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Doc fixes
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6 changed files with 16 additions and 13 deletions
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@ -74,7 +74,7 @@ bool operator==(Moveable const& first, Moveable const& second)
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associated getters and setters. If you do not know what to set for these,
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most can just be ignored (see usage).
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@function Moveable
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@tparam ObjID object ID
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@tparam Objects.ObjID object ID
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@tparam string name Lua name of the item
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@tparam Vec3 position position in level
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@tparam[opt] Rotation rotation rotation about x, y, and z axes (default Rotation(0, 0, 0))
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@ -168,7 +168,7 @@ void Moveable::Register(sol::table & parent)
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/// Set effect to moveable
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// @function Moveable:SetEffect
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// @tparam EffectID effect Type of effect to assign.
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// @tparam Effects.EffectID effect Type of effect to assign.
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// @tparam float timeout time (in seconds) after which effect turns off (optional).
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ScriptReserved_SetEffect, &Moveable::SetEffect,
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@ -181,7 +181,7 @@ void Moveable::Register(sol::table & parent)
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/// Get current moveable effect
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// @function Moveable:GetEffect
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// @treturn EffectID effect type currently assigned to moveable.
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// @treturn Effects.EffectID effect type currently assigned to moveable.
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ScriptReserved_GetEffect, & Moveable::GetEffect,
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/// Get the status of object.
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@ -464,7 +464,7 @@ ScriptReserved_GetSlotHP, & Moveable::GetSlotHP,
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/// Borrow animation from an object
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// @function Moveable:AnimFromObject
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// @tparam ObjID ObjectID to take animation and stateID from,
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// @tparam Objects.ObjID ObjectID to take animation and stateID from,
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// @tparam int animNumber animation from object
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// @tparam int stateID state from object
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ScriptReserved_AnimFromObject, &Moveable::AnimFromObject);
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