Make some getters const.

This commit is contained in:
hispidence 2021-08-17 13:37:08 +01:00
parent 672f90e238
commit 9b4cd106d1
2 changed files with 4 additions and 4 deletions

View file

@ -197,7 +197,7 @@ void GameFlow::LoadGameFlowScript()
SetErrorMode(GetSettings()->ErrorMode);
}
char const * GameFlow::GetString(const char* id)
char const * GameFlow::GetString(const char* id) const
{
if (!ScriptAssert(m_translationsMap.find(id) != m_translationsMap.end(), std::string{ "Couldn't find string " } + id))
{
@ -217,7 +217,7 @@ GameScriptLevel* GameFlow::GetLevel(int id)
return Levels[id];
}
int GameFlow::GetNumLevels()
int GameFlow::GetNumLevels() const
{
return Levels.size();
}

View file

@ -45,13 +45,13 @@ public:
void AddLevel(GameScriptLevel const& level);
void SetAudioTracks(sol::as_table_t<std::vector<GameScriptAudioTrack>>&& src);
void LoadGameFlowScript();
char const * GetString(const char* id);
char const * GetString(const char* id) const;
void SetStrings(sol::nested<std::unordered_map<std::string, std::vector<std::string>>> && src);
void SetLanguageNames(sol::as_table_t<std::vector<std::string>> && src);
void SetSettings(GameScriptSettings const & src);
GameScriptSettings* GetSettings();
GameScriptLevel* GetLevel(int id);
int GetNumLevels();
int GetNumLevels() const;
bool DoGameflow();
void SetIntroImagePath(std::string const& path);
void SetTitleScreenImagePath(std::string const& path);