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Replace logD/logE everywhere with TENLog
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14 changed files with 51 additions and 62 deletions
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@ -15,7 +15,6 @@ namespace TEN::Renderer::Utils {
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TENLog(message, LogLevel::Error);
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throw std::runtime_error("An error occured!");
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}
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}
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ComPtr<ID3D11VertexShader> compileVertexShader(ID3D11Device* device, const std::wstring& fileName, const std::string& function, const std::string& model, const D3D_SHADER_MACRO * defines, ComPtr<ID3D10Blob>& bytecode) {
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