Update strings

This commit is contained in:
Sezz 2022-11-05 16:58:44 +11:00
parent 9f75122186
commit 82696e7ffd
5 changed files with 12 additions and 12 deletions

View file

@ -99,12 +99,12 @@ local strings =
small_medipack = { "Small Medipack" },
sound = { "Sound" },
silencer = { "Silencer" },
statistics = { "Statistics" },
view = { "View" },
thumbstick_camera = { "Thumbstick Camera" },
time_taken = { "Time Taken" },
timex = { "Statistics" },
statistics = { "Statistics" },
torch = { "Torch" },
unused = { "Unused" },
empty = { "Empty" },
use = { "Use" },
ammo_used = { "Ammo Used" },
used_medipacks = { "Medipacks Used" },

View file

@ -55,7 +55,7 @@ namespace TEN::Gui
{ ID_SMALLMEDI_ITEM, 0, 0.7f, EulerAngles(ANGLE(112.0f), ANGLE(180.0f), 0), OPT_USE, STRING_SMALL_MEDIPACK, NO_JOINT_BITS, INV_ROT_Y },
{ ID_BINOCULARS_ITEM, -1, 0.5f, EulerAngles(ANGLE(10.0f), ANGLE(180.0f), 0), OPT_USE, STRING_BINOCULARS, NO_JOINT_BITS, INV_ROT_Y },
{ ID_FLARE_INV_ITEM, 52, 0.8f, EulerAngles::Zero, OPT_USE, STRING_FLARES, NO_JOINT_BITS, INV_ROT_Y },
{ ID_TIMEX_ITEM, 2, 0.4f, EulerAngles::Zero, OPT_STATS, STRING_TIMEX, NO_JOINT_BITS, INV_ROT_Y },
{ ID_TIMEX_ITEM, 2, 0.4f, EulerAngles::Zero, OPT_STATS, STRING_STATISTICS, NO_JOINT_BITS, INV_ROT_Y },
{ ID_PC_LOAD_INV_ITEM, 52, 0.3f, EulerAngles(0, ANGLE(180.0f), 0), OPT_LOAD, STRING_LOAD_GAME, NO_JOINT_BITS, INV_ROT_Y },
{ ID_PC_SAVE_INV_ITEM, 52, 0.3f, EulerAngles(0, ANGLE(180.0f), 0), OPT_SAVE, STRING_SAVE_GAME, NO_JOINT_BITS, INV_ROT_Y },
{ ID_BURNING_TORCH_ITEM, 14, 0.5f, EulerAngles(ANGLE(90.0f), 0, 0), OPT_USE, STRING_TORCH, NO_JOINT_BITS, INV_ROT_Y },

View file

@ -49,7 +49,7 @@ namespace TEN::Gui
STRING_LOAD_GAME,
STRING_SAVE_GAME,
STRING_EXAMINE,
STRING_STATISTICS,
STRING_VIEW,
STRING_CHOOSE_WEAPON,
""
// STRING_READ_DIARY

View file

@ -355,7 +355,7 @@ namespace TEN::Renderer
GetNextBlockPosition(&y);
// Statistics
AddString(MenuCenterEntry, y, g_GameFlow->GetString(STRING_STATISTICS), PRINTSTRING_COLOR_WHITE, SF_Center(pause_option == 0));
AddString(MenuCenterEntry, y, g_GameFlow->GetString(STRING_VIEW), PRINTSTRING_COLOR_WHITE, SF_Center(pause_option == 0));
GetNextLinePosition(&y);
// Options
@ -408,7 +408,7 @@ namespace TEN::Renderer
if (!save.Present)
{
AddString(MenuCenterEntry, y, g_GameFlow->GetString(STRING_UNUSED), PRINTSTRING_COLOR_WHITE, SF_Center(selection == n));
AddString(MenuCenterEntry, y, g_GameFlow->GetString(STRING_EMPTY), PRINTSTRING_COLOR_WHITE, SF_Center(selection == n));
}
else
{
@ -444,7 +444,7 @@ namespace TEN::Renderer
auto y = MenuVerticalStatisticsTitle;
// Title
AddString(MenuCenterEntry, y, g_GameFlow->GetString(STRING_STATISTICS), PRINTSTRING_COLOR_ORANGE, SF_Center());
AddString(MenuCenterEntry, y, g_GameFlow->GetString(STRING_VIEW), PRINTSTRING_COLOR_ORANGE, SF_Center());
GetNextBlockPosition(&y);
// Level name

View file

@ -1,6 +1,6 @@
#pragma once
// Define std::string ids
// std::string ID macros
#define STRING_WINDOW_TITLE "window_title"
#define STRING_PASSPORT "passport"
#define STRING_LARA_HOME "lara_home"
@ -36,7 +36,7 @@
#define STRING_BINOCULARS "binoculars"
#define STRING_HEADSET "headset"
#define STRING_FLARES "flares"
#define STRING_TIMEX "timex"
#define STRING_STATISTICS "statistics"
#define STRING_CROWBAR "crowbar"
#define STRING_USE "use"
#define STRING_COMBINE "combine"
@ -119,9 +119,9 @@
#define STRING_EQUIP "equip"
#define STRING_COMBINE_WITH "combine_with"
#define STRING_EXAMINE "examine"
#define STRING_STATISTICS "statistics"
#define STRING_VIEW "view"
#define STRING_CHOOSE_WEAPON "choose_weapon"
#define STRING_UNUSED "unused"
#define STRING_EMPTY "empty"
#define STRING_SAVEGAME_TIMESTAMP "savegame_timestamp"
#define STRING_TIME_TAKEN "time_taken"
#define STRING_DISTANCE_TRAVELLED "distance_travelled"