Merge branch 'develop'

This commit is contained in:
Jakub 2024-11-03 13:51:09 +00:00
commit 815498ec8a
7 changed files with 1 additions and 43 deletions

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# TombEngine
![Logo](https://github.com/MontyTRC89/TombEngine/assets/80340234/f22c9ca9-7159-467f-b8ad-7bb32274a278)
![Logo](https://github.com/MontyTRC89/TombEngine/blob/7c50d26ca898c74978336d41e16ce3ce0c8ecacd/TEN%20logo.png)
TombEngine (TEN) is an open-source, custom level engine which aims to abolish limits and fix bugs of the classic Tomb Raider games, introduce new features while refining old ones, and provide user-friendly level creation process. Current support includes:
- Lua (as the native scripting language)

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<<<<<<< HEAD
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)Build\$(Configuration)\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>/debug</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)Build\$(Configuration)\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
=======
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)Build\$(Configuration)\Bin\x86</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>/debug</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)Build\$(Configuration)\Bin\x64</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>/debug</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)Build\$(Configuration)\Bin\x86</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)Build\$(Configuration)\Bin\x64</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
>>>>>>> develop
</Project>

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@ -1363,7 +1363,6 @@ if not exist "%ScriptsDir%\Strings.lua" xcopy /Y "$(SolutionDir)Scripts\Strings.
<ItemGroup>
<None Include="Objects\Generic\Switches\rail_switch.h" />
<None Include="packages.config" />
<None Include="Resources.aps" />
<None Include="RuleSet.ruleset" />
<None Include="Shaders\AnimatedTextures.hlsli" />
<None Include="Shaders\CBCamera.hlsli">

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