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Fixed rare case of not being able to start a new game or exit game from main menu
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2 changed files with 12 additions and 5 deletions
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@ -7,6 +7,7 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
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### Bug fixes
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### Bug fixes
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* Fixed static meshes with dynamic light mode not accepting room lights.
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* Fixed static meshes with dynamic light mode not accepting room lights.
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* Fixed rare case of not being able to start a new game or exit game from main menu.
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* Fixed antialiasing quality not changing after changing it in display settings.
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* Fixed antialiasing quality not changing after changing it in display settings.
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* Fixed endless explosion effect for Puna.
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* Fixed endless explosion effect for Puna.
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@ -643,18 +643,24 @@ GameStatus DoGameLoop(int levelIndex)
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status = GamePhase(false);
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status = GamePhase(false);
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g_Synchronizer.Init();
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g_Synchronizer.Init();
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bool legacy30FpsDoneDraw = false;
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bool legacy30FpsDrawDone = false;
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bool controlPhaseDone = false;
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while (DoTheGame)
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while (DoTheGame)
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{
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{
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g_Synchronizer.Sync();
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g_Synchronizer.Sync();
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controlPhaseDone = false;
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while (g_Synchronizer.Synced())
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while (g_Synchronizer.Synced())
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{
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{
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status = ControlPhase(false);
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if (!controlPhaseDone)
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status = ControlPhase(false);
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g_Synchronizer.Step();
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g_Synchronizer.Step();
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legacy30FpsDoneDraw = false;
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controlPhaseDone = true;
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legacy30FpsDrawDone = false;
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}
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}
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if (status != GameStatus::Normal)
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if (status != GameStatus::Normal)
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@ -665,10 +671,10 @@ GameStatus DoGameLoop(int levelIndex)
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if (!g_Configuration.EnableHighFramerate)
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if (!g_Configuration.EnableHighFramerate)
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{
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{
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if (!legacy30FpsDoneDraw)
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if (!legacy30FpsDrawDone)
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{
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{
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DrawPhase(!levelIndex, 0.0f);
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DrawPhase(!levelIndex, 0.0f);
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legacy30FpsDoneDraw = true;
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legacy30FpsDrawDone = true;
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}
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}
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}
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}
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else
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else
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