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New level format: meshes
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40 changed files with 368 additions and 2064 deletions
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@ -67,8 +67,8 @@ void InitAnimating(ObjectInfo* obj, int objectNumber)
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obj->saveFlags = true;
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obj->saveAnim = true;
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obj->saveMesh = true;
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Bones[obj->boneIndex + (0 * 4)] |= ROT_Y;
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Bones[obj->boneIndex + (1 * 4)] |= ROT_X;
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//Bones[obj->boneIndex + (0 * 4)] |= ROT_Y;
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//Bones[obj->boneIndex + (1 * 4)] |= ROT_X;
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}
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}
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