diff --git a/TR5Main/Game/Box.h b/TR5Main/Game/Box.h index 17b1c7eec..a873adc21 100644 --- a/TR5Main/Game/Box.h +++ b/TR5Main/Game/Box.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" #include "items.h" #include "level.h" diff --git a/TR5Main/Game/Lara/lara_flare.cpp b/TR5Main/Game/Lara/lara_flare.cpp index 0f074776e..a343c53f6 100644 --- a/TR5Main/Game/Lara/lara_flare.cpp +++ b/TR5Main/Game/Lara/lara_flare.cpp @@ -11,7 +11,7 @@ #include "collide.h" #include "effects\effects.h" #include "effects\chaffFX.h" -#include "prng.h" +#include "Specific\prng.h" constexpr std::array FlareFlickerTable = { 0.7590,0.9880,0.8790,0.920,0.8020,0.7610,0.97878,0.8978,0.9983,0.934763,0.8485,0.762573,0.84642,0.7896,0.817634,0.923424,0.7589,0.81399,0.92834,0.9978,0.7610,0.97878,0.8978,0.9983,0.934763,0.8485,0.762573,0.74642 }; constexpr DirectX::SimpleMath::Vector3 FlareMainColor = Vector3(1,0.52947, 0.3921); diff --git a/TR5Main/Game/Lara/lara_objects.cpp b/TR5Main/Game/Lara/lara_objects.cpp index 6fd4721e9..6230c0034 100644 --- a/TR5Main/Game/Lara/lara_objects.cpp +++ b/TR5Main/Game/Lara/lara_objects.cpp @@ -8,7 +8,7 @@ #include "camera.h" #include "collide.h" #include "control.h" -#include "prng.h" +#include "Specific\prng.h" /*This file has "all" lara_as/lara_col functions where Lara is interacting with an object.*/ /*pickups*/ diff --git a/TR5Main/Game/Lara/lara_one_gun.h b/TR5Main/Game/Lara/lara_one_gun.h index b1a6cc18b..a41f331cd 100644 --- a/TR5Main/Game/Lara/lara_one_gun.h +++ b/TR5Main/Game/Lara/lara_one_gun.h @@ -1,6 +1,6 @@ #pragma once #include "items.h" -#include "trmath.h" +#include "Specific\trmath.h" enum GRENADE_TYPE { diff --git a/TR5Main/Game/Lara/lara_struct.h b/TR5Main/Game/Lara/lara_struct.h index b8e1fcc07..a938df9a4 100644 --- a/TR5Main/Game/Lara/lara_struct.h +++ b/TR5Main/Game/Lara/lara_struct.h @@ -3,7 +3,7 @@ #include "collide.h" #include "effects\effects.h" #include "objectslist.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "Renderer11.h" #define NUM_PUZZLES (ID_PUZZLE_ITEM16 - ID_PUZZLE_ITEM1 + 1) diff --git a/TR5Main/Game/Lara/lara_two_guns.cpp b/TR5Main/Game/Lara/lara_two_guns.cpp index e77dc222a..2f0559b88 100644 --- a/TR5Main/Game/Lara/lara_two_guns.cpp +++ b/TR5Main/Game/Lara/lara_two_guns.cpp @@ -11,7 +11,7 @@ #include "input.h" #include "Sound\sound.h" #include "savegame.h" -#include "prng.h" +#include "Specific\prng.h" using namespace TEN::Math::Random; struct PISTOL_DEF { diff --git a/TR5Main/Game/box.cpp b/TR5Main/Game/box.cpp index ffc22a734..2c433b860 100644 --- a/TR5Main/Game/box.cpp +++ b/TR5Main/Game/box.cpp @@ -9,7 +9,7 @@ #include "camera.h" #include "control.h" #include "setup.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "objectslist.h" #define CHECK_CLICK(x) CLICK(x) / 2 diff --git a/TR5Main/Game/camera.h b/TR5Main/Game/camera.h index 1b21b6251..453b54214 100644 --- a/TR5Main/Game/camera.h +++ b/TR5Main/Game/camera.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" #include "items.h" #include diff --git a/TR5Main/Game/collide.cpp b/TR5Main/Game/collide.cpp index 6a37f609a..015efe56d 100644 --- a/TR5Main/Game/collide.cpp +++ b/TR5Main/Game/collide.cpp @@ -9,8 +9,8 @@ #include "misc.h" #include "setup.h" #include "Sound\sound.h" -#include "trmath.h" -#include "prng.h" +#include "Specific\trmath.h" +#include "Specific\prng.h" #include "room.h" using std::vector; diff --git a/TR5Main/Game/collide.h b/TR5Main/Game/collide.h index 1e4d2755a..6e833963a 100644 --- a/TR5Main/Game/collide.h +++ b/TR5Main/Game/collide.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" #include "level.h" // used by coll->badPos diff --git a/TR5Main/Game/control.cpp b/TR5Main/Game/control.cpp index bd4144a13..dd4111b72 100644 --- a/TR5Main/Game/control.cpp +++ b/TR5Main/Game/control.cpp @@ -48,7 +48,7 @@ #include "tr4_littlebeetle.h" #include "particle/SimpleParticle.h" #include -#include "prng.h" +#include "Specific\prng.h" #include #include #include "generic_switch.h" diff --git a/TR5Main/Game/control.h b/TR5Main/Game/control.h index 3081b5408..a34b975d3 100644 --- a/TR5Main/Game/control.h +++ b/TR5Main/Game/control.h @@ -1,6 +1,6 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" #include "items.h" #include "room.h" #include "control\trigger.h" diff --git a/TR5Main/Game/door.cpp b/TR5Main/Game/door.cpp index de3aa6685..0fe0f2808 100644 --- a/TR5Main/Game/door.cpp +++ b/TR5Main/Game/door.cpp @@ -16,7 +16,7 @@ #include "level.h" #include "input.h" #include "Sound\sound.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "cog_switch.h" #include "generic_switch.h" #include "pickup\pickup.h" diff --git a/TR5Main/Game/effects/bubble.cpp b/TR5Main/Game/effects/bubble.cpp index 9d6f9d3e4..f3d9ca334 100644 --- a/TR5Main/Game/effects/bubble.cpp +++ b/TR5Main/Game/effects/bubble.cpp @@ -2,10 +2,10 @@ #include "effects\bubble.h" #include "level.h" #include "control.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "objectslist.h" #include "setup.h" -#include "prng.h" +#include "Specific\prng.h" using std::vector; using namespace TEN::Math::Random; extern vector Bubbles = vector(MAX_BUBBLES); diff --git a/TR5Main/Game/effects/chaffFX.cpp b/TR5Main/Game/effects/chaffFX.cpp index f27bbcfaa..213672948 100644 --- a/TR5Main/Game/effects/chaffFX.cpp +++ b/TR5Main/Game/effects/chaffFX.cpp @@ -8,7 +8,7 @@ #include "level.h" #include "smoke.h" #include "spark.h" -#include "prng.h" +#include "Specific\prng.h" #define MAX_TRIGGER_RANGE 0x4000 using namespace TEN::Math::Random; diff --git a/TR5Main/Game/effects/chaffFX.h b/TR5Main/Game/effects/chaffFX.h index fd4ff826c..4e01e432a 100644 --- a/TR5Main/Game/effects/chaffFX.h +++ b/TR5Main/Game/effects/chaffFX.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" #include "items.h" void TriggerChaffEffects(int age); diff --git a/TR5Main/Game/effects/debris.cpp b/TR5Main/Game/effects/debris.cpp index ee2cf6591..1fd714380 100644 --- a/TR5Main/Game/effects/debris.cpp +++ b/TR5Main/Game/effects/debris.cpp @@ -3,8 +3,8 @@ #include "level.h" #include "setup.h" #include "control.h" -#include "trmath.h" -#include "prng.h" +#include "Specific\trmath.h" +#include "Specific\prng.h" using std::vector; using namespace TEN::Renderer; diff --git a/TR5Main/Game/effects/drip.cpp b/TR5Main/Game/effects/drip.cpp index 4084462bf..f9f0fc147 100644 --- a/TR5Main/Game/effects/drip.cpp +++ b/TR5Main/Game/effects/drip.cpp @@ -5,10 +5,10 @@ #include "control.h" #include "level.h" #include "room.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "effects\effects.h" #include "setup.h" -#include "prng.h" +#include "Specific\prng.h" using namespace TEN::Math::Random; namespace TEN { namespace Effects { diff --git a/TR5Main/Game/effects/effects.cpp b/TR5Main/Game/effects/effects.cpp index 4db82a8ef..2799e5d3c 100644 --- a/TR5Main/Game/effects/effects.cpp +++ b/TR5Main/Game/effects/effects.cpp @@ -4,7 +4,7 @@ #include "lara.h" #include "effects\tomb4fx.h" #include "traps.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "Sound\sound.h" #include "setup.h" #include "level.h" @@ -15,7 +15,7 @@ #include #include #include "smoke.h" -#include "prng.h" +#include "Specific\prng.h" using TEN::Renderer::g_Renderer; using TEN::Effects::Explosion::TriggerExplosion; diff --git a/TR5Main/Game/effects/effects.h b/TR5Main/Game/effects/effects.h index c9e6879a7..3d1c9cb9b 100644 --- a/TR5Main/Game/effects/effects.h +++ b/TR5Main/Game/effects/effects.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" #include "items.h" enum RIPPLE_TYPE diff --git a/TR5Main/Game/effects/explosion.cpp b/TR5Main/Game/effects/explosion.cpp index 770570ad0..fe2c42818 100644 --- a/TR5Main/Game/effects/explosion.cpp +++ b/TR5Main/Game/effects/explosion.cpp @@ -1,11 +1,11 @@ #include "framework.h" #include "explosion.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "spark.h" #include "effects\tomb4fx.h" #include "setup.h" #include "effects\effects.h" -#include "prng.h" +#include "Specific\prng.h" using namespace TEN::Math::Random; namespace TEN { namespace Effects { diff --git a/TR5Main/Game/effects/footprint.cpp b/TR5Main/Game/effects/footprint.cpp index 680d7bda9..f115d71d6 100644 --- a/TR5Main/Game/effects/footprint.cpp +++ b/TR5Main/Game/effects/footprint.cpp @@ -1,9 +1,9 @@ #include "framework.h" -#include "effects\footprint.h" #include "control.h" #include "lara.h" #include "draw.h" -#include "groundfx.h" +#include "effects\groundfx.h" +#include "effects\footprint.h" #include "level.h" #include "items.h" namespace TEN { diff --git a/TR5Main/Game/effects/footprint.h b/TR5Main/Game/effects/footprint.h index 190f06f91..9d9ef3ccd 100644 --- a/TR5Main/Game/effects/footprint.h +++ b/TR5Main/Game/effects/footprint.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" #include "items.h" #include namespace TEN{ diff --git a/TR5Main/Sound/groundfx.h b/TR5Main/Game/effects/groundfx.h similarity index 100% rename from TR5Main/Sound/groundfx.h rename to TR5Main/Game/effects/groundfx.h diff --git a/TR5Main/Game/effects/hair.h b/TR5Main/Game/effects/hair.h index 8babd56ce..1b8d6a992 100644 --- a/TR5Main/Game/effects/hair.h +++ b/TR5Main/Game/effects/hair.h @@ -1,6 +1,6 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" constexpr auto HAIR_MAX = 2; // HAIR_NORMAL = 0, HAIR_YOUNG = 1 constexpr auto HAIR_SEGMENTS = 6; // classic = 7, young = 14 diff --git a/TR5Main/Game/effects/lightning.cpp b/TR5Main/Game/effects/lightning.cpp index 1534eba07..8606c3480 100644 --- a/TR5Main/Game/effects/lightning.cpp +++ b/TR5Main/Game/effects/lightning.cpp @@ -7,7 +7,7 @@ #include "level.h" #include "Sound\sound.h" #include "effects\bubble.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "GameFlowScript.h" #include "smoke.h" #include "drip.h" diff --git a/TR5Main/Game/effects/smoke.cpp b/TR5Main/Game/effects/smoke.cpp index 4927696ca..aaa00329c 100644 --- a/TR5Main/Game/effects/smoke.cpp +++ b/TR5Main/Game/effects/smoke.cpp @@ -1,5 +1,5 @@ #include "framework.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "smoke.h" #include "room.h" #include "control.h" @@ -7,7 +7,7 @@ #include "setup.h" #include "lara.h" #include -#include "prng.h" +#include "Specific\prng.h" using namespace TEN::Math::Random; namespace TEN { namespace Effects { diff --git a/TR5Main/Game/effects/spark.cpp b/TR5Main/Game/effects/spark.cpp index 26b924525..16a13ba0a 100644 --- a/TR5Main/Game/effects/spark.cpp +++ b/TR5Main/Game/effects/spark.cpp @@ -2,8 +2,8 @@ #include "framework.h" #include "spark.h" #include -#include -#include "prng.h" +#include +#include "Specific\prng.h" using namespace DirectX::SimpleMath; using namespace TEN::Math::Random; diff --git a/TR5Main/Game/effects/spark.h b/TR5Main/Game/effects/spark.h index 487d16733..e41e02a93 100644 --- a/TR5Main/Game/effects/spark.h +++ b/TR5Main/Game/effects/spark.h @@ -1,7 +1,7 @@ #pragma once #include #include -#include "phd_global.h" +#include "Specific\phd_global.h" namespace TEN { namespace Effects { namespace Spark { diff --git a/TR5Main/Game/effects/tomb4fx.cpp b/TR5Main/Game/effects/tomb4fx.cpp index a7b7e9e72..33144eaf4 100644 --- a/TR5Main/Game/effects/tomb4fx.cpp +++ b/TR5Main/Game/effects/tomb4fx.cpp @@ -7,7 +7,7 @@ #include "level.h" #include "Sound\sound.h" #include "effects\bubble.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "GameFlowScript.h" #include "smoke.h" #include "drip.h" diff --git a/TR5Main/Game/effects/tomb4fx.h b/TR5Main/Game/effects/tomb4fx.h index cf798ba30..915adfece 100644 --- a/TR5Main/Game/effects/tomb4fx.h +++ b/TR5Main/Game/effects/tomb4fx.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" #include "items.h" #include "lara_struct.h" diff --git a/TR5Main/Game/floordata.cpp b/TR5Main/Game/floordata.cpp index 05ef2330a..92ea2bb13 100644 --- a/TR5Main/Game/floordata.cpp +++ b/TR5Main/Game/floordata.cpp @@ -1,5 +1,5 @@ #include "framework.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "floordata.h" #include "room.h" #include "level.h" diff --git a/TR5Main/Game/floordata.h b/TR5Main/Game/floordata.h index 8fb1cf2d0..a506a98eb 100644 --- a/TR5Main/Game/floordata.h +++ b/TR5Main/Game/floordata.h @@ -1,5 +1,5 @@ #pragma once -#include "trmath.h" +#include "Specific\trmath.h" #include "items.h" struct SECTOR_COLLISION_INFO diff --git a/TR5Main/Game/items.h b/TR5Main/Game/items.h index a8ac1b146..3a0e72c1a 100644 --- a/TR5Main/Game/items.h +++ b/TR5Main/Game/items.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" enum GAME_OBJECT_ID : short; diff --git a/TR5Main/Game/particle/SimpleParticle.cpp b/TR5Main/Game/particle/SimpleParticle.cpp index 030d22864..e13153610 100644 --- a/TR5Main/Game/particle/SimpleParticle.cpp +++ b/TR5Main/Game/particle/SimpleParticle.cpp @@ -1,9 +1,9 @@ #include "framework.h" #include "SimpleParticle.h" #include "items.h" -#include "trmath.h" +#include "Specific\trmath.h" #include -#include "prng.h" +#include "Specific\prng.h" using namespace TEN::Math::Random; namespace TEN::Effects{ diff --git a/TR5Main/Game/pickup/pickup.cpp b/TR5Main/Game/pickup/pickup.cpp index b4a85538f..37f4268e6 100644 --- a/TR5Main/Game/pickup/pickup.cpp +++ b/TR5Main/Game/pickup/pickup.cpp @@ -1,6 +1,6 @@ #include "framework.h" #include "pickup\pickup.h" -#include "phd_global.h" +#include "Specific\phd_global.h" #include "lara.h" #include "draw.h" #ifdef NEW_INV diff --git a/TR5Main/Game/sphere.cpp b/TR5Main/Game/sphere.cpp index 704751c85..3f14ca09c 100644 --- a/TR5Main/Game/sphere.cpp +++ b/TR5Main/Game/sphere.cpp @@ -5,7 +5,7 @@ #include "level.h" #include "setup.h" #include "Renderer11.h" -#include "trmath.h" +#include "Specific\trmath.h" using namespace TEN::Renderer; diff --git a/TR5Main/Game/spotcam.h b/TR5Main/Game/spotcam.h index 856c8f7b8..a54362888 100644 --- a/TR5Main/Game/spotcam.h +++ b/TR5Main/Game/spotcam.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" struct QUAKE_CAMERA { diff --git a/TR5Main/Objects/Effects/tr4_locusts.cpp b/TR5Main/Objects/Effects/tr4_locusts.cpp index fbd1f0fec..91d580c43 100644 --- a/TR5Main/Objects/Effects/tr4_locusts.cpp +++ b/TR5Main/Objects/Effects/tr4_locusts.cpp @@ -1,7 +1,7 @@ #include "framework.h" #include "tr4_locusts.h" #include "Sound\sound.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "sphere.h" #include "misc.h" #include "lara.h" diff --git a/TR5Main/Objects/Effects/tr4_locusts.h b/TR5Main/Objects/Effects/tr4_locusts.h index a5d4598d5..4155aa069 100644 --- a/TR5Main/Objects/Effects/tr4_locusts.h +++ b/TR5Main/Objects/Effects/tr4_locusts.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" #include "items.h" struct LOCUST_INFO diff --git a/TR5Main/Objects/Generic/Object/generic_bridge.h b/TR5Main/Objects/Generic/Object/generic_bridge.h index 1ed7ad5ab..6b94a17de 100644 --- a/TR5Main/Objects/Generic/Object/generic_bridge.h +++ b/TR5Main/Objects/Generic/Object/generic_bridge.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" void InitialiseBridge(short itemNumber); int GetOffset(short angle, int x, int z); diff --git a/TR5Main/Objects/TR1/Entity/tr1_natla.cpp b/TR5Main/Objects/TR1/Entity/tr1_natla.cpp index dcf3f4891..9cd38b2bc 100644 --- a/TR5Main/Objects/TR1/Entity/tr1_natla.cpp +++ b/TR5Main/Objects/TR1/Entity/tr1_natla.cpp @@ -7,7 +7,7 @@ #include "level.h" #include "Sound\sound.h" #include "effects\effects.h" -#include "trmath.h" +#include "Specific\trmath.h" #define NATLA_NEAR_DEATH 200 diff --git a/TR5Main/Objects/TR2/Entity/tr2_mercenary.cpp b/TR5Main/Objects/TR2/Entity/tr2_mercenary.cpp index 8e84773ca..5935704e5 100644 --- a/TR5Main/Objects/TR2/Entity/tr2_mercenary.cpp +++ b/TR5Main/Objects/TR2/Entity/tr2_mercenary.cpp @@ -5,7 +5,7 @@ #include "setup.h" #include "level.h" #include "control.h" -#include "trmath.h" +#include "Specific\trmath.h" BITE_INFO mercUziBite = { 0, 150, 19, 17 }; BITE_INFO mercAutoPistolBite = { 0, 230, 9, 17 }; diff --git a/TR5Main/Objects/TR2/Entity/tr2_worker_flamethrower.cpp b/TR5Main/Objects/TR2/Entity/tr2_worker_flamethrower.cpp index a377e74b7..4792d4390 100644 --- a/TR5Main/Objects/TR2/Entity/tr2_worker_flamethrower.cpp +++ b/TR5Main/Objects/TR2/Entity/tr2_worker_flamethrower.cpp @@ -10,7 +10,7 @@ #include "level.h" #include "control.h" #include "effects\effects.h" -#include "trmath.h" +#include "Specific\trmath.h" BITE_INFO workerFlameThrower = { 0, 250, 32, 9 }; diff --git a/TR5Main/Objects/TR2/Vehicles/snowmobile.cpp b/TR5Main/Objects/TR2/Vehicles/snowmobile.cpp index 6ea214369..ad19c1a3f 100644 --- a/TR5Main/Objects/TR2/Vehicles/snowmobile.cpp +++ b/TR5Main/Objects/TR2/Vehicles/snowmobile.cpp @@ -15,7 +15,7 @@ #include "input.h" #include "Sound\sound.h" #include -#include "prng.h" +#include "Specific\prng.h" using std::vector; using namespace TEN::Math::Random; diff --git a/TR5Main/Objects/TR3/Vehicles/quad.cpp b/TR5Main/Objects/TR3/Vehicles/quad.cpp index 8fd836551..c5a9f6009 100644 --- a/TR5Main/Objects/TR3/Vehicles/quad.cpp +++ b/TR5Main/Objects/TR3/Vehicles/quad.cpp @@ -14,7 +14,7 @@ #include "level.h" #include "input.h" #include "Sound\sound.h" -#include "prng.h" +#include "Specific\prng.h" using std::vector; using namespace TEN::Math::Random; enum QUAD_EFFECTS_POSITIONS { diff --git a/TR5Main/Objects/TR3/boss.h b/TR5Main/Objects/TR3/boss.h index 31b9a0d3b..0df88ff4b 100644 --- a/TR5Main/Objects/TR3/boss.h +++ b/TR5Main/Objects/TR3/boss.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" struct BOSS_STRUCT { diff --git a/TR5Main/Objects/TR4/Entity/tr4_baboon.h b/TR5Main/Objects/TR4/Entity/tr4_baboon.h index 7c325809c..3a2895f8f 100644 --- a/TR5Main/Objects/TR4/Entity/tr4_baboon.h +++ b/TR5Main/Objects/TR4/Entity/tr4_baboon.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" #include "items.h" struct BaboonRespawnStruct diff --git a/TR5Main/Objects/TR4/Entity/tr4_bat.cpp b/TR5Main/Objects/TR4/Entity/tr4_bat.cpp index 8206ee19c..c554cff72 100644 --- a/TR5Main/Objects/TR4/Entity/tr4_bat.cpp +++ b/TR5Main/Objects/TR4/Entity/tr4_bat.cpp @@ -7,7 +7,7 @@ #include "lara.h" #include "lot.h" #include "setup.h" -#include "trmath.h" +#include "Specific\trmath.h" namespace TEN::Entities::TR4 { diff --git a/TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp b/TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp index cd1a6c51a..f1ecc7060 100644 --- a/TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp +++ b/TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp @@ -5,9 +5,9 @@ #include "setup.h" #include "level.h" #include "control.h" -#include "trmath.h" +#include "Specific\trmath.h" #include -#include +#include "Sound\sound.h" #include #include diff --git a/TR5Main/Objects/TR4/Entity/tr4_enemy_jeep.cpp b/TR5Main/Objects/TR4/Entity/tr4_enemy_jeep.cpp index c7f4b83a5..c2456cfc4 100644 --- a/TR5Main/Objects/TR4/Entity/tr4_enemy_jeep.cpp +++ b/TR5Main/Objects/TR4/Entity/tr4_enemy_jeep.cpp @@ -3,12 +3,12 @@ #include #include #include -#include +#include #include #include #include #include -#include +#include "Sound\sound.h" #include #include #include diff --git a/TR5Main/Objects/TR4/Entity/tr4_horseman.cpp b/TR5Main/Objects/TR4/Entity/tr4_horseman.cpp index a461e90f2..50f3776d8 100644 --- a/TR5Main/Objects/TR4/Entity/tr4_horseman.cpp +++ b/TR5Main/Objects/TR4/Entity/tr4_horseman.cpp @@ -5,9 +5,9 @@ #include "setup.h" #include "level.h" #include "control.h" -#include "trmath.h" +#include "Specific\trmath.h" #include -#include +#include "Sound\sound.h" #include namespace TEN::Entities::TR4 diff --git a/TR5Main/Objects/TR4/Entity/tr4_littlebeetle.cpp b/TR5Main/Objects/TR4/Entity/tr4_littlebeetle.cpp index fb71bf68a..94fa51890 100644 --- a/TR5Main/Objects/TR4/Entity/tr4_littlebeetle.cpp +++ b/TR5Main/Objects/TR4/Entity/tr4_littlebeetle.cpp @@ -2,7 +2,7 @@ #include "tr4_littlebeetle.h" #include "level.h" #include "control.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "lara.h" namespace TEN::Entities::TR4 diff --git a/TR5Main/Objects/TR4/Entity/tr4_mutant.cpp b/TR5Main/Objects/TR4/Entity/tr4_mutant.cpp index 8c77b4027..46d0d1755 100644 --- a/TR5Main/Objects/TR4/Entity/tr4_mutant.cpp +++ b/TR5Main/Objects/TR4/Entity/tr4_mutant.cpp @@ -7,7 +7,7 @@ #include "setup.h" #include "sphere.h" #include "objectslist.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "control.h" namespace TEN::Entities::TR4 diff --git a/TR5Main/Objects/TR4/Entity/tr4_mutant.h b/TR5Main/Objects/TR4/Entity/tr4_mutant.h index bc8dc5157..e67d6431e 100644 --- a/TR5Main/Objects/TR4/Entity/tr4_mutant.h +++ b/TR5Main/Objects/TR4/Entity/tr4_mutant.h @@ -1,7 +1,7 @@ #pragma once #include "framework.h" -#include "trmath.h" +#include "Specific\trmath.h" namespace TEN::Entities::TR4 { diff --git a/TR5Main/Objects/TR4/Entity/tr4_sentrygun.cpp b/TR5Main/Objects/TR4/Entity/tr4_sentrygun.cpp index 3960ee299..3e13392fc 100644 --- a/TR5Main/Objects/TR4/Entity/tr4_sentrygun.cpp +++ b/TR5Main/Objects/TR4/Entity/tr4_sentrygun.cpp @@ -14,7 +14,7 @@ #include "sphere.h" #include "people.h" #include "Sound\sound.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "objectslist.h" #ifndef NEW_INV diff --git a/TR5Main/Objects/TR4/Entity/tr4_setha.cpp b/TR5Main/Objects/TR4/Entity/tr4_setha.cpp index 831c1c10a..9907f2012 100644 --- a/TR5Main/Objects/TR4/Entity/tr4_setha.cpp +++ b/TR5Main/Objects/TR4/Entity/tr4_setha.cpp @@ -5,9 +5,9 @@ #include "setup.h" #include "level.h" #include "control.h" -#include "trmath.h" +#include "Specific\trmath.h" #include -#include +#include "Sound\sound.h" #include #include diff --git a/TR5Main/Objects/TR4/Entity/tr4_wraith.cpp b/TR5Main/Objects/TR4/Entity/tr4_wraith.cpp index 0fa2d9185..ba3fdc57c 100644 --- a/TR5Main/Objects/TR4/Entity/tr4_wraith.cpp +++ b/TR5Main/Objects/TR4/Entity/tr4_wraith.cpp @@ -4,8 +4,8 @@ #include "effects\effects.h" #include "control.h" #include "objectslist.h" -#include "trmath.h" -#include +#include "Specific\trmath.h" +#include "Sound\sound.h" #include #include #include diff --git a/TR5Main/Objects/TR4/Object/tr4_element_puzzle.cpp b/TR5Main/Objects/TR4/Object/tr4_element_puzzle.cpp index dcd121034..452133244 100644 --- a/TR5Main/Objects/TR4/Object/tr4_element_puzzle.cpp +++ b/TR5Main/Objects/TR4/Object/tr4_element_puzzle.cpp @@ -2,7 +2,7 @@ #include "tr4_element_puzzle.h" #include "level.h" #include "control.h" -#include +#include "Sound\sound.h" #include #include #include diff --git a/TR5Main/Objects/TR4/Object/tr4_mapper.cpp b/TR5Main/Objects/TR4/Object/tr4_mapper.cpp index 822565856..0b60c960e 100644 --- a/TR5Main/Objects/TR4/Object/tr4_mapper.cpp +++ b/TR5Main/Objects/TR4/Object/tr4_mapper.cpp @@ -2,7 +2,7 @@ #include "tr4_mapper.h" #include "level.h" #include "control.h" -#include +#include "Sound\sound.h" #include #include #include diff --git a/TR5Main/Objects/TR4/Trap/tr4_hammer.cpp b/TR5Main/Objects/TR4/Trap/tr4_hammer.cpp index be3a7c082..0d732d0c3 100644 --- a/TR5Main/Objects/TR4/Trap/tr4_hammer.cpp +++ b/TR5Main/Objects/TR4/Trap/tr4_hammer.cpp @@ -2,7 +2,7 @@ #include "tr4_element_puzzle.h" #include "level.h" #include "control.h" -#include +#include "Sound\sound.h" #include #include #include diff --git a/TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp b/TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp index e0f9406bd..463548c1c 100644 --- a/TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp +++ b/TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp @@ -3,7 +3,7 @@ #include "level.h" #include "control.h" #include "effects\effects.h" -#include +#include "Sound\sound.h" #include #include diff --git a/TR5Main/Objects/TR4/Trap/tr4_moving_blade.cpp b/TR5Main/Objects/TR4/Trap/tr4_moving_blade.cpp index 4a20d3e9a..fcb46dd35 100644 --- a/TR5Main/Objects/TR4/Trap/tr4_moving_blade.cpp +++ b/TR5Main/Objects/TR4/Trap/tr4_moving_blade.cpp @@ -2,7 +2,7 @@ #include "tr4_moving_blade.h" #include "level.h" #include "control.h" -#include +#include "Sound\sound.h" #include #include #include diff --git a/TR5Main/Objects/TR4/Trap/tr4_slicerdicer.cpp b/TR5Main/Objects/TR4/Trap/tr4_slicerdicer.cpp index b74872fe3..e6e8f0ff1 100644 --- a/TR5Main/Objects/TR4/Trap/tr4_slicerdicer.cpp +++ b/TR5Main/Objects/TR4/Trap/tr4_slicerdicer.cpp @@ -3,7 +3,7 @@ #include "level.h" #include "Sound\sound.h" #include "items.h" -#include "trmath.h" +#include "Specific\trmath.h" void InitialiseSlicerDicer(short itemNum) { diff --git a/TR5Main/Objects/TR4/Vehicles/motorbike.cpp b/TR5Main/Objects/TR4/Vehicles/motorbike.cpp index 71bdf2908..d5ad95030 100644 --- a/TR5Main/Objects/TR4/Vehicles/motorbike.cpp +++ b/TR5Main/Objects/TR4/Vehicles/motorbike.cpp @@ -19,7 +19,7 @@ #include "Sound\sound.h" #include "health.h" #include "camera.h" -#include "prng.h" +#include "Specific\prng.h" using namespace TEN::Math::Random; diff --git a/TR5Main/Objects/TR5/Emitter/tr5_smoke_emitter.cpp b/TR5Main/Objects/TR5/Emitter/tr5_smoke_emitter.cpp index e1fed6fb0..2326b489c 100644 --- a/TR5Main/Objects/TR5/Emitter/tr5_smoke_emitter.cpp +++ b/TR5Main/Objects/TR5/Emitter/tr5_smoke_emitter.cpp @@ -3,7 +3,7 @@ #include "objectslist.h" #include "items.h" #include "level.h" -#include "trmath.h" +#include "Specific\trmath.h" void InitialiseSmokeEmitter(short itemNumber) { diff --git a/TR5Main/Objects/TR5/Entity/tr5_hydra.h b/TR5Main/Objects/TR5/Entity/tr5_hydra.h index a98349cc4..48af86833 100644 --- a/TR5Main/Objects/TR5/Entity/tr5_hydra.h +++ b/TR5Main/Objects/TR5/Entity/tr5_hydra.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" void InitialiseHydra(short itemNum); void HydraControl(short itemNumber); diff --git a/TR5Main/Objects/TR5/Entity/tr5_roman_statue.h b/TR5Main/Objects/TR5/Entity/tr5_roman_statue.h index 375c70ad6..5693e8cf6 100644 --- a/TR5Main/Objects/TR5/Entity/tr5_roman_statue.h +++ b/TR5Main/Objects/TR5/Entity/tr5_roman_statue.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" void InitialiseRomanStatue(short itemNum); void RomanStatueControl(short itemNumber); diff --git a/TR5Main/Objects/TR5/Light/tr5_light.cpp b/TR5Main/Objects/TR5/Light/tr5_light.cpp index c0475ff57..23102881d 100644 --- a/TR5Main/Objects/TR5/Light/tr5_light.cpp +++ b/TR5Main/Objects/TR5/Light/tr5_light.cpp @@ -6,7 +6,7 @@ #include "effects\effects.h" #include "Sound\sound.h" #include "sphere.h" -#include "trmath.h" +#include "Specific\trmath.h" void PulseLightControl(short itemNumber) { diff --git a/TR5Main/Objects/TR5/Object/tr5_bodypart.cpp b/TR5Main/Objects/TR5/Object/tr5_bodypart.cpp index 73163c859..8d0fa3bd2 100644 --- a/TR5Main/Objects/TR5/Object/tr5_bodypart.cpp +++ b/TR5Main/Objects/TR5/Object/tr5_bodypart.cpp @@ -1,7 +1,7 @@ #include "framework.h" #include "tr5_bodypart.h" #include "effects\effects.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "Sound\sound.h" #include "tr5_missile.h" diff --git a/TR5Main/Objects/TR5/Shatter/tr5_smashobject.cpp b/TR5Main/Objects/TR5/Shatter/tr5_smashobject.cpp index d34ba5459..b35865eb1 100644 --- a/TR5Main/Objects/TR5/Shatter/tr5_smashobject.cpp +++ b/TR5Main/Objects/TR5/Shatter/tr5_smashobject.cpp @@ -5,7 +5,7 @@ #include "Sound\sound.h" #include "effects\tomb4fx.h" #include "items.h" -#include "trmath.h" +#include "Specific\trmath.h" void InitialiseSmashObject(short itemNumber) { diff --git a/TR5Main/Objects/TR5/Trap/tr5_deathslide.cpp b/TR5Main/Objects/TR5/Trap/tr5_deathslide.cpp index 2c7fb7256..8ebd4402e 100644 --- a/TR5Main/Objects/TR5/Trap/tr5_deathslide.cpp +++ b/TR5Main/Objects/TR5/Trap/tr5_deathslide.cpp @@ -1,7 +1,7 @@ #include "framework.h" #include "tr5_deathslide.h" #include "input.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "lara.h" #include "setup.h" #include "Sound\sound.h" diff --git a/TR5Main/Objects/TR5/Trap/tr5_teethspike.cpp b/TR5Main/Objects/TR5/Trap/tr5_teethspike.cpp index 96af8214e..26b7897d5 100644 --- a/TR5Main/Objects/TR5/Trap/tr5_teethspike.cpp +++ b/TR5Main/Objects/TR5/Trap/tr5_teethspike.cpp @@ -6,7 +6,7 @@ #include "level.h" #include "Sound\sound.h" #include "effects\tomb4fx.h" -#include "trmath.h" +#include "Specific\trmath.h" short SPyoffs[8] = { diff --git a/TR5Main/Renderer/Renderer11.cpp b/TR5Main/Renderer/Renderer11.cpp index 4123e95d8..bb7a38df1 100644 --- a/TR5Main/Renderer/Renderer11.cpp +++ b/TR5Main/Renderer/Renderer11.cpp @@ -16,7 +16,7 @@ #include "rope.h" #include "camera.h" #include "effects\tomb4fx.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "misc.h" #include "effects\footprint.h" #include "setup.h" diff --git a/TR5Main/Scripting/GameLogicScript.h b/TR5Main/Scripting/GameLogicScript.h index 805e7fc03..b2edd764c 100644 --- a/TR5Main/Scripting/GameLogicScript.h +++ b/TR5Main/Scripting/GameLogicScript.h @@ -2,7 +2,7 @@ #include "items.h" #include "room.h" #include "LuaHandler.h" -#include "trmath.h" +#include "Specific\trmath.h" #include #include "GameScriptColor.h" #include "GameScriptPosition.h" diff --git a/TR5Main/Scripting/GameScriptCameraInfo.h b/TR5Main/Scripting/GameScriptCameraInfo.h index 819d9b171..6e65e2973 100644 --- a/TR5Main/Scripting/GameScriptCameraInfo.h +++ b/TR5Main/Scripting/GameScriptCameraInfo.h @@ -1,7 +1,7 @@ #pragma once #include "GameScriptNamedBase.h" -#include "phd_global.h" +#include "Specific\phd_global.h" namespace sol { class state; diff --git a/TR5Main/Scripting/GameScriptItemInfo.cpp b/TR5Main/Scripting/GameScriptItemInfo.cpp index b673081cb..d9aa8c10d 100644 --- a/TR5Main/Scripting/GameScriptItemInfo.cpp +++ b/TR5Main/Scripting/GameScriptItemInfo.cpp @@ -9,7 +9,7 @@ #include "lot.h" #include "GameScriptPosition.h" #include "GameScriptRotation.h" -#include "trmath.h" +#include "Specific\trmath.h" #include "lara.h" /*** diff --git a/TR5Main/Scripting/GameScriptPosition.cpp b/TR5Main/Scripting/GameScriptPosition.cpp index ee7d95adb..ea3ae03f0 100644 --- a/TR5Main/Scripting/GameScriptPosition.cpp +++ b/TR5Main/Scripting/GameScriptPosition.cpp @@ -1,7 +1,7 @@ #include "framework.h" #include "GameScriptPosition.h" #include -#include "phd_global.h" +#include "Specific\phd_global.h" /*** Represents a position in the game world. diff --git a/TR5Main/Scripting/GameScriptRotation.cpp b/TR5Main/Scripting/GameScriptRotation.cpp index f87953759..ecd9ca477 100644 --- a/TR5Main/Scripting/GameScriptRotation.cpp +++ b/TR5Main/Scripting/GameScriptRotation.cpp @@ -1,6 +1,6 @@ #include "framework.h" #include "GameScriptRotation.h" -#include "phd_global.h" +#include "Specific\phd_global.h" /*** Represents a rotation. Rotations are specifed as a combination of individual diff --git a/TR5Main/Scripting/GameScriptSinkInfo.h b/TR5Main/Scripting/GameScriptSinkInfo.h index 4aebd44f3..4ed88ffee 100644 --- a/TR5Main/Scripting/GameScriptSinkInfo.h +++ b/TR5Main/Scripting/GameScriptSinkInfo.h @@ -1,7 +1,7 @@ #pragma once #include "GameScriptNamedBase.h" -#include "phd_global.h" +#include "Specific\phd_global.h" namespace sol { class state; diff --git a/TR5Main/Scripting/GameScriptSoundSourceInfo.h b/TR5Main/Scripting/GameScriptSoundSourceInfo.h index ab8f2dcc9..5ddd00150 100644 --- a/TR5Main/Scripting/GameScriptSoundSourceInfo.h +++ b/TR5Main/Scripting/GameScriptSoundSourceInfo.h @@ -1,7 +1,7 @@ #pragma once #include "GameScriptNamedBase.h" -#include "phd_global.h" +#include "Specific\phd_global.h" namespace sol { class state; diff --git a/TR5Main/Game/phd_global.h b/TR5Main/Specific/phd_global.h similarity index 100% rename from TR5Main/Game/phd_global.h rename to TR5Main/Specific/phd_global.h diff --git a/TR5Main/Game/prng.cpp b/TR5Main/Specific/prng.cpp similarity index 92% rename from TR5Main/Game/prng.cpp rename to TR5Main/Specific/prng.cpp index d5c5414b0..e539a97bc 100644 --- a/TR5Main/Game/prng.cpp +++ b/TR5Main/Specific/prng.cpp @@ -1,5 +1,5 @@ #include "framework.h" -#include "prng.h" +#include "Specific\prng.h" #include namespace TEN::Math::Random diff --git a/TR5Main/Game/prng.h b/TR5Main/Specific/prng.h similarity index 100% rename from TR5Main/Game/prng.h rename to TR5Main/Specific/prng.h diff --git a/TR5Main/Game/trmath.cpp b/TR5Main/Specific/trmath.cpp similarity index 98% rename from TR5Main/Game/trmath.cpp rename to TR5Main/Specific/trmath.cpp index b6dec10df..84630afde 100644 --- a/TR5Main/Game/trmath.cpp +++ b/TR5Main/Specific/trmath.cpp @@ -1,7 +1,7 @@ #include "framework.h" -#include "trmath.h" +#include "Specific\trmath.h" #include -#include "prng.h" +#include "Specific\prng.h" using namespace TEN::Math::Random; diff --git a/TR5Main/Game/trmath.h b/TR5Main/Specific/trmath.h similarity index 97% rename from TR5Main/Game/trmath.h rename to TR5Main/Specific/trmath.h index 76ba13c51..e65e8564c 100644 --- a/TR5Main/Game/trmath.h +++ b/TR5Main/Specific/trmath.h @@ -1,5 +1,5 @@ #pragma once -#include "phd_global.h" +#include "Specific\phd_global.h" struct VectorInt2 { diff --git a/TR5Main/TombEngine.vcxproj b/TR5Main/TombEngine.vcxproj index 746e98bb1..638401854 100644 --- a/TR5Main/TombEngine.vcxproj +++ b/TR5Main/TombEngine.vcxproj @@ -145,7 +145,7 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\" - + @@ -162,7 +162,7 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\" - + @@ -171,7 +171,7 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\" - + @@ -480,7 +480,7 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\" - + @@ -526,7 +526,7 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\" - + @@ -544,7 +544,7 @@ xcopy /Y "$(ProjectDir)Shaders\HUD\*.hlsl" "$(TargetDir)\Shaders\HUD\" - + diff --git a/TR5Main/TombEngine.vcxproj.filters b/TR5Main/TombEngine.vcxproj.filters index ab922489d..6362061e9 100644 --- a/TR5Main/TombEngine.vcxproj.filters +++ b/TR5Main/TombEngine.vcxproj.filters @@ -609,18 +609,12 @@ File di intestazione - - File di intestazione - File di intestazione File di intestazione - - File di intestazione - File di intestazione @@ -873,9 +867,6 @@ File di intestazione - - File di intestazione - File di intestazione @@ -1083,15 +1074,24 @@ File di intestazione - - File di intestazione - File di intestazione File di intestazione + + File di intestazione + + + File di intestazione + + + File di intestazione + + + File di intestazione + @@ -1616,9 +1616,6 @@ File di origine - - File di origine - File di origine @@ -1820,9 +1817,6 @@ File di origine - - File di origine - File di origine @@ -2003,6 +1997,12 @@ File di origine + + File di origine + + + File di origine +