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Update animation bools and fix Settings.lua; use correct block in monkey idle state
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7 changed files with 6 additions and 38 deletions
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@ -1,12 +1,7 @@
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-- TombEngine settings file
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-- Created by MontyTRC
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<<<<<<< HEAD
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-- Place in this Lua script all the engine settings for your game
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-- WARNING: bad values could make your game unplayable, please follow with attention the reference guide
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=======
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-- Place all the engine settings for your game in this Lua script.
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-- WARNING: Bad values could make your game unplayable; please follow reference guide attentively.
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>>>>>>> state_cleaning_tier_2
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local Flow = TEN.Flow
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@ -22,25 +17,10 @@ settings.showDebugInfo = true;
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settings.errorMode = Flow.ErrorMode.WARN;
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Flow.SetSettings(settings);
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<<<<<<< HEAD
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local anims = Flow.Animations.new();
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anims.crawlExtended = true;
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anims.crouchRoll = true;
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anims.crawlspaceSwandive = true;
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anims.monkeyTurn180 = true;
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anims.monkeyAutoJump = false;
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anims.oscillateHang = true;
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anims.pose = false;
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Flow.SetAnimations(anims);
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=======
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local anims = Animations.new();
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anims.hasPose = false;
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anims.hasSlideExtended = false;
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anims.hasSprintJump = true;
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anims.hasMonkeyAutoJump = false;
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anims.hasCrawlspaceDive = true;
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anims.hasCrawlExtended = true;
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anims.hasCrouchRoll = true;
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anims.hasOverhangClimb = false;
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SetAnimations(anims);
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>>>>>>> state_cleaning_tier_2
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Flow.SetAnimations(anims);
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