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Move over GameScriptItemInfo.
This commit is contained in:
parent
d7a0e13a36
commit
8ac6a94e1d
9 changed files with 8 additions and 7 deletions
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@ -46,6 +46,7 @@
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<ClInclude Include="include\Scripting\GameScriptColor.h" />
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<ClInclude Include="include\Scripting\GameScriptColor.h" />
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<ClInclude Include="include\Scripting\GameScriptDisplayString.h" />
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<ClInclude Include="include\Scripting\GameScriptDisplayString.h" />
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<ClInclude Include="include\Scripting\GameScriptInventoryObject.h" />
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<ClInclude Include="include\Scripting\GameScriptInventoryObject.h" />
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<ClInclude Include="include\Scripting\GameScriptItemInfo.h" />
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<ClInclude Include="include\Scripting\GameScriptLevel.h" />
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<ClInclude Include="include\Scripting\GameScriptLevel.h" />
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<ClInclude Include="include\Scripting\GameScriptMeshInfo.h" />
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<ClInclude Include="include\Scripting\GameScriptMeshInfo.h" />
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<ClInclude Include="include\Scripting\GameScriptMirror.h" />
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<ClInclude Include="include\Scripting\GameScriptMirror.h" />
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@ -78,6 +79,7 @@
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<ClCompile Include="src\GameScriptColor.cpp" />
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<ClCompile Include="src\GameScriptColor.cpp" />
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<ClCompile Include="src\GameScriptDisplayString.cpp" />
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<ClCompile Include="src\GameScriptDisplayString.cpp" />
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<ClCompile Include="src\GameScriptInventoryObject.cpp" />
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<ClCompile Include="src\GameScriptInventoryObject.cpp" />
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<ClCompile Include="src\GameScriptItemInfo.cpp" />
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<ClCompile Include="src\GameScriptLevel.cpp" />
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<ClCompile Include="src\GameScriptLevel.cpp" />
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<ClCompile Include="src\GameScriptMeshInfo.cpp" />
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<ClCompile Include="src\GameScriptMeshInfo.cpp" />
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<ClCompile Include="src\GameScriptMirror.cpp" />
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<ClCompile Include="src\GameScriptMirror.cpp" />
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@ -153,6 +153,9 @@
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<ClInclude Include="include\Scripting\ScriptUtil.h">
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<ClInclude Include="include\Scripting\ScriptUtil.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="include\Scripting\GameScriptItemInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="frameworkandsol.cpp">
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<ClCompile Include="frameworkandsol.cpp">
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@ -203,6 +206,9 @@
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<ClCompile Include="src\GameScriptLevel.cpp">
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<ClCompile Include="src\GameScriptLevel.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="src\GameScriptItemInfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="packages.config" />
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@ -242,7 +242,6 @@ CALL gen.bat</Command>
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<ClInclude Include="Objects\TR5\Entity\tr5_laserhead_info.h" />
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<ClInclude Include="Objects\TR5\Entity\tr5_laserhead_info.h" />
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<ClInclude Include="Objects\TR5\Object\tr5_pushableblock_info.h" />
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<ClInclude Include="Objects\TR5\Object\tr5_pushableblock_info.h" />
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<ClInclude Include="Objects\TR5\Switch\tr5_crowdove_switch.h" />
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<ClInclude Include="Objects\TR5\Switch\tr5_crowdove_switch.h" />
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<ClInclude Include="Scripting\GameScriptItemInfo.h" />
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<ClInclude Include="Game\effects\smoke.h" />
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<ClInclude Include="Game\effects\smoke.h" />
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<ClInclude Include="Game\effects\spark.h" />
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<ClInclude Include="Game\effects\spark.h" />
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<ClInclude Include="Objects\Generic\generic_objects.h" />
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<ClInclude Include="Objects\Generic\generic_objects.h" />
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@ -856,10 +855,6 @@ CALL gen.bat</Command>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="Scripting\GameScriptItemInfo.cpp">
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="Scripting\GameLogicScript.cpp">
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<ClCompile Include="Scripting\GameLogicScript.cpp">
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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@ -285,7 +285,6 @@
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<ClCompile Include="Renderer\VertexBuffer\VertexBuffer.cpp" />
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<ClCompile Include="Renderer\VertexBuffer\VertexBuffer.cpp" />
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<ClCompile Include="Objects\TR5\Object\tr5_expandingplatform.cpp" />
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<ClCompile Include="Objects\TR5\Object\tr5_expandingplatform.cpp" />
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<ClCompile Include="Scripting\GameFlowScript.cpp" />
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<ClCompile Include="Scripting\GameFlowScript.cpp" />
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<ClCompile Include="Scripting\GameScriptItemInfo.cpp" />
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<ClCompile Include="Scripting\GameLogicScript.cpp" />
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<ClCompile Include="Scripting\GameLogicScript.cpp" />
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<ClCompile Include="Scripting\LuaHandler.cpp" />
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<ClCompile Include="Scripting\LuaHandler.cpp" />
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<ClCompile Include="Scripting\ScriptAssert.cpp" />
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<ClCompile Include="Scripting\ScriptAssert.cpp" />
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@ -385,7 +384,6 @@
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<ClInclude Include="Objects\TR5\Entity\tr5_laserhead_info.h" />
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<ClInclude Include="Objects\TR5\Entity\tr5_laserhead_info.h" />
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<ClInclude Include="Objects\TR5\Object\tr5_pushableblock_info.h" />
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<ClInclude Include="Objects\TR5\Object\tr5_pushableblock_info.h" />
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<ClInclude Include="Objects\TR5\Switch\tr5_crowdove_switch.h" />
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<ClInclude Include="Objects\TR5\Switch\tr5_crowdove_switch.h" />
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<ClInclude Include="Scripting\GameScriptItemInfo.h" />
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<ClInclude Include="Game\effects\smoke.h" />
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<ClInclude Include="Game\effects\smoke.h" />
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<ClInclude Include="Game\effects\spark.h" />
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<ClInclude Include="Game\effects\spark.h" />
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<ClInclude Include="Objects\Generic\generic_objects.h" />
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<ClInclude Include="Objects\Generic\generic_objects.h" />
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