Implemented Baboon

- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
This commit is contained in:
TokyoSU 2020-06-04 12:49:08 +02:00
parent 5152ec047c
commit 900235c967
30 changed files with 792 additions and 41 deletions

View file

@ -1535,7 +1535,7 @@ void GameScriptItem::EnableItem()
{
if (Objects[NativeItem->objectNumber].intelligent)
{
if (NativeItem->status == ITEM_DESACTIVATED)
if (NativeItem->status == ITEM_DEACTIVATED)
{
NativeItem->touchBits = 0;
NativeItem->status = ITEM_ACTIVE;
@ -1570,7 +1570,7 @@ void GameScriptItem::DisableItem()
if (NativeItem->status == ITEM_ACTIVE)
{
NativeItem->touchBits = 0;
NativeItem->status = ITEM_DESACTIVATED;
NativeItem->status = ITEM_DEACTIVATED;
RemoveActiveItem(NativeItemNumber);
DisableBaddieAI(NativeItemNumber);
}
@ -1579,7 +1579,7 @@ void GameScriptItem::DisableItem()
{
NativeItem->touchBits = 0;
RemoveActiveItem(NativeItemNumber);
NativeItem->status = ITEM_DESACTIVATED;
NativeItem->status = ITEM_DEACTIVATED;
}
}
}