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Fix merge
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3 changed files with 11 additions and 5 deletions
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@ -145,8 +145,7 @@
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</tr>
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<tr>
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<td class="name" ><a href="#SoundSource:SetSoundID">SoundSource:SetSoundID(name)</a></td>
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<td class="summary">Set the sound source's ID
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<strong>TODO</strong> this and getSoundID should use enums</td>
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<td class="summary">Set the sound source's ID</td>
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</tr>
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</table>
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@ -270,7 +269,6 @@
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</dt>
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<dd>
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Set the sound source's ID
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<strong>TODO</strong> this and getSoundID should use enums
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@ -3,7 +3,7 @@
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>TombEngine 1.7.1 Lua API</title>
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<title>TombEngine 1.7.2 (Developer) Lua API</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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@ -45,6 +45,7 @@
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</ul>
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<h2>2 Classes</h2>
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<ul class="nowrap">
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<li> <a href="../2 classes/Collision.Probe.html">Collision.Probe</a></li>
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<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
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<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
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<li> <a href="../2 classes/Flow.Statistics.html">Flow.Statistics</a></li>
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@ -63,6 +64,7 @@
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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@ -75,13 +77,17 @@
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</ul>
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<h2>4 Enums</h2>
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<ul class="nowrap">
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<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
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<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
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<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
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<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
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<li> <a href="../4 enums/Objects.HandStatus.html">Objects.HandStatus</a></li>
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<li> <a href="../4 enums/Objects.WeaponType.html">Objects.WeaponType</a></li>
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<li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li>
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<li> <here>Objects.ObjID</here></li>
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@ -97,6 +103,8 @@
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</ul>
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<h2>5 Lua utility modules</h2>
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<ul class="nowrap">
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<li> <a href="../5 lua utility modules/CustomBar.html">CustomBar</a></li>
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<li> <a href="../5 lua utility modules/Diary.html">Diary</a></li>
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<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
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<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
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<li> <a href="../5 lua utility modules/Type.html">Type</a></li>
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@ -1240,7 +1240,7 @@ The following ObjID members refer to sprites.
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CUSTOM_AMMO_GRAPHICS
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@table SpriteConstants
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*/
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static const std::unordered_map<std::string, GAME_OBJECT_ID> kObjIDs {
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static const std::unordered_map<std::string, GAME_OBJECT_ID> GAME_OBJECT_IDS {
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{ "LARA", ID_LARA },
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{ "LARA_EXTRA_ANIMS", ID_LARA_EXTRA_ANIMS },
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{ "PISTOLS_ANIM", ID_PISTOLS_ANIM },
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