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Remove ResetHub; as it's almost certainly going to be made obsolete with the new scripts and save game rework.
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3 changed files with 5 additions and 8 deletions
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@ -86,15 +86,13 @@ e.g. `myLevel.laraType = LaraType.DIVESUIT`
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@mem laraType*/
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"laraType", &GameScriptLevel::LaraType,
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/// (bool) todo
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/// (bool) If true, an occasional screen shake effect (as seen in TRC's Sinking Submarine) will
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// happen throughout the level.
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//@mem rumble
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"rumble", &GameScriptLevel::Rumble,
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/// (bool) todo
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//@mem resetHub
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"resetHub", &GameScriptLevel::ResetHub,
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/// (Mirror) todo
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/// (Mirror) object holding the location and size of the room's mirror, if present.
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// __(not yet implemented)__
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//@mem mirror
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"mirror", &GameScriptLevel::Mirror,
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