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Create a readme detailing the goals of TEN
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README.md
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# TombEngine
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In 2000, Core gave us a great gift of a level editor where people can create their own custom levels based on TR4.
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Over the decades, the engine was upgraded massively via TREP and TRNG:
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TREP (Tomb Raider Engine Patcher) is a tool that allows you to modify the exe to expand certain limits and implement new features.
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TRNG builds upon TREP and gives a lot of new features including its own scripting language and even more extended limits.
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However, TRNG is a closed-source and essentially an abandonware. No one is able to fix well-known bugs in TRNG and implement new features,
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although you can still implement with plugin (with C++ knowledge) however it is not user-friendly (you need to know C++) and it is poorly documented.
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TEN (TombEngine) is supposed to be a new engine which is (most importantly) open-source, removes limits, and fixes bugs from the original game,
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it also provides support for Lua (a programming language), all objects from TR1-5, and many more exciting features and gameplay functionalities such as: corner shimmying or enlarged 2D map (where you can build a massive level).
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At the moment it is at the Beta stage and not everything is fixed, bugs and more functionalities will be implemented/fixed over time and complete version of TEN may not be here until several years.
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