Fixed skeleton OCB 3

This commit is contained in:
wolfcheese 2021-06-09 12:37:40 -04:00
parent e43c45726a
commit 866cfe6de1

View file

@ -118,7 +118,7 @@ void InitialiseSkeleton(short itemNumber)
item->currentAnimState = STATE_SKELETON_JUMP_LIE_DOWN;
item->animNumber = obj->animIndex;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->status = ITEM_DEACTIVATED;
//item->status = ITEM_DEACTIVATED;
break;
}