Decompiled ID_INVISIBLE_GHOST, ID_MAZE_MONSTER, ID_GLADIATOR

This commit is contained in:
Montagna Marco 2019-12-29 23:43:32 +01:00
parent e8161005e7
commit 9afe6cbb8e
4 changed files with 630 additions and 3 deletions

View file

@ -15,15 +15,15 @@
#define ControlHydra ((void (__cdecl*)(short)) 0x0043BF70)
//#define ControlImp ((void (__cdecl*)(short)) 0x0043BEA0)
#define ControlLightingGuide ((void (__cdecl*)(short)) 0x0048E580)
#define ControlBrowsBeast ((void (__cdecl*)(short)) 0x0048E960)
//#define ControlBrowsBeast ((void (__cdecl*)(short)) 0x0048E960)
#define InitialiseLagoonWitch ((void (__cdecl*)(short)) 0x0047D2D0) // not used anymore !
#define ControlLagoonWitch ((void (__cdecl*)(short)) 0x0047D360) // not used anymore !
#define ControlInvisibleGhost ((void (__cdecl*)(short)) 0x00477AB0)
//#define ControlInvisibleGhost ((void (__cdecl*)(short)) 0x00477AB0)
#define InitialiseLittleBats ((void (__cdecl*)(short)) 0x00407EC0)
#define ControlLittleBats ((void (__cdecl*)(short)) 0x00407F50)
#define InitialiseSpiders ((void (__cdecl*)(short)) 0x0043F2B0)
#define ControlSpiders ((void (__cdecl*)(short)) 0x0047A200)
#define ControlGladiator ((void (__cdecl*)(short)) 0x00436700)
//#define ControlGladiator ((void (__cdecl*)(short)) 0x00436700)
#define ControlRomanStatue ((void (__cdecl*)(short)) 0x0046BC10)
#define ControlAutoGuns ((void (__cdecl*)(short)) 0x004078A0)
#define ControlGunShip ((void (__cdecl*)(short)) 0x00487FF0)
@ -60,3 +60,6 @@ void ControlReaper(short itemNumber);
void ControlGuardM16(short itemNumber);
void ImpThrowStones(ITEM_INFO* item);
void ControlImp(short itemNumber);
void ControlGladiator(short itemNumber);
void ControlBrowsBeast(short itemNumber);
void ControlInvisibleGhost(short itemNumber);