Fix merge

This commit is contained in:
Lwmte 2025-03-11 23:34:57 +01:00
parent 566b694c9d
commit 8ea54ea7d4
3 changed files with 11 additions and 5 deletions

View file

@ -145,8 +145,7 @@
</tr> </tr>
<tr> <tr>
<td class="name" ><a href="#SoundSource:SetSoundID">SoundSource:SetSoundID(name)</a></td> <td class="name" ><a href="#SoundSource:SetSoundID">SoundSource:SetSoundID(name)</a></td>
<td class="summary">Set the sound source's ID <td class="summary">Set the sound source's ID</td>
<strong>TODO</strong> this and getSoundID should use enums</td>
</tr> </tr>
</table> </table>
@ -270,7 +269,6 @@
</dt> </dt>
<dd> <dd>
Set the sound source's ID Set the sound source's ID
<strong>TODO</strong> this and getSoundID should use enums

View file

@ -3,7 +3,7 @@
<html> <html>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
<head> <head>
<title>TombEngine 1.7.1 Lua API</title> <title>TombEngine 1.7.2 (Developer) Lua API</title>
<link rel="stylesheet" href="../ldoc.css" type="text/css" /> <link rel="stylesheet" href="../ldoc.css" type="text/css" />
</head> </head>
<body> <body>
@ -45,6 +45,7 @@
</ul> </ul>
<h2>2 Classes</h2> <h2>2 Classes</h2>
<ul class="nowrap"> <ul class="nowrap">
<li> <a href="../2 classes/Collision.Probe.html">Collision.Probe</a></li>
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li> <li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li> <li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
<li> <a href="../2 classes/Flow.Statistics.html">Flow.Statistics</a></li> <li> <a href="../2 classes/Flow.Statistics.html">Flow.Statistics</a></li>
@ -63,6 +64,7 @@
<h2>3 Primitive Classes</h2> <h2>3 Primitive Classes</h2>
<ul class="nowrap"> <ul class="nowrap">
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li> <li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li> <li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li> <li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li> <li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
@ -75,13 +77,17 @@
</ul> </ul>
<h2>4 Enums</h2> <h2>4 Enums</h2>
<ul class="nowrap"> <ul class="nowrap">
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li> <li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li> <li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
<li> <a href="../4 enums/Effects.FeatherMode.html">Effects.FeatherMode</a></li>
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li> <li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li> <li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li> <li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li> <li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li> <li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
<li> <a href="../4 enums/Objects.HandStatus.html">Objects.HandStatus</a></li>
<li> <a href="../4 enums/Objects.WeaponType.html">Objects.WeaponType</a></li> <li> <a href="../4 enums/Objects.WeaponType.html">Objects.WeaponType</a></li>
<li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li> <li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li>
<li> <here>Objects.ObjID</here></li> <li> <here>Objects.ObjID</here></li>
@ -97,6 +103,8 @@
</ul> </ul>
<h2>5 Lua utility modules</h2> <h2>5 Lua utility modules</h2>
<ul class="nowrap"> <ul class="nowrap">
<li> <a href="../5 lua utility modules/CustomBar.html">CustomBar</a></li>
<li> <a href="../5 lua utility modules/Diary.html">Diary</a></li>
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li> <li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li> <li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
<li> <a href="../5 lua utility modules/Type.html">Type</a></li> <li> <a href="../5 lua utility modules/Type.html">Type</a></li>

View file

@ -1240,7 +1240,7 @@ The following ObjID members refer to sprites.
CUSTOM_AMMO_GRAPHICS CUSTOM_AMMO_GRAPHICS
@table SpriteConstants @table SpriteConstants
*/ */
static const std::unordered_map<std::string, GAME_OBJECT_ID> kObjIDs { static const std::unordered_map<std::string, GAME_OBJECT_ID> GAME_OBJECT_IDS {
{ "LARA", ID_LARA }, { "LARA", ID_LARA },
{ "LARA_EXTRA_ANIMS", ID_LARA_EXTRA_ANIMS }, { "LARA_EXTRA_ANIMS", ID_LARA_EXTRA_ANIMS },
{ "PISTOLS_ANIM", ID_PISTOLS_ANIM }, { "PISTOLS_ANIM", ID_PISTOLS_ANIM },