Update New_Level.lua

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Jakub 2023-12-20 20:13:18 +00:00 committed by GitHub
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@ -12,7 +12,7 @@ LevelFuncs.OnSave = function() end
-- Called on every frame of the game
-- dt stands for "delta time", and holds the time in seconds since the last call to OnControlPhase
LevelFuncs.OnControlPhase = function(dt) end
LevelFuncs.OnLoop = function(dt) end
-- Called when level is ended, either after leveljump, quitting to title or loading game
LevelFuncs.OnEnd = function() end