New level format: meshes

This commit is contained in:
MontyTRC89 2020-07-03 07:05:33 +02:00
parent eaf358f6ae
commit 7ff7397fa7
40 changed files with 368 additions and 2064 deletions

View file

@ -67,8 +67,8 @@ void InitAnimating(ObjectInfo* obj, int objectNumber)
obj->saveFlags = true;
obj->saveAnim = true;
obj->saveMesh = true;
Bones[obj->boneIndex + (0 * 4)] |= ROT_Y;
Bones[obj->boneIndex + (1 * 4)] |= ROT_X;
//Bones[obj->boneIndex + (0 * 4)] |= ROT_Y;
//Bones[obj->boneIndex + (1 * 4)] |= ROT_X;
}
}