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Fixed Combine ingame stage 1
Works only if the player does not save /load with only one piece as both are not remembered.
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2 changed files with 4 additions and 5 deletions
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@ -30,7 +30,7 @@ Must one of the following:
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Z
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e.g. `myItem.rotAxisWhenCurrent = RotationAxis.X`
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@tparam int meshBits __Not currently implemented__ (will have no effect regardless of what you set it to)
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@tparam ItemAction action is this usable, equippable, or examinable?<br/>
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@tparam ItemAction action is this usable, equippable, combineable or examinable?<br/>
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Must be one of:
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EQUIP
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USE
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@ -62,9 +62,7 @@ void InventoryItem::Register(sol::table & parent)
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// Add validation so the user can't choose something unimplemented
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void InventoryItem::SetAction(ItemOptions a_action)
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{
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bool isSupported = (a_action == ItemOptions::OPT_EQUIP) ||
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(a_action == ItemOptions::OPT_USE) ||
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(a_action == ItemOptions::OPT_EXAMINABLE);
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bool isSupported = (a_action == ItemOptions::OPT_EQUIP) ||(a_action == ItemOptions::OPT_USE) || (a_action == ItemOptions::OPT_EXAMINABLE) || (a_action == ItemOptions::OPT_COMBINABLE);
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if (!ScriptAssert(isSupported, "Unsupported item action: " + std::to_string(a_action)))
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{
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@ -19,7 +19,8 @@ static const std::unordered_map<std::string, ItemOptions> kItemActions
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{
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{"USE", ItemOptions::OPT_USE},
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{"EQUIP", ItemOptions::OPT_EQUIP},
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{"EXAMINE", ItemOptions::OPT_EXAMINABLE}
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{"EXAMINE", ItemOptions::OPT_EXAMINABLE},
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{"COMBINE", ItemOptions::OPT_COMBINABLE}
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};
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namespace sol
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