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Update New_Level.lua
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@ -12,7 +12,7 @@ LevelFuncs.OnSave = function() end
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-- Called on every frame of the game
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-- dt stands for "delta time", and holds the time in seconds since the last call to OnControlPhase
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LevelFuncs.OnControlPhase = function(dt) end
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LevelFuncs.OnLoop = function(dt) end
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-- Called when level is ended, either after leveljump, quitting to title or loading game
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LevelFuncs.OnEnd = function() end
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