Reorganize includes tier 3

This commit is contained in:
Lwmte 2021-12-24 03:32:19 +03:00
parent 52c1faca85
commit 8f4ba68f30
177 changed files with 778 additions and 698 deletions

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@ -1,5 +1,5 @@
#include "framework.h"
#include "generic_doors.h"
#include "Objects/Generic/Doors/generic_doors.h"
#include "Specific/level.h"
#include "Game/control/control.h"
#include "Game/control/box.h"

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@ -1,5 +1,5 @@
#include "framework.h"
#include "generic_doors.h"
#include "Objects/Generic/Doors/generic_doors.h"
#include "Specific/level.h"
#include "Game/control/control.h"
#include "Game/control/box.h"

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@ -1,5 +1,5 @@
#include "framework.h"
#include "generic_doors.h"
#include "Objects/Generic/Doors/generic_doors.h"
#include "Specific/level.h"
#include "Game/control/control.h"
#include "Game/control/box.h"

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@ -1,5 +1,5 @@
#include "framework.h"
#include "generic_doors.h"
#include "Objects/Generic/Doors/generic_doors.h"
#include "Specific/level.h"
#include "Game/control/control.h"
#include "Game/control/box.h"
@ -16,7 +16,7 @@
#include "Specific/trmath.h"
#include "Game/misc.h"
#include "sequence_door.h"
#include "fullblock_switch.h"
#include "Objects/Generic/Switches/fullblock_switch.h"
#include "Game/itemdata/door_data.h"
using namespace TEN::Entities::Switches;

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@ -1,5 +1,5 @@
#include "framework.h"
#include "generic_doors.h"
#include "Objects/Generic/Doors/generic_doors.h"
#include "Specific/level.h"
#include "Game/control/control.h"
#include "Game/control/box.h"

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@ -1,5 +1,5 @@
#include "framework.h"
#include "generic_doors.h"
#include "Objects/Generic/Doors/generic_doors.h"
#include "Specific/level.h"
#include "Game/control/control.h"
#include "Game/control/box.h"

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@ -3,10 +3,10 @@
#include "Game/control/control.h"
#include "Specific/input.h"
#include "Game/Lara/lara.h"
#include "generic_switch.h"
#include "Objects/Generic/Switches/generic_switch.h"
#include "Game/itemdata/door_data.h"
#include "Game/control/box.h"
#include "generic_doors.h"
#include "Objects/Generic/Doors/generic_doors.h"
#include "Game/collision/collide_item.h"
#include "Game/animation.h"
#include "Game/items.h"

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@ -1,5 +1,5 @@
#include "framework.h"
#include "generic_switch.h"
#include "Objects/Generic/Switches/generic_switch.h"
#include "Specific/input.h"
#include "Game/Lara/lara.h"
#include "crowbar_switch.h"

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@ -1,8 +1,8 @@
#include "framework.h"
#include "fullblock_switch.h"
#include "Objects/Generic/Switches/fullblock_switch.h"
#include "Specific/input.h"
#include "Game/Lara/lara.h"
#include "generic_switch.h"
#include "Objects/Generic/Switches/generic_switch.h"
#include "Specific/setup.h"
#include "Game/collision/collide_item.h"
#include "Specific/level.h"

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@ -3,7 +3,7 @@
#include "Specific/input.h"
#include "Specific/level.h"
#include "Game/Lara/lara.h"
#include "generic_switch.h"
#include "Objects/Generic/Switches/generic_switch.h"
#include "Game/animation.h"
#include "Game/collision/collide_item.h"
#include "Game/items.h"

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@ -3,7 +3,7 @@
#include "Game/control/control.h"
#include "Specific/input.h"
#include "Game/Lara/lara.h"
#include "generic_switch.h"
#include "Objects/Generic/Switches/generic_switch.h"
#include "Specific/level.h"
#include "Game/collision/collide_item.h"
#include "Game/items.h"

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@ -3,7 +3,7 @@
#include "Game/control/control.h"
#include "Specific/input.h"
#include "Game/Lara/lara.h"
#include "generic_switch.h"
#include "Objects/Generic/Switches/generic_switch.h"
#include "Sound/sound.h"
#include "Game/pickup/pickup.h"
#include "Specific/level.h"

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@ -2,7 +2,7 @@
#include "rail_switch.h"
#include "Specific/input.h"
#include "Game/Lara/lara.h"
#include "generic_switch.h"
#include "Objects/Generic/Switches/generic_switch.h"
#include "Specific/level.h"
#include "Game/collision/collide_item.h"
#include "Game/animation.h"

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@ -1,5 +1,5 @@
#include "framework.h"
#include "switch.h"
#include "Objects/Generic/Switches/switch.h"
#include "Game/items.h"
#include "Game/control/lot.h"
#include "Objects/Generic/Object/objects.h"

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@ -2,7 +2,7 @@
#include "Specific/input.h"
#include "Game/Lara/lara.h"
#include "underwater_switch.h"
#include "generic_switch.h"
#include "Objects/Generic/Switches/generic_switch.h"
#include "Game/camera.h"
#include "Game/collision/collide_item.h"
#include "Specific/level.h"

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@ -1,5 +1,5 @@
#include "framework.h"
#include "generic_objects.h"
#include "Objects/Generic/generic_objects.h"
// objects
#include "generic_trapdoor.h"
@ -9,15 +9,15 @@
#include "cog_switch.h"
#include "rail_switch.h"
#include "jump_switch.h"
#include "generic_switch.h"
#include "Objects/Generic/Switches/generic_switch.h"
#include "crowbar_switch.h"
#include "underwater_switch.h"
#include "pulley_switch.h"
#include "fullblock_switch.h"
#include "Objects/Generic/Switches/fullblock_switch.h"
#include "turn_switch.h"
// Doors
#include "generic_doors.h"
#include "Objects/Generic/Doors/generic_doors.h"
#include "double_doors.h"
#include "pushpull_kick_door.h"
#include "sequence_door.h"

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@ -9,7 +9,7 @@
#include "Game/animation.h"
#include "Game/control/control.h"
#include "puzzles_keys.h"
#include "generic_switch.h"
#include "Objects/Generic/Switches/generic_switch.h"
#include "Game/camera.h"
#include "Game/items.h"