Cleanup 2

This commit is contained in:
Lwmte 2021-09-25 16:04:16 +03:00
parent e6fc5aba77
commit 971d1b203f
15 changed files with 17 additions and 4 deletions

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@ -7,6 +7,7 @@
#include "lara_monkey.h" #include "lara_monkey.h"
#include "input.h" #include "input.h"
#include "level.h" #include "level.h"
#include "setup.h"
#include "health.h" #include "health.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "animation.h" #include "animation.h"

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@ -3,6 +3,7 @@
#include "Lara.h" #include "Lara.h"
#include "camera.h" #include "camera.h"
#include "level.h" #include "level.h"
#include "setup.h"
#include "Renderer11.h" #include "Renderer11.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "flipeffect.h" #include "flipeffect.h"

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@ -10,6 +10,7 @@
#include "effects\weather.h" #include "effects\weather.h"
#include "sphere.h" #include "sphere.h"
#include "level.h" #include "level.h"
#include "setup.h"
#include "collide.h" #include "collide.h"
#include "Sound\sound.h" #include "Sound\sound.h"
#include "control\los.h" #include "control\los.h"

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@ -10,6 +10,7 @@
#include "effects/debris.h" #include "effects/debris.h"
#include "Lara/lara_one_gun.h" #include "Lara/lara_one_gun.h"
#include "items.h" #include "items.h"
#include "setup.h"
int NumberLosRooms; int NumberLosRooms;
short LosRooms[20]; short LosRooms[20];

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@ -1,6 +1,7 @@
#include "framework.h" #include "framework.h"
#include "items.h" #include "items.h"
#include "room.h" #include "room.h"
#include "setup.h"
#include "floordata.h" #include "floordata.h"
#include "flipeffect.h" #include "flipeffect.h"
#include "objectslist.h" #include "objectslist.h"

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@ -2,6 +2,7 @@
#include "collide.h" #include "collide.h"
#include "input.h" #include "input.h"
#include "level.h" #include "level.h"
#include "setup.h"
#include "lara.h" #include "lara.h"
#ifdef NEW_INV #ifdef NEW_INV
#include "newinv2.h" #include "newinv2.h"

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@ -4,6 +4,7 @@
#include "camera.h" #include "camera.h"
#include "animation.h" #include "animation.h"
#include "level.h" #include "level.h"
#include "setup.h"
#include "room.h" #include "room.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "Specific/prng.h" #include "Specific/prng.h"

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@ -3,6 +3,7 @@
#include "floordata.h" #include "floordata.h"
#include "control/control.h" #include "control/control.h"
#include "level.h" #include "level.h"
#include "setup.h"
#include "effects/effects.h" #include "effects/effects.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "camera.h" #include "camera.h"

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@ -6,7 +6,7 @@
#include "effects/effects.h" #include "effects/effects.h"
#include "collide.h" #include "collide.h"
#include "control/box.h" #include "control/box.h"
#include "lara_flare.h"c #include "lara_flare.h"
#include "animation.h" #include "animation.h"
#include "camera.h" #include "camera.h"
#include "setup.h" #include "setup.h"

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@ -1,6 +1,7 @@
#include "framework.h" #include "framework.h"
#include "tr5_gunship.h" #include "tr5_gunship.h"
#include "level.h" #include "level.h"
#include "setup.h"
#include "control/los.h" #include "control/los.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "animation.h" #include "animation.h"

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@ -2,6 +2,7 @@
#include "tr5_expandingplatform.h" #include "tr5_expandingplatform.h"
#include "items.h" #include "items.h"
#include "level.h" #include "level.h"
#include "setup.h"
#include "control/control.h" #include "control/control.h"
#include "control/box.h" #include "control/box.h"
#include "animation.h" #include "animation.h"

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@ -2,6 +2,7 @@
#include "tr5_raisingblock.h" #include "tr5_raisingblock.h"
#include "items.h" #include "items.h"
#include "level.h" #include "level.h"
#include "setup.h"
#include "animation.h" #include "animation.h"
#include "control/control.h" #include "control/control.h"
#include "control/box.h" #include "control/box.h"

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@ -1,6 +1,7 @@
#include "framework.h" #include "framework.h"
#include "tr5_explosion.h" #include "tr5_explosion.h"
#include "level.h" #include "level.h"
#include "setup.h"
#include "control/control.h" #include "control/control.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "effects/effects.h" #include "effects/effects.h"

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@ -2,9 +2,9 @@
#include "Renderer11.h" #include "Renderer11.h"
#include "camera.h" #include "camera.h"
#include "spotcam.h" #include "spotcam.h"
#include "lara.h" #include "setup.h"
#include "control/control.h" #include "control/control.h"
#include "effects\weather.h" #include "effects/weather.h"
using namespace TEN::Effects::Environment; using namespace TEN::Effects::Environment;

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@ -1,10 +1,11 @@
#include "framework.h" #include "framework.h"
#include "winmain.h"
#include <filesystem> #include <filesystem>
#include "winmain.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "lara.h" #include "lara.h"
#include "camera.h" #include "camera.h"
#include "room.h" #include "room.h"
#include "setup.h"
#include "configuration.h" #include "configuration.h"
#include "level.h" #include "level.h"