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Remove PrintString; it has been "replaced" with DisplayString/AddString.
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2 changed files with 0 additions and 7 deletions
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@ -603,12 +603,6 @@ void GameScript::ResetVariables()
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(*m_lua)["Lara"] = NULL;
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}
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// Misc
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void GameScript::PrintString(std::string const & str, int x, int y, GameScriptColor color, int lifetime, int flags)
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{
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ten::renderer::g_Renderer.drawString(x, y, str.c_str(), color, flags);
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}
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void GameScript::ShowString(GameScriptDisplayString const & str, sol::optional<float> nSeconds)
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{
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auto it = m_userDisplayStrings.find(str.GetID());
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