mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-09 03:58:19 +03:00
New level format: meshes
This commit is contained in:
parent
eaf358f6ae
commit
7ff7397fa7
40 changed files with 368 additions and 2064 deletions
|
@ -247,7 +247,7 @@ static void StartBaddy(ObjectInfo* obj)
|
|||
obj->savePosition = true;
|
||||
//Bones[obj->boneIndex + 5*4] |= (ROT_X | ROT_Y);
|
||||
//Bones[obj->boneIndex + 14*4] |= (ROT_X | ROT_Y);
|
||||
// TODO: get the correct torso and head bones value and assign ROT_X and ROT_Y to it !
|
||||
// TODO: get the correct torso and head Bones value and assign ROT_X and ROT_Y to it !
|
||||
}
|
||||
|
||||
obj = &Objects[ID_WORKER_MACHINEGUN];
|
||||
|
@ -267,7 +267,7 @@ static void StartBaddy(ObjectInfo* obj)
|
|||
obj->savePosition = true;
|
||||
//Bones[obj->boneIndex + 5*4] |= (ROT_X | ROT_Y);
|
||||
//Bones[obj->boneIndex + 14*4] |= (ROT_X | ROT_Y);
|
||||
// TODO: get the correct torso and head bones value and assign ROT_X and ROT_Y to it !
|
||||
// TODO: get the correct torso and head Bones value and assign ROT_X and ROT_Y to it !
|
||||
}
|
||||
|
||||
obj = &Objects[ID_SMALL_SPIDER];
|
||||
|
@ -377,7 +377,7 @@ static void StartBaddy(ObjectInfo* obj)
|
|||
obj->savePosition = true;
|
||||
//Bones[obj->boneIndex + 8 * 4] |= (ROT_X | ROT_Y);
|
||||
//Bones[obj->boneIndex + 0 * 4] |= (ROT_X | ROT_Y);
|
||||
// TODO: find the correct for bones (knifethrower).
|
||||
// TODO: find the correct for Bones (knifethrower).
|
||||
}
|
||||
|
||||
obj = &Objects[ID_KNIFETHROWER_KNIFE];
|
||||
|
@ -505,7 +505,7 @@ static void StartBaddy(ObjectInfo* obj)
|
|||
obj->savePosition = true;
|
||||
Bones[obj->boneIndex + 6 * 4] |= (ROT_X | ROT_Y);
|
||||
Bones[obj->boneIndex + 16 * 4] |= (ROT_X | ROT_Y);
|
||||
// TODO: bones value is not correct (shiva) !
|
||||
// TODO: Bones value is not correct (shiva) !
|
||||
// need the correct one.
|
||||
}
|
||||
|
||||
|
@ -527,7 +527,7 @@ static void StartBaddy(ObjectInfo* obj)
|
|||
obj->savePosition = true;
|
||||
//Bones[obj->boneIndex + 6 * 4] |= (ROT_X | ROT_Y);
|
||||
//Bones[obj->boneIndex + 12 * 4] |= (ROT_X | ROT_Y);
|
||||
// TODO: get the correct id for bones ! (spear)
|
||||
// TODO: get the correct id for Bones ! (spear)
|
||||
}
|
||||
|
||||
obj = &Objects[ID_DRAGON_FRONT];
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue