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Cubemap shadow (#558)
* Cubemap shadow WIP * Fade out Point Light Shadow * Fixed SpotLight Direction and Angle Added Fadeout at the edges of Spot Light Cone * Using Light.Out for Spot Light Projection Matrix * Added Experimental Blob Shadows * Fixed Crash with too many blob shadows. Now using the 16 nearest spheres * Remove long unused UNIT_SHADOW * Fix merge * Check cast shadows flag for dynamic shadows generation * Make shadow spheres count customizable, add "shadows: all" setting * Fix headers * Fix copypaste error * Fix shader compiling * Format code, make subfunction for blobs rendering Co-authored-by: Raildex <n@a> Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
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34 changed files with 811 additions and 400 deletions
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@ -9,6 +9,16 @@ local strings = {
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"",
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""
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all = {
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"All",
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"",
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"",
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"",
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"",
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"",
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"",
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""
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},
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apply = {
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"Apply",
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"",
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@ -669,6 +679,16 @@ local strings = {
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"",
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""
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},
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none = {
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"None",
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"",
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"",
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"",
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"",
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"",
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"",
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ok = {
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"OK",
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"",
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@ -739,6 +759,16 @@ local strings = {
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"",
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""
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player = {
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"Player",
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"",
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"",
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"",
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"",
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"",
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""
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},
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render_options = {
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"Render Options",
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"",
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