Remove PrintString; it has been "replaced" with DisplayString/AddString.

This commit is contained in:
hispidence 2021-08-29 20:11:11 +01:00
parent 8c1e290683
commit 9a1831bc8f
2 changed files with 0 additions and 7 deletions

View file

@ -603,12 +603,6 @@ void GameScript::ResetVariables()
(*m_lua)["Lara"] = NULL;
}
// Misc
void GameScript::PrintString(std::string const & str, int x, int y, GameScriptColor color, int lifetime, int flags)
{
ten::renderer::g_Renderer.drawString(x, y, str.c_str(), color, flags);
}
void GameScript::ShowString(GameScriptDisplayString const & str, sol::optional<float> nSeconds)
{
auto it = m_userDisplayStrings.find(str.GetID());