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Update Level documentation.
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1 changed files with 6 additions and 2 deletions
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@ -10,6 +10,10 @@ level file itself.
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@pragma nostrip
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@pragma nostrip
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*/
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*/
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/*** Make a new Level object.
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@function Level.new
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@return a Level object
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*/
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void GameScriptLevel::Register(sol::state* state)
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void GameScriptLevel::Register(sol::state* state)
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{
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{
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state->new_usertype<GameScriptLevel>("Level",
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state->new_usertype<GameScriptLevel>("Level",
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@ -91,12 +95,12 @@ e.g. `myLevel.laraType = LaraType.DIVESUIT`
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//@mem rumble
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//@mem rumble
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"rumble", &GameScriptLevel::Rumble,
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"rumble", &GameScriptLevel::Rumble,
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/// (Mirror) object holding the location and size of the room's mirror, if present.
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/// (@{Mirror}) object holding the location and size of the room's mirror, if present.
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// __(not yet implemented)__
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// __(not yet implemented)__
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//@mem mirror
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//@mem mirror
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"mirror", &GameScriptLevel::Mirror,
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"mirror", &GameScriptLevel::Mirror,
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/// (table of InventoryObjects) table of inventory object overrides
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/// (table of @{InventoryObject}s) table of inventory object overrides
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//@mem objects
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//@mem objects
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"objects", &GameScriptLevel::InventoryObjects
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"objects", &GameScriptLevel::InventoryObjects
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);
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);
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