector4& colorStart)
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