mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-28 15:57:59 +03:00
Use script to generate object list, also migrate flatbuffer to powershell script
This commit is contained in:
parent
a6ec51e9d4
commit
935b26bd66
13 changed files with 417 additions and 187 deletions
|
@ -192,7 +192,7 @@
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">ID</span>
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<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
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<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#SpriteConstants">SpriteConstants</a></span>
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of the sprite sequence object.
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</li>
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<li><span class="parameter">int</span>
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@ -242,7 +242,7 @@
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
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<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#SpriteConstants">SpriteConstants</a></span>
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Sprite sequence object ID.
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</ol>
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@ -360,14 +360,14 @@
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<strong>DisplaySprite:SetObjectID(New)</strong>
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</dt>
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<dd>
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Set the sprite sequence object ID used by the display sprite. (Objects.ObjID)
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Set the sprite sequence object ID used by the display sprite. (Objects.ObjID.SpriteConstants)
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">New</span>
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<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
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<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#SpriteConstants">SpriteConstants</a></span>
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sprite sequence object ID.
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</li>
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</ul>
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@ -123,6 +123,10 @@
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<td class="name" ><a href="#PickupConstants">PickupConstants</a></td>
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<td class="summary">Objects.ObjID pickup constants.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#SpriteConstants">SpriteConstants</a></td>
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<td class="summary">Objects.ObjID sprite constants.</td>
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</tr>
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</table>
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<br/>
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@ -137,7 +141,8 @@
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<strong>Members</strong>
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</dt>
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<dd>
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Objects.ObjID constants. </p>
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<p>Objects.ObjID constants. </p>
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<p>The following constants are inside ObjID.</p>
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@ -290,6 +295,7 @@ GLADIATOR
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CYBORG
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SNIPER
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CHEF
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KOLD
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WINGED_MUMMY
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CENTAUR_MUTANT
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DOPPELGANGER
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@ -314,14 +320,14 @@ SWORD_GUARDIAN
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SWORD_GUARDIAN_STATUE
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SHIVA
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SHIVA_STATUE
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TRIBEBOSS
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WILLARD
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CIVVY
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MUTANT2
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LIZARD
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TONY_BOSS
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TONY_BOSS_FLAME
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PUNA_BOSS
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SOPHIA_LEE_BOSS
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SOPHIA_LEIGH_BOSS
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LASER_BOLT
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SKELETON
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MUMMY
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@ -353,7 +359,7 @@ ATTACK_SUB
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IMP
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IMP_ROCK
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GUNSHIP
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AUTOGUN
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AUTO_GUN_VCI
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ROMAN_GOD1
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ROMAN_GOD2
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LAGOON_WITCH
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@ -362,6 +368,7 @@ BOSS_EXPLOSION_SHOCKWAVE
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BOSS_EXPLOSION_RING
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CLAW_MUTANT
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WASP_MUTANT
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TWIN_AUTO_GUN
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SKATEBOARD
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SKATEBOARD_KID
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WINSTON
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@ -729,7 +736,6 @@ BURNING_TORCH_ITEM
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CLOCKWORK_BEETLE
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CLOCKWORK_BEETLE_COMBO1
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CLOCKWORK_BEETLE_COMBO2
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SWITCH_TYPE1
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SWITCH_TYPE2
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SWITCH_TYPE3
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@ -751,10 +757,10 @@ SHOOT_SWITCH2
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SHOOT_SWITCH3
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SHOOT_SWITCH4
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AIRLOCK_SWITCH
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ID_UNDERWATER_WALL_SWITCH_1
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ID_UNDERWATER_WALL_SWITCH_2
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ID_UNDERWATER_CEILING_SWITCH_1
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ID_UNDERWATER_CEILING_SWITCH_2
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UNDERWATER_WALL_SWITCH1
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UNDERWATER_WALL_SWITCH2
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UNDERWATER_CEILING_SWITCH1
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UNDERWATER_CEILING_SWITCH2
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TURN_SWITCH
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COG_SWITCH
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LEVER_SWITCH
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@ -901,7 +907,7 @@ FLOOR_LASERS
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KILL_ALL_TRIGGERS
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TRIGGER_TRIGGERER
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HIGH_OBJECT1
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HIGH_OBJECT2
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EMBER_EMITTER
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SMASH_OBJECT1
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SMASH_OBJECT2
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SMASH_OBJECT3
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@ -1089,8 +1095,6 @@ BRIDGE_TILT3
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BRIDGE_TILT4
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BRIDGE_CUSTOM
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HORIZON
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BINOCULAR_GRAPHICS
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TARGET_GRAPHICS
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SKY_GRAPHICS
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DEFAULT_SPRITES
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MISC_SPRITES
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@ -1105,28 +1109,20 @@ RUBBER_BOAT_WAVE_SPRITES
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SKIDOO_SNOW_TRAIL_SPRITES
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KAYAK_PADDLE_TRAIL_SPRITE
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KAYAK_WAKE_SPRTIES
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BINOCULAR_GRAPHIC
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LASER_SIGHT_GRAPHIC
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CAUSTICS_TEXTURES
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BAR_BORDER_GRAPHIC
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BINOCULAR_GRAPHICS
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LASERSIGHT_GRAPHICS
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CAUSTIC_TEXTURES
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BAR_BORDER_GRAPHICS
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HEALTH_BAR_TEXTURE
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AIR_BAR_TEXTURE
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DASH_BAR_TEXTURE
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SFX_BAR_TEXTURE
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SPEEDOMETER
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CUSTOM_BAR_GRAPHIC
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CUSTOM_AMMO_GRAPHIC
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PANEL_BORDER
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PANEL_MIDDLE
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PANEL_CORNER
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PANEL_DIAGONAL
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PANEL_STRIP
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PANEL_HALF_BORDER1
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PANEL_HALF_BORDER2
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PANEL_MIDDLE_CORNER
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CROSSHAIR_GRAPHICS
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SPEEDOMETER_GRAPHICS
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CUSTOM_BAR_GRAPHICS
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CUSTOM_AMMO_GRAPHICS
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</code></pre>
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<p>Table of constants.
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<strong>PickupConstants</strong>
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</dt>
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<dd>
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Objects.ObjID pickup constants. </p>
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<p>Objects.ObjID pickup constants. </p>
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<p>The following ObjID members refer to pickups.</p>
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PICKUP_ITEM15_COMBO2
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PICKUP_ITEM16_COMBO1
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PICKUP_ITEM16_COMBO2
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EXAMINE1
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EXAMINE2
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EXAMINE3
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EXAMINE4
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EXAMINE5
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EXAMINE6
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EXAMINE7
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EXAMINE8
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EXAMINE1_COMBO1
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EXAMINE1_COMBO2
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EXAMINE2_COMBO1
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EXAMINE2_COMBO2
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EXAMINE3_COMBO1
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EXAMINE3_COMBO2
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EXAMINE4_COMBO1
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EXAMINE4_COMBO2
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EXAMINE5_COMBO1
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EXAMINE5_COMBO2
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EXAMINE6_COMBO1
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EXAMINE6_COMBO2
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EXAMINE7_COMBO1
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EXAMINE7_COMBO2
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EXAMINE8_COMBO1
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EXAMINE8_COMBO2
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HAMMER_ITEM
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CROWBAR_ITEM
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BURNING_TORCH_ITEM
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@ -1326,10 +1347,57 @@ FLARE_INV_ITEM
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COMPASS_ITEM
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DIARY_ITEM
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STOPWATCH_ITEM
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MEMCARD_LOAD_INV_ITEM
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MEMCARD_SAVE_INV_ITEM
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PC_LOAD_INV_ITEM
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PC_SAVE_INV_ITEM
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</code></pre>
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<p>Table of constants.
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</dd>
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<dt>
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<a name = "SpriteConstants"></a>
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<strong>SpriteConstants</strong>
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</dt>
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<dd>
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<p>Objects.ObjID sprite constants. </p>
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<p>The following ObjID members refer to sprites.</p>
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<pre><code>SKY_GRAPHICS
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DEFAULT_SPRITES
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MISC_SPRITES
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CUSTOM_SPRITES
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FIRE_SPRITES
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SMOKE_SPRITES
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SPARK_SPRITE
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DRIP_SPRITE
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EXPLOSION_SPRITES
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MOTORBOAT_FOAM_SPRITES
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RUBBER_BOAT_WAVE_SPRITES
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SKIDOO_SNOW_TRAIL_SPRITES
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KAYAK_PADDLE_TRAIL_SPRITE
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LASERSIGHT_GRAPHICS
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CAUSTIC_TEXTURES
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BAR_BORDER_GRAPHICS
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HEALTH_BAR_TEXTURE
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AIR_BAR_TEXTURE
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DASH_BAR_TEXTURE
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SFX_BAR_TEXTURE
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CROSSHAIR_GRAPHICS
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SPEEDOMETER_GRAPHICS
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CUSTOM_BAR_GRAPHICS
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CUSTOM_AMMO_GRAPHICS
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</code></pre>
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148
Documentation/generate_objectlist.ps1
Normal file
148
Documentation/generate_objectlist.ps1
Normal file
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@ -0,0 +1,148 @@
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# PowerShell script to generate ObjectIDs.h from game_object_ids.h
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$inputFile = "../TombEngine/Objects/game_object_ids.h" # Adjust path if necessary.
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$tempOutputFile = "../TombEngine/Scripting/Internal/TEN/Objects/temp.h"
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$outputFile = "../TombEngine/Scripting/Internal/TEN/Objects/ObjectIDs.h"
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# Read the input file
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if (-Not (Test-Path $inputFile))
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{
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Write-Host "Error: File '$inputFile' not found."
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exit 1
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}
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# Get the last modified times for both files.
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$inputFileLastModified = (Get-Item $inputFile).LastWriteTime
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if (Test-Path $outputFile) {
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$outputFileLastModified = (Get-Item $outputFile).LastWriteTime
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} else {
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$outputFileLastModified = [datetime]::MinValue # If output file doesn't exist, treat it as very old.
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}
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# Exit early if the output file is newer than the input file.
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if ($outputFileLastModified -ge $inputFileLastModified) {
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Write-Host "$outputFile is up to date. No changes made."
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exit 0
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}
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$content = Get-Content $inputFile
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# Extract enum values and categorize them.
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$enumValues = @()
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$pickupConstants = @()
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$spriteConstants = @()
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$inPickupSection = $false
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$inSpriteSection = $false
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foreach ($line in $content)
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{
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if ($line -match "^\s*ID_([A-Za-z0-9_]+)")
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{
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$enumName = $matches[1]
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$enumValues += $enumName
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|
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if ($enumName -match "_ITEM|EXAMINE")
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{
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$pickupConstants += $enumName
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}
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elseif ($enumName -match "_SPRITE|_GRAPHIC|TEXTURE")
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{
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# These two object IDs are deprecated 3D objects, not sprites.
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if ($enumName -in @("BINOCULAR_GRAPHICS", "TARGET_GRAPHICS"))
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{
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continue
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}
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|
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$spriteConstants += $enumName
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}
|
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|
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}
|
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}
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|
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if ($enumValues.Count -gt 0) { $enumValues = $enumValues[1..($enumValues.Count - 2)] }
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# Generate ObjectIDs.h content.
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$header = @"
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#pragma once
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// Last generated on $(Get-Date -Format "dd/MM/yyyy")
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|
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#include <unordered_map>
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#include <string>
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#include "Objects/game_object_ids.h"
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|
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/***
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Constants for object IDs.
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@enum Objects.ObjID
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@pragma nostrip
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*/
|
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|
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/*** Objects.ObjID constants.
|
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|
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The following constants are inside ObjID.
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|
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"@
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|
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$body = $enumValues | ForEach-Object { "`t$_" }
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$footer = @"
|
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@table Members
|
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*/
|
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"@
|
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|
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# Pickup Constants Section.
|
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$pickupHeader = @"
|
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|
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/*** Objects.ObjID pickup constants.
|
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|
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The following ObjID members refer to pickups.
|
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|
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"@
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|
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$pickupBody = $pickupConstants | ForEach-Object { "`t$_" }
|
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$pickupFooter = @"
|
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@table PickupConstants
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*/
|
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"@
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|
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# Sprite Constants Section.
|
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$spriteHeader = @"
|
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|
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/*** Objects.ObjID sprite constants.
|
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|
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The following ObjID members refer to sprites.
|
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|
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"@
|
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|
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$spriteBody = $spriteConstants | ForEach-Object { "`t$_" }
|
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$spriteFooter = @"
|
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@table SpriteConstants
|
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*/
|
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"@
|
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|
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# Map definition.
|
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$mapHeader = "static const std::unordered_map<std::string, GAME_OBJECT_ID> kObjIDs {"
|
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$mapBody = ($enumValues | ForEach-Object { "`t" + '{ "' + "$_" + '", ID_' + "$_" + ' }' }) -join ",`r`n"
|
||||
$mapFooter = "};"
|
||||
|
||||
# Write to output file
|
||||
$header | Set-Content $tempOutputFile
|
||||
$body | Add-Content $tempOutputFile
|
||||
$footer | Add-Content $tempOutputFile
|
||||
$pickupHeader | Add-Content $tempOutputFile
|
||||
$pickupBody | Add-Content $tempOutputFile
|
||||
$pickupFooter | Add-Content $tempOutputFile
|
||||
$spriteHeader | Add-Content $tempOutputFile
|
||||
$spriteBody | Add-Content $tempOutputFile
|
||||
$spriteFooter | Add-Content $tempOutputFile
|
||||
$mapHeader | Add-Content $tempOutputFile
|
||||
$mapBody | ForEach-Object { Add-Content $tempOutputFile $_ }
|
||||
$mapFooter | Add-Content $tempOutputFile
|
||||
|
||||
# Rename the temporary file to the final name.
|
||||
if (Test-Path $outputFile) {
|
||||
Remove-Item $outputFile -Force
|
||||
}
|
||||
Move-Item -Path $tempOutputFile -Destination $outputFile -Force
|
||||
|
||||
Write-Host "Generated $outputFile successfully."
|
|
@ -70,14 +70,14 @@ namespace TEN::Hud
|
|||
|
||||
// Draw dial.
|
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AddDisplaySprite(
|
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ID_SPEEDOMETER, DIAL_ELEMENT_SPRITE_ID,
|
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ID_SPEEDOMETER_GRAPHICS, DIAL_ELEMENT_SPRITE_ID,
|
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POS, 0, SCALE, color,
|
||||
DIAL_PRIORITY, DisplaySpriteAlignMode::Center, DisplaySpriteScaleMode::Fit, BlendMode::AlphaBlend,
|
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DisplaySpritePhase::Draw);
|
||||
|
||||
// Draw pointer.
|
||||
AddDisplaySprite(
|
||||
ID_SPEEDOMETER, POINTER_ELEMENT_SPRITE_ID,
|
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ID_SPEEDOMETER_GRAPHICS, POINTER_ELEMENT_SPRITE_ID,
|
||||
POS, pointerAngle + POINTER_ANGLE_OFFSET, SCALE, color,
|
||||
POINTER_PRIORITY, DisplaySpriteAlignMode::Center, DisplaySpriteScaleMode::Fit, BlendMode::AlphaBlend,
|
||||
DisplaySpritePhase::Draw);
|
||||
|
|
|
@ -132,7 +132,7 @@ namespace TEN::Hud
|
|||
|
||||
void CrosshairData::Draw() const
|
||||
{
|
||||
constexpr auto SPRITE_SEQUENCE_OBJECT_ID = ID_CROSSHAIR;
|
||||
constexpr auto SPRITE_SEQUENCE_OBJECT_ID = ID_CROSSHAIR_GRAPHICS;
|
||||
constexpr auto STATIC_ELEMENT_SPRITE_ID = 0;
|
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constexpr auto SEGMENT_ELEMENT_SPRITE_ID = 1;
|
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constexpr auto PRIORITY = 0; // TODO: Check later. May interfere with Lua display sprites. -- Sezz 2023.10.06
|
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|
|
|
@ -176,7 +176,7 @@ void StartSwitches(ObjectInfo* object)
|
|||
object->shadowType = ShadowMode::All;
|
||||
}
|
||||
|
||||
for (int objectID = ID_UNDERWATER_WALL_SWITCH_1; objectID <= ID_UNDERWATER_WALL_SWITCH_2; objectID++)
|
||||
for (int objectID = ID_UNDERWATER_WALL_SWITCH1; objectID <= ID_UNDERWATER_WALL_SWITCH2; objectID++)
|
||||
{
|
||||
object = &Objects[objectID];
|
||||
if (object->loaded)
|
||||
|
@ -186,7 +186,7 @@ void StartSwitches(ObjectInfo* object)
|
|||
}
|
||||
}
|
||||
|
||||
for (int objectID = ID_UNDERWATER_CEILING_SWITCH_1; objectID <= ID_UNDERWATER_CEILING_SWITCH_2; objectID++)
|
||||
for (int objectID = ID_UNDERWATER_CEILING_SWITCH1; objectID <= ID_UNDERWATER_CEILING_SWITCH2; objectID++)
|
||||
{
|
||||
object = &Objects[objectID];
|
||||
if (object->loaded)
|
||||
|
|
|
@ -625,10 +625,10 @@ enum GAME_OBJECT_ID : short
|
|||
ID_SHOOT_SWITCH3,
|
||||
ID_SHOOT_SWITCH4,
|
||||
ID_AIRLOCK_SWITCH,
|
||||
ID_UNDERWATER_WALL_SWITCH_1,
|
||||
ID_UNDERWATER_WALL_SWITCH_2,
|
||||
ID_UNDERWATER_CEILING_SWITCH_1,
|
||||
ID_UNDERWATER_CEILING_SWITCH_2,
|
||||
ID_UNDERWATER_WALL_SWITCH1,
|
||||
ID_UNDERWATER_WALL_SWITCH2,
|
||||
ID_UNDERWATER_CEILING_SWITCH1,
|
||||
ID_UNDERWATER_CEILING_SWITCH2,
|
||||
ID_TURN_SWITCH,
|
||||
ID_COG_SWITCH,
|
||||
ID_LEVER_SWITCH,
|
||||
|
@ -973,9 +973,10 @@ enum GAME_OBJECT_ID : short
|
|||
ID_BRIDGE_CUSTOM,
|
||||
|
||||
ID_HORIZON = 1350,
|
||||
ID_BINOCULAR_GRAPHICS,
|
||||
ID_TARGET_GRAPHICS,
|
||||
ID_SKY_GRAPHICS,
|
||||
|
||||
// Sprite sequences.
|
||||
|
||||
ID_SKY_GRAPHICS = 1353,
|
||||
ID_DEFAULT_SPRITES,
|
||||
ID_MISC_SPRITES,
|
||||
ID_CUSTOM_SPRITES,
|
||||
|
@ -990,27 +991,19 @@ enum GAME_OBJECT_ID : short
|
|||
ID_SKIDOO_SNOW_TRAIL_SPRITES,
|
||||
ID_KAYAK_PADDLE_TRAIL_SPRITE,
|
||||
ID_KAYAK_WAKE_SPRTIES,
|
||||
ID_BINOCULAR_GRAPHIC,
|
||||
ID_LASER_SIGHT_GRAPHIC,
|
||||
ID_CAUSTICS_TEXTURES,
|
||||
ID_BAR_BORDER_GRAPHIC,
|
||||
ID_BINOCULAR_GRAPHICS,
|
||||
ID_LASERSIGHT_GRAPHICS,
|
||||
ID_CAUSTIC_TEXTURES,
|
||||
ID_BAR_BORDER_GRAPHICS,
|
||||
ID_HEALTH_BAR_TEXTURE,
|
||||
ID_AIR_BAR_TEXTURE,
|
||||
ID_DASH_BAR_TEXTURE,
|
||||
ID_SFX_BAR_TEXTURE,
|
||||
// NOTE: 1378 - 1379 reserved for blood effects. -- Sezz 2023.05.29
|
||||
ID_CROSSHAIR = 1380,
|
||||
ID_SPEEDOMETER,
|
||||
ID_CUSTOM_BAR_GRAPHIC,
|
||||
ID_CUSTOM_AMMO_GRAPHIC,
|
||||
ID_CROSSHAIR_GRAPHICS = 1380,
|
||||
ID_SPEEDOMETER_GRAPHICS,
|
||||
ID_CUSTOM_BAR_GRAPHICS,
|
||||
ID_CUSTOM_AMMO_GRAPHICS,
|
||||
|
||||
ID_PANEL_BORDER = 1400,
|
||||
ID_PANEL_MIDDLE,
|
||||
ID_PANEL_CORNER,
|
||||
ID_PANEL_DIAGONAL,
|
||||
ID_PANEL_STRIP,
|
||||
ID_PANEL_HALF_BORDER1,
|
||||
ID_PANEL_HALF_BORDER2,
|
||||
ID_PANEL_MIDDLE_CORNER,
|
||||
ID_NUMBER_OBJECTS
|
||||
};
|
||||
|
|
|
@ -883,7 +883,7 @@ namespace TEN::Renderer
|
|||
|
||||
_spriteSequences[SpriteSequencesIds[i]] = sequence;
|
||||
|
||||
if (SpriteSequencesIds[i] == ID_CAUSTICS_TEXTURES)
|
||||
if (SpriteSequencesIds[i] == ID_CAUSTIC_TEXTURES)
|
||||
{
|
||||
_causticTextures.clear();
|
||||
for (int j = 0; j < sequence.SpritesList.size(); j++)
|
||||
|
|
|
@ -2695,8 +2695,8 @@ namespace TEN::Renderer
|
|||
// Bind caustics texture.
|
||||
if (_causticTextures.size() > 0)
|
||||
{
|
||||
int nmeshes = -Objects[ID_CAUSTICS_TEXTURES].nmeshes;
|
||||
int meshIndex = Objects[ID_CAUSTICS_TEXTURES].meshIndex;
|
||||
int nmeshes = -Objects[ID_CAUSTIC_TEXTURES].nmeshes;
|
||||
int meshIndex = Objects[ID_CAUSTIC_TEXTURES].meshIndex;
|
||||
int causticsFrame = GlobalCounter % _causticTextures.size();
|
||||
BindTexture(TextureRegister::CausticsMap, &_causticTextures[causticsFrame], SamplerStateRegister::AnisotropicClamp);
|
||||
}
|
||||
|
|
|
@ -119,7 +119,7 @@ namespace TEN::Renderer
|
|||
|
||||
void Renderer::DrawBar(float percent, const RendererHudBar& bar, GAME_OBJECT_ID textureSlot, int frame, bool isPoisoned)
|
||||
{
|
||||
if (!CheckIfSlotExists(ID_BAR_BORDER_GRAPHIC, "Bar rendering"))
|
||||
if (!CheckIfSlotExists(ID_BAR_BORDER_GRAPHICS, "Bar rendering"))
|
||||
return;
|
||||
|
||||
unsigned int strides = sizeof(Vertex);
|
||||
|
@ -141,7 +141,7 @@ namespace TEN::Renderer
|
|||
|
||||
BindConstantBufferVS(ConstantBufferRegister::Hud, _cbHUD.get());
|
||||
|
||||
RendererSprite* borderSprite = &_sprites[Objects[ID_BAR_BORDER_GRAPHIC].meshIndex];
|
||||
RendererSprite* borderSprite = &_sprites[Objects[ID_BAR_BORDER_GRAPHICS].meshIndex];
|
||||
_stHUDBar.BarStartUV = borderSprite->UV[0];
|
||||
_stHUDBar.BarScale = Vector2(borderSprite->Width / (float)borderSprite->Texture->Width, borderSprite->Height / (float)borderSprite->Texture->Height);
|
||||
_cbHUDBar.UpdateData(_stHUDBar, _context.Get());
|
||||
|
@ -266,11 +266,11 @@ namespace TEN::Renderer
|
|||
|
||||
if (Lara.Control.Look.OpticRange != 0 && !Lara.Control.Look.IsUsingLasersight)
|
||||
{
|
||||
DrawFullScreenSprite(&_sprites[Objects[ID_BINOCULAR_GRAPHIC].meshIndex], Vector3::One, false);
|
||||
DrawFullScreenSprite(&_sprites[Objects[ID_BINOCULAR_GRAPHICS].meshIndex], Vector3::One, false);
|
||||
}
|
||||
else if (Lara.Control.Look.OpticRange != 0 && Lara.Control.Look.IsUsingLasersight)
|
||||
{
|
||||
DrawFullScreenSprite(&_sprites[Objects[ID_LASER_SIGHT_GRAPHIC].meshIndex], Vector3::One);
|
||||
DrawFullScreenSprite(&_sprites[Objects[ID_LASERSIGHT_GRAPHICS].meshIndex], Vector3::One);
|
||||
|
||||
SetBlendMode(BlendMode::Opaque);
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
// Last generated on 18/11/2022
|
||||
// Last generated on 11/03/2025
|
||||
|
||||
#include <unordered_map>
|
||||
#include <string>
|
||||
|
@ -165,6 +165,7 @@ The following constants are inside ObjID.
|
|||
CYBORG
|
||||
SNIPER
|
||||
CHEF
|
||||
KOLD
|
||||
WINGED_MUMMY
|
||||
CENTAUR_MUTANT
|
||||
DOPPELGANGER
|
||||
|
@ -189,14 +190,14 @@ The following constants are inside ObjID.
|
|||
SWORD_GUARDIAN_STATUE
|
||||
SHIVA
|
||||
SHIVA_STATUE
|
||||
TRIBEBOSS
|
||||
WILLARD
|
||||
CIVVY
|
||||
MUTANT2
|
||||
LIZARD
|
||||
TONY_BOSS
|
||||
TONY_BOSS_FLAME
|
||||
PUNA_BOSS
|
||||
SOPHIA_LEE_BOSS
|
||||
SOPHIA_LEIGH_BOSS
|
||||
LASER_BOLT
|
||||
SKELETON
|
||||
MUMMY
|
||||
|
@ -228,7 +229,7 @@ The following constants are inside ObjID.
|
|||
IMP
|
||||
IMP_ROCK
|
||||
GUNSHIP
|
||||
AUTOGUN
|
||||
AUTO_GUN_VCI
|
||||
ROMAN_GOD1
|
||||
ROMAN_GOD2
|
||||
LAGOON_WITCH
|
||||
|
@ -237,6 +238,7 @@ The following constants are inside ObjID.
|
|||
BOSS_EXPLOSION_RING
|
||||
CLAW_MUTANT
|
||||
WASP_MUTANT
|
||||
TWIN_AUTO_GUN
|
||||
SKATEBOARD
|
||||
SKATEBOARD_KID
|
||||
WINSTON
|
||||
|
@ -604,7 +606,6 @@ The following constants are inside ObjID.
|
|||
CLOCKWORK_BEETLE
|
||||
CLOCKWORK_BEETLE_COMBO1
|
||||
CLOCKWORK_BEETLE_COMBO2
|
||||
|
||||
SWITCH_TYPE1
|
||||
SWITCH_TYPE2
|
||||
SWITCH_TYPE3
|
||||
|
@ -626,10 +627,10 @@ The following constants are inside ObjID.
|
|||
SHOOT_SWITCH3
|
||||
SHOOT_SWITCH4
|
||||
AIRLOCK_SWITCH
|
||||
ID_UNDERWATER_WALL_SWITCH_1
|
||||
ID_UNDERWATER_WALL_SWITCH_2
|
||||
ID_UNDERWATER_CEILING_SWITCH_1
|
||||
ID_UNDERWATER_CEILING_SWITCH_2
|
||||
UNDERWATER_WALL_SWITCH1
|
||||
UNDERWATER_WALL_SWITCH2
|
||||
UNDERWATER_CEILING_SWITCH1
|
||||
UNDERWATER_CEILING_SWITCH2
|
||||
TURN_SWITCH
|
||||
COG_SWITCH
|
||||
LEVER_SWITCH
|
||||
|
@ -776,7 +777,7 @@ The following constants are inside ObjID.
|
|||
KILL_ALL_TRIGGERS
|
||||
TRIGGER_TRIGGERER
|
||||
HIGH_OBJECT1
|
||||
HIGH_OBJECT2
|
||||
EMBER_EMITTER
|
||||
SMASH_OBJECT1
|
||||
SMASH_OBJECT2
|
||||
SMASH_OBJECT3
|
||||
|
@ -964,8 +965,6 @@ The following constants are inside ObjID.
|
|||
BRIDGE_TILT4
|
||||
BRIDGE_CUSTOM
|
||||
HORIZON
|
||||
BINOCULAR_GRAPHICS
|
||||
TARGET_GRAPHICS
|
||||
SKY_GRAPHICS
|
||||
DEFAULT_SPRITES
|
||||
MISC_SPRITES
|
||||
|
@ -980,27 +979,18 @@ The following constants are inside ObjID.
|
|||
SKIDOO_SNOW_TRAIL_SPRITES
|
||||
KAYAK_PADDLE_TRAIL_SPRITE
|
||||
KAYAK_WAKE_SPRTIES
|
||||
BINOCULAR_GRAPHIC
|
||||
LASER_SIGHT_GRAPHIC
|
||||
CAUSTICS_TEXTURES
|
||||
BAR_BORDER_GRAPHIC
|
||||
BINOCULAR_GRAPHICS
|
||||
LASERSIGHT_GRAPHICS
|
||||
CAUSTIC_TEXTURES
|
||||
BAR_BORDER_GRAPHICS
|
||||
HEALTH_BAR_TEXTURE
|
||||
AIR_BAR_TEXTURE
|
||||
DASH_BAR_TEXTURE
|
||||
SFX_BAR_TEXTURE
|
||||
SPEEDOMETER
|
||||
CUSTOM_BAR_GRAPHIC
|
||||
CUSTOM_AMMO_GRAPHIC
|
||||
|
||||
PANEL_BORDER
|
||||
PANEL_MIDDLE
|
||||
PANEL_CORNER
|
||||
PANEL_DIAGONAL
|
||||
PANEL_STRIP
|
||||
PANEL_HALF_BORDER1
|
||||
PANEL_HALF_BORDER2
|
||||
PANEL_MIDDLE_CORNER
|
||||
Table of constants.
|
||||
CROSSHAIR_GRAPHICS
|
||||
SPEEDOMETER_GRAPHICS
|
||||
CUSTOM_BAR_GRAPHICS
|
||||
CUSTOM_AMMO_GRAPHICS
|
||||
@table Members
|
||||
*/
|
||||
|
||||
|
@ -1152,6 +1142,30 @@ The following ObjID members refer to pickups.
|
|||
PICKUP_ITEM15_COMBO2
|
||||
PICKUP_ITEM16_COMBO1
|
||||
PICKUP_ITEM16_COMBO2
|
||||
EXAMINE1
|
||||
EXAMINE2
|
||||
EXAMINE3
|
||||
EXAMINE4
|
||||
EXAMINE5
|
||||
EXAMINE6
|
||||
EXAMINE7
|
||||
EXAMINE8
|
||||
EXAMINE1_COMBO1
|
||||
EXAMINE1_COMBO2
|
||||
EXAMINE2_COMBO1
|
||||
EXAMINE2_COMBO2
|
||||
EXAMINE3_COMBO1
|
||||
EXAMINE3_COMBO2
|
||||
EXAMINE4_COMBO1
|
||||
EXAMINE4_COMBO2
|
||||
EXAMINE5_COMBO1
|
||||
EXAMINE5_COMBO2
|
||||
EXAMINE6_COMBO1
|
||||
EXAMINE6_COMBO2
|
||||
EXAMINE7_COMBO1
|
||||
EXAMINE7_COMBO2
|
||||
EXAMINE8_COMBO1
|
||||
EXAMINE8_COMBO2
|
||||
HAMMER_ITEM
|
||||
CROWBAR_ITEM
|
||||
BURNING_TORCH_ITEM
|
||||
|
@ -1189,9 +1203,10 @@ The following ObjID members refer to pickups.
|
|||
COMPASS_ITEM
|
||||
DIARY_ITEM
|
||||
STOPWATCH_ITEM
|
||||
MEMCARD_LOAD_INV_ITEM
|
||||
MEMCARD_SAVE_INV_ITEM
|
||||
PC_LOAD_INV_ITEM
|
||||
PC_SAVE_INV_ITEM
|
||||
Table of constants.
|
||||
@table PickupConstants
|
||||
*/
|
||||
|
||||
|
@ -1199,8 +1214,6 @@ Table of constants.
|
|||
|
||||
The following ObjID members refer to sprites.
|
||||
|
||||
Table of constants:
|
||||
|
||||
SKY_GRAPHICS
|
||||
DEFAULT_SPRITES
|
||||
MISC_SPRITES
|
||||
|
@ -1214,18 +1227,17 @@ Table of constants:
|
|||
RUBBER_BOAT_WAVE_SPRITES
|
||||
SKIDOO_SNOW_TRAIL_SPRITES
|
||||
KAYAK_PADDLE_TRAIL_SPRITE
|
||||
KAYAK_WAKE_SPRTIES
|
||||
BINOCULAR_GRAPHIC
|
||||
LASER_SIGHT_GRAPHIC
|
||||
CAUSTICS_TEXTURES
|
||||
BAR_BORDER_GRAPHIC
|
||||
LASERSIGHT_GRAPHICS
|
||||
CAUSTIC_TEXTURES
|
||||
BAR_BORDER_GRAPHICS
|
||||
HEALTH_BAR_TEXTURE
|
||||
AIR_BAR_TEXTURE
|
||||
DASH_BAR_TEXTURE
|
||||
SFX_BAR_TEXTURE
|
||||
SPEEDOMETER
|
||||
CUSTOM_BAR_GRAPHIC
|
||||
CUSTOM_AMMO_GRAPHIC
|
||||
CROSSHAIR_GRAPHICS
|
||||
SPEEDOMETER_GRAPHICS
|
||||
CUSTOM_BAR_GRAPHICS
|
||||
CUSTOM_AMMO_GRAPHICS
|
||||
@table SpriteConstants
|
||||
*/
|
||||
static const std::unordered_map<std::string, GAME_OBJECT_ID> kObjIDs {
|
||||
|
@ -1378,6 +1390,7 @@ static const std::unordered_map<std::string, GAME_OBJECT_ID> kObjIDs {
|
|||
{ "CYBORG", ID_CYBORG },
|
||||
{ "SNIPER", ID_SNIPER },
|
||||
{ "CHEF", ID_CHEF },
|
||||
{ "KOLD", ID_KOLD },
|
||||
{ "WINGED_MUMMY", ID_WINGED_MUMMY },
|
||||
{ "CENTAUR_MUTANT", ID_CENTAUR_MUTANT },
|
||||
{ "DOPPELGANGER", ID_DOPPELGANGER },
|
||||
|
@ -1441,7 +1454,7 @@ static const std::unordered_map<std::string, GAME_OBJECT_ID> kObjIDs {
|
|||
{ "IMP", ID_IMP },
|
||||
{ "IMP_ROCK", ID_IMP_ROCK },
|
||||
{ "GUNSHIP", ID_GUNSHIP },
|
||||
{ "AUTOGUN", ID_AUTO_GUN_VCI },
|
||||
{ "AUTO_GUN_VCI", ID_AUTO_GUN_VCI },
|
||||
{ "ROMAN_GOD1", ID_ROMAN_GOD1 },
|
||||
{ "ROMAN_GOD2", ID_ROMAN_GOD2 },
|
||||
{ "LAGOON_WITCH", ID_LAGOON_WITCH },
|
||||
|
@ -1450,6 +1463,7 @@ static const std::unordered_map<std::string, GAME_OBJECT_ID> kObjIDs {
|
|||
{ "BOSS_EXPLOSION_RING", ID_BOSS_EXPLOSION_RING },
|
||||
{ "CLAW_MUTANT", ID_CLAW_MUTANT },
|
||||
{ "WASP_MUTANT", ID_WASP_MUTANT },
|
||||
{ "TWIN_AUTO_GUN", ID_TWIN_AUTO_GUN },
|
||||
{ "SKATEBOARD", ID_SKATEBOARD },
|
||||
{ "SKATEBOARD_KID", ID_SKATEBOARD_KID },
|
||||
{ "WINSTON", ID_WINSTON },
|
||||
|
@ -1838,10 +1852,10 @@ static const std::unordered_map<std::string, GAME_OBJECT_ID> kObjIDs {
|
|||
{ "SHOOT_SWITCH3", ID_SHOOT_SWITCH3 },
|
||||
{ "SHOOT_SWITCH4", ID_SHOOT_SWITCH4 },
|
||||
{ "AIRLOCK_SWITCH", ID_AIRLOCK_SWITCH },
|
||||
{ "UNDERWATER_WALL_SWITCH_1", ID_UNDERWATER_WALL_SWITCH_1 },
|
||||
{ "UNDERWATER_WALL_SWITCH_2", ID_UNDERWATER_WALL_SWITCH_2 },
|
||||
{ "UNDERWATER_CEILING_SWITCH_1", ID_UNDERWATER_CEILING_SWITCH_1 },
|
||||
{ "UNDERWATER_CEILING_SWITCH_2", ID_UNDERWATER_CEILING_SWITCH_2 },
|
||||
{ "UNDERWATER_WALL_SWITCH1", ID_UNDERWATER_WALL_SWITCH1 },
|
||||
{ "UNDERWATER_WALL_SWITCH2", ID_UNDERWATER_WALL_SWITCH2 },
|
||||
{ "UNDERWATER_CEILING_SWITCH1", ID_UNDERWATER_CEILING_SWITCH1 },
|
||||
{ "UNDERWATER_CEILING_SWITCH2", ID_UNDERWATER_CEILING_SWITCH2 },
|
||||
{ "TURN_SWITCH", ID_TURN_SWITCH },
|
||||
{ "COG_SWITCH", ID_COG_SWITCH },
|
||||
{ "LEVER_SWITCH", ID_LEVER_SWITCH },
|
||||
|
@ -2176,8 +2190,6 @@ static const std::unordered_map<std::string, GAME_OBJECT_ID> kObjIDs {
|
|||
{ "BRIDGE_TILT4", ID_BRIDGE_TILT4 },
|
||||
{ "BRIDGE_CUSTOM", ID_BRIDGE_CUSTOM },
|
||||
{ "HORIZON", ID_HORIZON },
|
||||
{ "BINOCULAR_GRAPHICS", ID_BINOCULAR_GRAPHICS },
|
||||
{ "TARGET_GRAPHICS", ID_TARGET_GRAPHICS },
|
||||
{ "SKY_GRAPHICS", ID_SKY_GRAPHICS },
|
||||
{ "DEFAULT_SPRITES", ID_DEFAULT_SPRITES },
|
||||
{ "MISC_SPRITES", ID_MISC_SPRITES },
|
||||
|
@ -2192,24 +2204,16 @@ static const std::unordered_map<std::string, GAME_OBJECT_ID> kObjIDs {
|
|||
{ "SKIDOO_SNOW_TRAIL_SPRITES", ID_SKIDOO_SNOW_TRAIL_SPRITES },
|
||||
{ "KAYAK_PADDLE_TRAIL_SPRITE", ID_KAYAK_PADDLE_TRAIL_SPRITE },
|
||||
{ "KAYAK_WAKE_SPRTIES", ID_KAYAK_WAKE_SPRTIES },
|
||||
{ "BINOCULAR_GRAPHIC", ID_BINOCULAR_GRAPHIC },
|
||||
{ "LASER_SIGHT_GRAPHIC", ID_LASER_SIGHT_GRAPHIC },
|
||||
{ "CAUSTICS_TEXTURES", ID_CAUSTICS_TEXTURES },
|
||||
{ "BAR_BORDER_GRAPHIC", ID_BAR_BORDER_GRAPHIC },
|
||||
{ "BINOCULAR_GRAPHICS", ID_BINOCULAR_GRAPHICS },
|
||||
{ "LASERSIGHT_GRAPHICS", ID_LASERSIGHT_GRAPHICS },
|
||||
{ "CAUSTIC_TEXTURES", ID_CAUSTIC_TEXTURES },
|
||||
{ "BAR_BORDER_GRAPHICS", ID_BAR_BORDER_GRAPHICS },
|
||||
{ "HEALTH_BAR_TEXTURE", ID_HEALTH_BAR_TEXTURE },
|
||||
{ "AIR_BAR_TEXTURE", ID_AIR_BAR_TEXTURE },
|
||||
{ "DASH_BAR_TEXTURE", ID_DASH_BAR_TEXTURE },
|
||||
{ "SFX_BAR_TEXTURE", ID_SFX_BAR_TEXTURE },
|
||||
{ "CROSSHAIR", ID_CROSSHAIR },
|
||||
{ "SPEEDOMETER", ID_SPEEDOMETER },
|
||||
{ "CUSTOM_BAR_GRAPHIC", ID_CUSTOM_BAR_GRAPHIC },
|
||||
{ "CUSTOM_AMMO_GRAPHIC",ID_CUSTOM_AMMO_GRAPHIC },
|
||||
{ "PANEL_BORDER", ID_PANEL_BORDER },
|
||||
{ "PANEL_MIDDLE", ID_PANEL_MIDDLE },
|
||||
{ "PANEL_CORNER", ID_PANEL_CORNER },
|
||||
{ "PANEL_DIAGONAL", ID_PANEL_DIAGONAL },
|
||||
{ "PANEL_STRIP", ID_PANEL_STRIP },
|
||||
{ "PANEL_HALF_BORDER1", ID_PANEL_HALF_BORDER1 },
|
||||
{ "PANEL_HALF_BORDER2", ID_PANEL_HALF_BORDER2 },
|
||||
{ "PANEL_MIDDLE_CORNER", ID_PANEL_MIDDLE_CORNER }
|
||||
{ "CROSSHAIR_GRAPHICS", ID_CROSSHAIR_GRAPHICS },
|
||||
{ "SPEEDOMETER_GRAPHICS", ID_SPEEDOMETER_GRAPHICS },
|
||||
{ "CUSTOM_BAR_GRAPHICS", ID_CUSTOM_BAR_GRAPHICS },
|
||||
{ "CUSTOM_AMMO_GRAPHICS", ID_CUSTOM_AMMO_GRAPHICS }
|
||||
};
|
||||
|
|
61
TombEngine/Specific/savegame/schema/generate_code.ps1
Normal file
61
TombEngine/Specific/savegame/schema/generate_code.ps1
Normal file
|
@ -0,0 +1,61 @@
|
|||
# Paths to the .fbs and corresponding generated .h files.
|
||||
$fbsFiles = @(
|
||||
@{ fbs = "$PSScriptRoot/ten_itemdata.fbs"; h = "$PSScriptRoot/../flatbuffers/ten_itemdata_generated.h" },
|
||||
@{ fbs = "$PSScriptRoot/ten_savegame.fbs"; h = "$PSScriptRoot/../flatbuffers/ten_savegame_generated.h" })
|
||||
|
||||
# Function to check if the .fbs file is newer than the .h file.
|
||||
function IsFbsNewerThanH ($fbs, $h)
|
||||
{
|
||||
if (Test-Path $h)
|
||||
{
|
||||
$fbsLastWrite = (Get-Item $fbs).LastWriteTime
|
||||
$hLastWrite = (Get-Item $h).LastWriteTime
|
||||
return $fbsLastWrite -gt $hLastWrite
|
||||
}
|
||||
else
|
||||
{
|
||||
# If the .h file does not exist, treat the .fbs as newer.
|
||||
return $true
|
||||
}
|
||||
}
|
||||
|
||||
# Check if any .fbs file is newer than its corresponding .h file.
|
||||
$shouldGenerate = $false
|
||||
|
||||
foreach ($file in $fbsFiles)
|
||||
{
|
||||
if (IsFbsNewerThanH $file.fbs $file.h)
|
||||
{
|
||||
$shouldGenerate = $true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
# If any .fbs file is newer, run the generation process.
|
||||
if ($shouldGenerate)
|
||||
{
|
||||
Write-Host "Generating savegame code from flatbuffer schema..."
|
||||
|
||||
# Run flatc commands.
|
||||
& "$PSScriptRoot\flatc.exe" --cpp --strict-json --unknown-json --gen-object-api --force-empty --force-empty-vectors --cpp-std c++17 --scoped-enums $fbsFiles[0].fbs
|
||||
& "$PSScriptRoot\flatc.exe" --cpp --strict-json --unknown-json --gen-object-api --force-empty --force-empty-vectors --cpp-std c++17 --scoped-enums $fbsFiles[1].fbs
|
||||
|
||||
# Move generated header files.
|
||||
Move-Item -Force "ten_itemdata_generated.h" $fbsFiles[0].h
|
||||
Move-Item -Force "ten_savegame_generated.h" $fbsFiles[1].h
|
||||
|
||||
# Check for errors and output result.
|
||||
if ($LASTEXITCODE -eq 0)
|
||||
{
|
||||
Write-Host "Savegame code generation completed successfully."
|
||||
}
|
||||
else
|
||||
{
|
||||
Write-Host "Error occurred during savegame code generation."
|
||||
exit $LASTEXITCODE
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Write-Host "Savegame schema files are unchanged. Skipping code generation."
|
||||
}
|
|
@ -139,32 +139,8 @@
|
|||
</Command>
|
||||
</PostBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Command>SETLOCAL EnableDelayedExpansion
|
||||
|
||||
SET SchemaDir=$(ProjectDir)Specific\savegame\schema
|
||||
SET TimestampFile=$(TargetDir)flatbuffers.timestamp
|
||||
|
||||
FOR %%F IN ("%SchemaDir%\ten_itemdata.fbs" "%SchemaDir%\ten_savegame.fbs") DO (
|
||||
SET "CurrentTimestamp=!CurrentTimestamp! %%~tF"
|
||||
)
|
||||
|
||||
IF EXIST "%TimestampFile%" (
|
||||
SET /P LastTimestamp=<"%TimestampFile%"
|
||||
)
|
||||
|
||||
SET CurrentTimestamp=%CurrentTimestamp: =%
|
||||
SET LastTimestamp=%LastTimestamp: =%
|
||||
|
||||
IF "%CurrentTimestamp%" == "%LastTimestamp%" (
|
||||
ECHO Skipping gen.bat, schema files are unchanged
|
||||
) ELSE (
|
||||
ECHO Generating savegame code from flatbuffer schema...
|
||||
CD "%SchemaDir%"
|
||||
CALL gen.bat
|
||||
ECHO !CurrentTimestamp! > "%TimestampFile%"
|
||||
)
|
||||
|
||||
ENDLOCAL
|
||||
<Command>powershell -ExecutionPolicy Bypass -File "$(SolutionDir)\Documentation\generate_objectlist.ps1"
|
||||
powershell -ExecutionPolicy Bypass -File "$(ProjectDir)Specific\savegame\schema\generate_code.ps1"
|
||||
|
||||
CD "$(ProjectDir)..\Documentation\"
|
||||
CALL compile.bat .
|
||||
|
@ -228,32 +204,8 @@ if not exist "%ScriptsDir%\Strings.lua" xcopy /Y "$(SolutionDir)Scripts\Strings.
|
|||
</Command>
|
||||
</PostBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Command>SETLOCAL EnableDelayedExpansion
|
||||
|
||||
SET SchemaDir=$(ProjectDir)Specific\savegame\schema
|
||||
SET TimestampFile=$(TargetDir)flatbuffers.timestamp
|
||||
|
||||
FOR %%F IN ("%SchemaDir%\ten_itemdata.fbs" "%SchemaDir%\ten_savegame.fbs") DO (
|
||||
SET "CurrentTimestamp=!CurrentTimestamp! %%~tF"
|
||||
)
|
||||
|
||||
IF EXIST "%TimestampFile%" (
|
||||
SET /P LastTimestamp=<"%TimestampFile%"
|
||||
)
|
||||
|
||||
SET CurrentTimestamp=%CurrentTimestamp: =%
|
||||
SET LastTimestamp=%LastTimestamp: =%
|
||||
|
||||
IF "%CurrentTimestamp%" == "%LastTimestamp%" (
|
||||
ECHO Skipping gen.bat, schema files are unchanged
|
||||
) ELSE (
|
||||
ECHO Generating savegame code from flatbuffer schema...
|
||||
CD "%SchemaDir%"
|
||||
CALL gen.bat
|
||||
ECHO !CurrentTimestamp! > "%TimestampFile%"
|
||||
)
|
||||
|
||||
ENDLOCAL
|
||||
<Command>powershell -ExecutionPolicy Bypass -File "$(SolutionDir)\Documentation\generate_objectlist.ps1"
|
||||
powershell -ExecutionPolicy Bypass -File "$(ProjectDir)Specific\savegame\schema\generate_code.ps1"
|
||||
|
||||
CD "$(ProjectDir)..\Documentation\"
|
||||
CALL compile.bat .
|
||||
|
@ -330,7 +282,9 @@ del "$(TargetDir)*.exp" /q
|
|||
del "$(TargetDir)OIS_d.dll" /q</Command>
|
||||
</PostBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Command>CD "$(ProjectDir)..\Documentation\"
|
||||
<Command>powershell -ExecutionPolicy Bypass -File "$(SolutionDir)\Documentation\generate_objectlist.ps1"
|
||||
|
||||
CD "$(ProjectDir)..\Documentation\"
|
||||
CALL compile.bat .
|
||||
|
||||
CD "$(ProjectDir)Specific\savegame\schema\"
|
||||
|
@ -409,7 +363,9 @@ del "$(TargetDir)*.exp" /q
|
|||
del "$(TargetDir)OIS_d.dll" /q</Command>
|
||||
</PostBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Command>CD "$(ProjectDir)..\Documentation\"
|
||||
<Command>powershell -ExecutionPolicy Bypass -File "$(SolutionDir)\Documentation\generate_objectlist.ps1"
|
||||
|
||||
CD "$(ProjectDir)..\Documentation\"
|
||||
CALL compile.bat .
|
||||
|
||||
CD "$(ProjectDir)Specific\savegame\schema\"
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue