mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 00:37:58 +03:00
Add documentation comments in GameFlowScript.cpp.
Move windowTitle from GameScriptSettings to GameFlowScript and rename it to SetWindowTitleKey.
This commit is contained in:
parent
769e36702a
commit
813b8bb42a
3 changed files with 60 additions and 24 deletions
|
@ -17,7 +17,7 @@
|
|||
#endif
|
||||
|
||||
/***
|
||||
Functions to be used in GameFlow.lua
|
||||
Files that will be run on game startup.
|
||||
@module gameflow
|
||||
@pragma nostrip
|
||||
*/
|
||||
|
@ -38,11 +38,17 @@ GameFlow::GameFlow(sol::state* lua) : LuaHandler{ lua }
|
|||
GameScriptAudioTrack::Register(m_lua);
|
||||
GameScriptColor::Register(m_lua);
|
||||
GameScriptRotation::Register(m_lua);
|
||||
/*** gameflow.lua.
|
||||
These functions are called in gameflow.lua, a file loosely equivalent to winroomedit's SCRIPT.DAT.
|
||||
They handle a game's 'metadata'; i.e., things such as level titles, loading screen paths, and default
|
||||
ambient tracks.
|
||||
@section gameflowlua
|
||||
*/
|
||||
|
||||
/***
|
||||
Add a level to the gameflow.
|
||||
@function AddLevel
|
||||
@tparam @{Level} level a level object
|
||||
@tparam Level level a level object
|
||||
*/
|
||||
m_lua->set_function("AddLevel", &GameFlow::AddLevel, this);
|
||||
|
||||
|
@ -59,29 +65,52 @@ __(not yet implemented)__
|
|||
*/
|
||||
m_lua->set_function("SetTitleScreenImagePath", &GameFlow::SetTitleScreenImagePath, this);
|
||||
|
||||
/*** The string ID of the title of the game
|
||||
__(not yet implemented)__
|
||||
@function SetWindowTitleKey
|
||||
@tparam string string ID of the title as set in TombIDE.
|
||||
*/
|
||||
m_lua->set_function("SetWindowTitleKey", &GameFlow::SetWindowTitleKey, this);
|
||||
|
||||
/*** settings.lua.
|
||||
These functions are called in settings.lua, a file which holds your local settings.
|
||||
settings.lua shouldn't be bundled with any finished levels/games.
|
||||
@section settingslua
|
||||
*/
|
||||
/***
|
||||
@function SetSettings
|
||||
@tparam Settings settings a settings object
|
||||
*/
|
||||
m_lua->set_function("SetSettings", &GameFlow::SetSettings, this);
|
||||
|
||||
/*** tracks.lua.
|
||||
__TODO CONFIRM PROPER BEHAVIOUR__
|
||||
@section trackslua
|
||||
*/
|
||||
/***
|
||||
@function SetAudioTracks
|
||||
@tparam table table array-style table with @{AudioTrack} objects
|
||||
*/
|
||||
//TODO confirm proper behaviour
|
||||
m_lua->set_function("SetAudioTracks", &GameFlow::SetAudioTracks, this);
|
||||
|
||||
/***
|
||||
/*** strings.lua.
|
||||
These functions used in strings.lua, which is generated by TombIDE.
|
||||
You will not need to call them manually.
|
||||
@section stringslua
|
||||
*/
|
||||
/*** Set string variable keys and their translations.
|
||||
@function SetStrings
|
||||
@tparam table table array-style table with strings
|
||||
*/
|
||||
m_lua->set_function("SetStrings", &GameFlow::SetStrings, this);
|
||||
|
||||
/***
|
||||
/*** Specify which translations in the strings table correspond to which languages.
|
||||
@function SetLanguageNames
|
||||
@tparam table table array-style table with TODO EXTRA INFO HERE
|
||||
@tparam table table array-style table with language names
|
||||
*/
|
||||
m_lua->set_function("SetLanguageNames", &GameFlow::SetLanguageNames, this);
|
||||
|
||||
/***
|
||||
@function SetSettings
|
||||
@tparam table table array-style table with TODO EXTRA INFO HERE
|
||||
*/
|
||||
m_lua->set_function("SetSettings", &GameFlow::SetSettings, this);
|
||||
|
||||
MakeReadOnlyTable("WeatherType", kWeatherTypes);
|
||||
MakeReadOnlyTable("LaraType", kLaraTypes);
|
||||
|
@ -128,6 +157,12 @@ void GameFlow::SetTitleScreenImagePath(std::string const& path)
|
|||
TitleScreenImagePath = path;
|
||||
}
|
||||
|
||||
void GameFlow::SetWindowTitleKey(std::string const& key)
|
||||
{
|
||||
// TODO FIXME: I need to actually implement this
|
||||
WindowTitleKey = key;
|
||||
}
|
||||
|
||||
void GameFlow::SetAudioTracks(sol::as_table_t<std::vector<GameScriptAudioTrack>>&& src)
|
||||
{
|
||||
std::vector<GameScriptAudioTrack> tracks = std::move(src);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue