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Fix "Statistics" string in pause menu; update strings
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parent
33709f3869
commit
85f6f82915
4 changed files with 10 additions and 10 deletions
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@ -66,7 +66,7 @@ local strings =
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hk_ammo = { "HK Ammo" },
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hk_burst_mode = { "Burst Mode" },
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hk_rapid_mode = { "Rapid Mode" },
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hk_with_silencer = { "HK With Silencer" },
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hk_lasersight = { "HK With Lasersight" },
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hk_sniper_mode = { "Sniper Mode" },
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lara_home = { "Lara's Home" },
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large_medipack = { "Large Medipack" },
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@ -86,7 +86,7 @@ local strings =
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reverb = { "Reverb" },
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revolver = { "Revolver" },
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revolver_ammo = { "Revolver Ammo" },
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revolver_laser = { "Revolver + Lasersight" },
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revolver_lasersight = { "Revolver With Lasersight" },
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rocket_launcher_ammo = { "Rocket Launcher Ammo" },
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rocket_launcher = { "Rocket Launcher" },
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rumble = { "Rumble" },
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@ -135,7 +135,7 @@ local strings =
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waterskin_large_4l = { "Large Waterskin (4L)" },
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waterskin_large_5l = { "Large Waterskin (5L)" },
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torch2 = { "Torch 2" },
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mechanical_scarab = { "Mechanical Scarab (With Winding Key)" },
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mechanical_scarab = { "Mechanical Scarab With Winding Key" },
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mechanical_scarab_1 = { "Mechanical Scarab (No Winding Key)" },
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mechanical_scarab_2 = { "Mechanical Scarab Winding Key" },
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tut1_ba_cartouche = { "Ba Cartouche" },
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@ -30,14 +30,14 @@ namespace TEN::Gui
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{ ID_SHOTGUN_AMMO2_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_SHOTGUN_AMMO_2, NO_JOINT_BITS, INV_ROT_Y },
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{ ID_REVOLVER_ITEM, 0, 0.5f, EulerAngles(ANGLE(60.0f), ANGLE(-90.0f), ANGLE(85.0f)), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSE_AMMO_REVOLVER, STRING_REVOLVER , 1, INV_ROT_Y },
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{ ID_REVOLVER_AMMO_ITEM, 0, 0.5f, EulerAngles(ANGLE(-16.0f), ANGLE(180.0f), 0), OPT_USE, STRING_REVOLVER_AMMO, NO_JOINT_BITS, INV_ROT_Y },
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{ ID_REVOLVER_ITEM, 0, 0.5f, EulerAngles(ANGLE(60.0f), ANGLE(90.0f), ANGLE(85.0f)), OPT_EQUIP | OPT_SEPERABLE | OPT_CHOOSE_AMMO_REVOLVER, STRING_REVOLVER_LASER, 3, INV_ROT_Y },
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{ ID_REVOLVER_ITEM, 0, 0.5f, EulerAngles(ANGLE(60.0f), ANGLE(90.0f), ANGLE(85.0f)), OPT_EQUIP | OPT_SEPERABLE | OPT_CHOOSE_AMMO_REVOLVER, STRING_REVOLVER_LASERSIGHT, 3, INV_ROT_Y },
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{ ID_CROSSBOW_ITEM, 0, 0.5f, EulerAngles(ANGLE(33.0f), ANGLE(-90.0f), 0), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSE_AMMO_CROSSBOW, STRING_CROSSBOW, 1, INV_ROT_Y },
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{ ID_CROSSBOW_ITEM, 0, 0.5f, EulerAngles(ANGLE(33.0f), ANGLE(-90.0f), 0), OPT_EQUIP | OPT_SEPERABLE | OPT_CHOOSE_AMMO_CROSSBOW, STRING_CROSSBOW_LASER, 3, INV_ROT_Y },
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{ ID_CROSSBOW_ITEM, 0, 0.5f, EulerAngles(ANGLE(33.0f), ANGLE(-90.0f), 0), OPT_EQUIP | OPT_SEPERABLE | OPT_CHOOSE_AMMO_CROSSBOW, STRING_CROSSBOW_LASERSIGHT, 3, INV_ROT_Y },
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{ ID_CROSSBOW_AMMO1_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_CROSSBOW_AMMO_1, NO_JOINT_BITS, INV_ROT_Y },
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{ ID_CROSSBOW_AMMO2_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_CROSSBOW_AMMO_2, NO_JOINT_BITS, INV_ROT_Y },
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{ ID_CROSSBOW_AMMO3_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_CROSSBOW_AMMO_3, NO_JOINT_BITS, INV_ROT_Y },
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{ ID_HK_ITEM, 0, 0.5f, EulerAngles(ANGLE(280.0f), 0, 0), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSE_AMMO_HK, STRING_HK, 1, INV_ROT_Y },
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{ ID_HK_ITEM, 0, 0.5f, EulerAngles(ANGLE(280.0f), ANGLE(-45.0f), 0), OPT_EQUIP | OPT_SEPERABLE | OPT_CHOOSE_AMMO_HK, STRING_HK_WITH_SILENCER, NO_JOINT_BITS, INV_ROT_Y },
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{ ID_HK_ITEM, 0, 0.5f, EulerAngles(ANGLE(280.0f), ANGLE(-45.0f), 0), OPT_EQUIP | OPT_SEPERABLE | OPT_CHOOSE_AMMO_HK, STRING_HK_LASERSIGHT, NO_JOINT_BITS, INV_ROT_Y },
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{ ID_HK_AMMO_ITEM, 3, 0.5f, EulerAngles(0, ANGLE(90.0f), 0), OPT_USE, STRING_HK_AMMO, 2, INV_ROT_Y },
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{ ID_GRENADE_GUN_ITEM, 0, 0.5f, EulerAngles(0, ANGLE(90.0f), ANGLE(65)), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSE_AMMO_GRENADEGUN, STRING_GRENADE_LAUNCHER, NO_JOINT_BITS, INV_ROT_Y },
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{ ID_GRENADE_AMMO1_ITEM, 3, 0.5f, EulerAngles(0, ANGLE(-90.0f), 0), OPT_USE, STRING_GRENADE_LAUNCHER_AMMO_1, NO_JOINT_BITS, INV_ROT_Y },
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@ -355,7 +355,7 @@ namespace TEN::Renderer
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GetNextBlockPosition(&y);
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// Statistics
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AddString(MenuCenterEntry, y, g_GameFlow->GetString(STRING_VIEW), PRINTSTRING_COLOR_WHITE, SF_Center(pause_option == 0));
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AddString(MenuCenterEntry, y, g_GameFlow->GetString(STRING_STATISTICS), PRINTSTRING_COLOR_WHITE, SF_Center(pause_option == 0));
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GetNextLinePosition(&y);
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// Options
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@ -17,9 +17,9 @@
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#define STRING_PISTOLS "pistols"
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#define STRING_SHOTGUN "shotgun"
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#define STRING_REVOLVER "revolver"
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#define STRING_REVOLVER_LASER "revolver_laser"
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#define STRING_REVOLVER_LASERSIGHT "revolver_laser"
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#define STRING_HK "hk"
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#define STRING_HK_WITH_SILENCER "hk_with_silencer"
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#define STRING_HK_LASERSIGHT "hk_with_lasersight"
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#define STRING_SHOTGUN_AMMO_1 "shotgun_normal_ammo"
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#define STRING_SHOTGUN_AMMO_2 "shotgun_wideshot_ammo"
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#define STRING_HK_SNIPER_MODE "hk_sniper_mode"
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@ -52,7 +52,7 @@
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#define STRING_ROCKET_LAUNCHER "rocket_launcher"
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#define STRING_ROCKET_LAUNCHER_AMMO "rocket_launcher_ammo"
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#define STRING_CROSSBOW "crossbow"
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#define STRING_CROSSBOW_LASER "crossbow_laser"
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#define STRING_CROSSBOW_LASERSIGHT "crossbow_lasersight"
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#define STRING_CROSSBOW_AMMO_1 "crossbow_normal_ammo"
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#define STRING_CROSSBOW_AMMO_2 "crossbow_poison_ammo"
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#define STRING_CROSSBOW_AMMO_3 "crossbow_explosive_ammo"
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